TY - JOUR A1 - Teichmann, Malte A1 - Ullrich, André A1 - Kotarski, David A1 - Gronau, Norbert T1 - Facing the demographic change BT - recommendations for designing learning factories as age-appropriate teaching-learning environments for older blue-collar workers JF - SSRN eLibrary / Social Science Research Network N2 - Digitization and demographic change are enormous challenges for companies. Learning factories as innovative learning places can help prepare older employees for the digital change but must be designed and configured based on their specific learning requirements. To date, however, there are no particular recommendations to ensure effective age-appropriate training of bluecollar workers in learning factories. Therefore, based on a literature review, design characteristics and attributes of learning factories and learning requirements of older employees are presented. Furthermore, didactical recommendations for realizing age-appropriate learning designs in learning factories and a conceptualized scenario are outlined by synthesizing the findings. KW - learning factory KW - vocational training KW - learning environment KW - age-appropriate competence development KW - demographic change Y1 - 2021 U6 - https://doi.org/10.2139/ssrn.3858716 SN - 1556-5068 PB - Social Science Electronic Publ. CY - [Erscheinungsort nicht ermittelbar] ER - TY - JOUR A1 - Ullrich, André A1 - Teichmann, Malte A1 - Gronau, Norbert T1 - Fast trainable capabilities in software engineering-skill development in learning factories JF - Ji suan ji jiao yu = Computer Education / Qing hua da xue N2 - The increasing demand for software engineers cannot completely be fulfilled by university education and conventional training approaches due to limited capacities. Accordingly, an alternative approach is necessary where potential software engineers are being educated in software engineering skills using new methods. We suggest micro tasks combined with theoretical lessons to overcome existing skill deficits and acquire fast trainable capabilities. This paper addresses the gap between demand and supply of software engineers by introducing an actionoriented and scenario-based didactical approach, which enables non-computer scientists to code. Therein, the learning content is provided in small tasks and embedded in learning factory scenarios. Therefore, different requirements for software engineers from the market side and from an academic viewpoint are analyzed and synthesized into an integrated, yet condensed skills catalogue. This enables the development of training and education units that focus on the most important skills demanded on the market. To achieve this objective, individual learning scenarios are developed. Of course, proper basic skills in coding cannot be learned over night but software programming is also no sorcery. KW - learning factory KW - programming skills KW - software engineering KW - training Y1 - 2021 U6 - https://doi.org/10.16512/j.cnki.jsjjy.2020.12.002 SN - 1672-5913 IS - 12 SP - 2 EP - 10 PB - [Verlag nicht ermittelbar] CY - Bei jing shi ER - TY - JOUR A1 - Vladova, Gergana A1 - Wotschack, Philip A1 - Lareiro, Patricia de Paiva A1 - Gronau, Norbert A1 - Thim, Christof T1 - Lernen mit Assistenzsystemen T1 - Learning with assistance systems BT - vor lauter Aufgaben den Prozess nicht sehen? BT - not seeing the process for the tasks? JF - Industrie 4.0 Management : Gegenwart und Zukunft industrieller Geschäftsprozesse N2 - Der Beitrag beschreibt die Konzeption und Durchführung und bietet einen Einblick in die ersten Ergebnisse einer Untersuchung mit experimentellem Design in einer simulierten Prozessumgebung im Forschungs- und Anwendungszentrum Industrie 4.0 in Potsdam. Im Mittelpunkt stehen Anlernprozesse im Bereich der Einfacharbeit (Helfertätigkeiten) und ihre Gestaltung durch den Einsatz digitaler Assistenzsysteme. In der Arbeitsforschung finden sich Hinweise darauf, dass mit dem Einsatz dieser Systeme Prozesswissen verloren geht, im Sinne einer guten Kenntnis des gesamten Arbeitsprozesses, in den die einzelnen Tätigkeiten eingebettet sind. Das kann sich als Problem erweisen, vor allem wenn unvorhersehbare Situationen oder Fehler eintreten. Um die Rolle von Prozesswissen beim Einsatz von digitalen Assistenzsystemen zu untersuchen, wird im Experiment eine echte Fabriksituation simuliert. Die Probanden werden über ein Assistenzsystem Schritt für Schritt in ihre Aufgabentätigkeit angelernt, einem Teil der Probanden wird allerdings am Anfang zusätzlich Prozesswissen im Rahmen einer kurzen Schulung vermittelt. N2 - The paper describes the conception and implementation as well as offers an insight into the first results of a study with experimental design in a simulated process environment at the Research and Application Center Industry 4.0 in Potsdam. The focus is on learning processes in the field of simple work and their organization through the use of digital assistance systems. In labour research, there are indications that process knowledge is lost with the use of these systems, in the sense of a good knowledge of the entire work process in which the individual activities are embedded. To investigate the role of process knowledge in the use of digital assistance systems, a real factory situation is simulated in the experiment. KW - Assistenzsysteme KW - Industrie 4.0 KW - Prozesswissen KW - Lernfabrik KW - assistance systems KW - industry 4.0 KW - process knowledge KW - learning factory Y1 - 2020 U6 - https://doi.org/10.30844/I40M_20-3_S16-20 SN - 2364-9208 VL - 36 IS - 3 SP - 16 EP - 20 PB - GITO mbH Verlag CY - Berlin ER -