TY - JOUR A1 - Grüne, Stefanie T1 - Is there a Gap in Kant's B Deduction? JF - International journal of philosophical studies N2 - In 'Beyond the Myth of the Myth: A Kantian Theory of Non-Conceptual Content', Robert Hanna argues for a very strong kind of non-conceptualism, and claims that this kind of non-conceptualism originally has been developed by Kant. But according to 'Kant's Non-Conceptualism, Rogue Objects and the Gap in the B Deduction', Kant's non-conceptualism poses a serious problem for his argument for the objective validity of the categories, namely the problem that there is a gap in the B Deduction. This gap is that the B Deduction goes through only if conceptualism is true, but Kant is a non-conceptualist. In this paper, I will argue, contrary to what Hanna claims, that there is not a gap in the B Deduction. KW - Kant KW - concepts KW - non-conceptualism KW - intuition KW - synthesis Y1 - 2011 U6 - https://doi.org/10.1080/09672559.2011.595196 SN - 0967-2559 VL - 19 IS - 3 SP - 465 EP - 490 PB - Routledge, Taylor & Francis Group CY - Abingdon ER - TY - JOUR A1 - Haag, Johannes T1 - Analytic Kantianism BT - Sellars and McDowell on Sensory Consciousness JF - Con-textos kantianos : international journal of philosophy N2 - Wilfrid Sellars and John McDowell can both be read as proponents of Analytic Kantianism. However, their accounts differ in important detail. In particular, McDowell has criticized Sellars’s account of sensory consciousness in a number of papers (most notably in LFI and SC), both as a reading of Kant and on its systematic merits. The present paper offers a detailed analysis of this criticism and a defense of Sellars’s position against the background of a methodology of transcendental philosophy. KW - Kant KW - Sellars KW - McDowell KW - Transcendental Philosophy KW - perception KW - intuition KW - judgment Y1 - 2017 U6 - https://doi.org/10.5281/zenodo.1092766 SN - 2386-7655 SP - 18 EP - 41 PB - Instituto de Filosofía del Consejo Superior de Investigaciones Científicas CY - Madrid ER - TY - THES A1 - Weigend, Michael T1 - Intuitive Modelle der Informatik T1 - Intuitive models in informatics N2 - Intuitive Modelle der Informatik sind gedankliche Vorstellungen über informatische Konzepte, die mit subjektiver Gewissheit verbunden sind. Menschen verwenden sie, wenn sie die Arbeitsweise von Computerprogrammen nachvollziehen oder anderen erklären, die logische Korrektheit eines Programms prüfen oder in einem kreativen Prozess selbst Programme entwickeln. Intuitive Modelle können auf verschiedene Weise repräsentiert und kommuniziert werden, etwa verbal-abstrakt, durch ablauf- oder strukturorientierte Abbildungen und Filme oder konkrete Beispiele. Diskutiert werden in dieser Arbeit grundlegende intuitive Modelle für folgende inhaltliche Aspekte einer Programmausführung: Allokation von Aktivität bei einer Programmausführung, Benennung von Entitäten, Daten, Funktionen, Verarbeitung, Kontrollstrukturen zur Steuerung von Programmläufen, Rekursion, Klassen und Objekte. Mit Hilfe eines Systems von Online-Spielen, der Python Visual Sandbox, werden die psychische Realität verschiedener intuitiver Modelle bei Programmieranfängern nachgewiesen und fehlerhafte Anwendungen (Fehlvorstellungen) identifiziert. N2 - Intuitive models in computer science are Gestalt-like mental concepts about information processing, which are accompanied by confidence. People use them, when they try to understand the semantics of a computer programme, explain an algorithmic idea to someone else, check the logical correctness of existing code or create computer programmes. Intuitive models can be represented and communicated in different ways using static pictures, animated movies, concrete examples or verbal language. In this paper basic intuitions concerning the following issues are discussed: allocation of activity within a running programme, assignment of names to entities, data, functions, processing concepts, control of programme execution, recursion, classes and objects. By observing activities with a set of specially designed online games (the Python Visual Sandbox), evidence has been collected to proof the psychological existence of certain intuitive models among high school students and identify inappropriate applications (misconceptions). KW - Didaktik KW - Informatik KW - Intuition KW - Visualisierung KW - Fehlvorstellung KW - didactics KW - informatics KW - intuition KW - visualization KW - misconception Y1 - 2007 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:kobv:517-opus-15787 SN - 978-3-940793-08-9 PB - Universitätsverlag Potsdam CY - Potsdam ER -