TY - CHAP A1 - Bender, Benedict A1 - Thim, Christof ED - Bender, Benedict T1 - Entering complementary markets on software platforms BT - the third-party perspective T2 - Platform coring on digital software platforms N2 - Software platforms regularly introduce new features to remain competitive. While platform innovation is considered to be a critical success factor, adding certain features could hurt the ecosystem. If platform owners provide functionality that was previously provided by a contributor, the owners enter complementary product spaces. Complementary market entry frequently occurs on software platforms and is a major concern for third-party developers. Divergent findings on the impact of complementary market entry call for the consideration of additional factors. As prior research neglected the third-party perspective, this contribution aims to address this gap. We explore the use of measures to prevent complementary market entry using a survey approach on browser platforms. The research model is tested with 655 responses among developer from Mozilla Firefox and Google Chrome. To explain countermeasures employment, developer’s attitude and perceived likelihood are important. The results reveal that developers employ countermeasures if complementary market entry is assessed negatively and perceived as likely for their extension. Differences among browser platforms concerning complementary market entry are identified. Product spaces of extensions being available on multiple platforms are less likely to be entered and more heavily protected. Implications for research and stakeholders, i.e. platform owners and contributors are discussed. KW - complementary market entry KW - third-party developer KW - digital platforms KW - software platforms KW - browser platforms KW - platform innovation Y1 - 2021 SN - 978-3-658-34798-7 SN - 978-3-658-34799-4 U6 - https://doi.org/10.1007/978-3-658-34799-4_7 SP - 149 EP - 199 PB - Springer Gabler CY - Wiesbaden ER - TY - CHAP A1 - Bender, Benedict A1 - Thim, Christof A1 - Linke, Felix ED - Bender, Benedict T1 - Platform coring in the browser domain BT - an exploratory study T2 - Platform coring on digital software platforms N2 - Modern browsers are digital software platforms, as they allow third parties to extend functionality by providing extensions. In a highly competitive environment, differentiation through provided functionality is a key factor for browser platforms. As the development of browsers progress, new functions are constantly being released. Browsers could thus enter complementary markets by adding functionality previously provided by third-party extensions, which is referred to as ‘platform coring’. Previous studies have missed the perspective of the parties involved. To address this gap, we conducted interviews with third-party and core developers in the security and privacy domain from Firefox and Chrome. This study provides three contributions. First, insights into stakeholder-specific issues concerning coring. Second, measures to prevent coring. Third, strategical guidance for developers and owners. Third-party vendors experienced and core developers confirmed that coring occurs on browser platforms. While developers with extrinsic motivations assess coring negatively, developers with intrinsic motivations perceive coring positively. KW - platform coring KW - browser platforms KW - platform innovation KW - Firefox KW - Chrome Y1 - 2021 SN - 978-3-658-34798-7 SN - 978-3-658-34799-4 U6 - https://doi.org/10.1007/978-3-658-34799-4_6 SP - 119 EP - 148 PB - Springer Gabler CY - Wiesbaden ER - TY - CHAP A1 - Bender, Benedict A1 - Thim, Christof A1 - Linke, Felix T1 - Platform coring in the browser domain BT - an exploratory study T2 - Proceedings Information Systems - The Heart of Innovation Ecosystems (ICIS 2019) N2 - Modern web browsers are digital software platforms, as they allow third-parties to extend functionality by providing extensions. Given the intense competition, differentiation through provided functionality is a key factor for browser platforms. As browsers progress, they constantly release new features. Browsers might thereby enter complementary markets if they add functionality formerly provided by third-party extensions, which is referred to as ‘platform coring’. Previous studies missed the perspective of the involved parties. To address this gap, we conduct interviews with third-party and core developers in the security and privacy domain from Firefox and Chrome. In essence, the study provides three contributions. First, insights into stakeholder-specific issues concerning coring. Second, measures to prevent coring. Third, strategical guidance for developers and owners. Third-parties experienced and core developers acknowledged coring to occur on browser platforms. While developers with extrinsic motivations assess coring negatively, developers with intrinsic motivations perceive coring positively. KW - Platform Coring KW - Browser Platforms KW - Platform Innovation KW - Firefox KW - Chrome Y1 - 2019 UR - https://aisel.aisnet.org/icis2019/is_heart_of_innovation_ecosystems/innovation_ecosystems/4/ SN - 978-0-9966831-9-7 ER - TY - CHAP A1 - Gronau, Norbert A1 - Vladova, Gergana A1 - Thim, Christof T1 - Umgang mit Wissen im interkulturellen Vergleich BT - Einführung und Leitfragen T2 - Umgang mit Wissen im interkulturellen Vergleich : Beiträge aus Forschung und Unternehmenspraxis ; Acatech-Workshop, Potsdam, 20. Mai 2008 N2 - Die Bedeutung der Ressource Wissen für die Unternehmensentwicklung ist heutzutage unumstritten. Um wettbewerbsfähig bleiben zu können, müssen Unternehmen die Erzeugung, Teilung und systematische Nutzung von Wissen fördern. Dabei stehen sowohl die individuelle Wissensbasis (und damit jeder Mitarbeiter) als auch die kollektive Wissensbasis (und damit das ganze Unternehmen) im Vordergrund. Der Faktor Kultur gewinnt in diesem Zusammenhang zunehmend an Bedeutung: Er beeinflusst alle drei Ebenen des Wissensmanagements - Mensch, Organisation und Technologie. Neben den Besonderheiten der Organisationskultur und der Kultur unterschiedlicher Mitarbeitergruppen sind in international agierenden Unternehmen auch die spezifischen Merkmale der jeweiligen Landeskultur zu berücksichtigen. Gemeinsam mit dem Lehrstuhl für Wirtschaftsinformatik und Electronic Government der Universität Potsdam hat acatech im Mai 2008 einen Workshop mit Vertretern aus Wirtschaft, Politik und Wissenschaft zum Umgang mit Wissen im interkulturellen Vergleich veranstaltet. Vor diesem Hintergrund entstand der acatech diskutiert-Band "Umgang mit Wissen im interkulturellen Vergleich - Beiträge aus Forschung und Unternehmenspraxis". Darin enthalten sind Beiträge, die u. a. danach fragen, welche wechselseitigen Beziehungen zwischen Technik und Kultur bestehen, inwieweit Experten- und Wissensnetzwerke als interkulturelles Instrument zum Umgang mit Wissen geeignet sind, wie Unternehmen ihre Mitarbeiter auf Auslandseinsätze und die Begegnung mit fremden Kulturen vorbereiten können und welche Rolle Kommunikation als Methode des Wissenstransfers spielt. Y1 - 2008 SN - 978-3-8167-7822-6 VL - 2008 SP - 11 EP - 25 PB - Fraunhofer-IRB-Verl. CY - Stuttgart ER - TY - CHAP A1 - Grum, Marcus A1 - Klippert, Monika A1 - Albers, Albert A1 - Gronau, Norbert A1 - Thim, Christof T1 - Examining the quality of knowledge transfers BT - the draft of an empirical research T2 - Proceedings of the Design Society N2 - Already successfully used products or designs, past projects or our own experiences can be the basis for the development of new products. As reference products or existing knowledge, it is reused in the development process and across generations of products. Since further, products are developed in cooperation, the development of new product generations is characterized by knowledge-intensive processes in which information and knowledge are exchanged between different kinds of knowledge carriers. The particular knowledge transfer here describes the identification of knowledge, its transmission from the knowledge carrier to the knowledge receiver, and its application by the knowledge receiver, which includes embodied knowledge of physical products. Initial empirical findings of the quantitative effects regarding the speed of knowledge transfers already have been examined. However, the factors influencing the quality of knowledge transfer to increase the efficiency and effectiveness of knowledge transfer in product development have not yet been examined empirically. Therefore, this paper prepares an experimental setting for the empirical investigation of the quality of knowledge transfers. KW - knowledge management KW - new product development KW - evaluation Y1 - 2021 U6 - https://doi.org/10.1017/pds.2021.404 SN - 2732-527X VL - 1 SP - 1431 EP - 1440 PB - Cambridge University Press CY - Cambridge ER - TY - CHAP A1 - Grum, Marcus A1 - Thim, Christof A1 - Gronau, Norbert ED - Andersen, Ann-Louise ED - Andersen, Rasmus ED - Brunoe, Thomas Ditlev ED - Larsen, Maria Stoettrup Schioenning ED - Nielsen, Kjeld ED - Napoleone, Alessia ED - Kjeldgaard, Stefan T1 - Aiming for knowledge-transfer-optimizing intelligent cyber-physical systems T2 - Towards sustainable customization : cridging smart products and manufacturing systems N2 - Since more and more production tasks are enabled by Industry 4.0 techniques, the number of knowledge-intensive production tasks increases as trivial tasks can be automated and only non-trivial tasks demand human-machine interactions. With this, challenges regarding the competence of production workers, the complexity of tasks and stickiness of required knowledge occur [1]. Furthermore, workers experience time pressure which can lead to a decrease in output quality. Cyber-Physical Systems (CPS) have the potential to assist workers in knowledge-intensive work grounded on quantitative insights about knowledge transfer activities [2]. By providing contextual and situational awareness as well as complex classification and selection algorithms, CPS are able to ease knowledge transfer in a way that production time and quality is improved significantly. CPS have only been used for direct production and process optimization, knowledge transfers have only been regarded in assistance systems with little contextual awareness. Embedding production and knowledge transfer optimization thus show potential for further improvements. This contribution outlines the requirements and a framework to design these systems. It accounts for the relevant factors. KW - smart automation KW - smart production KW - human-machine-interaction Y1 - 2021 SN - 978-3-030-90699-3 SN - 978-3-030-90700-6 SN - 978-3-030-90702-0 U6 - https://doi.org/10.1007/978-3-030-90700-6_16 SP - 149 EP - 157 PB - Springer CY - Cham ER - TY - CHAP A1 - Grum, Marcus A1 - Thim, Christof A1 - Roling, Wiebke A1 - Schüffler, Arnulf A1 - Kluge, Annette A1 - Gronau, Norbert ED - Masrour, Tawfik ED - El Hassani, Ibtissam ED - Barka, Noureddine T1 - AI case-based reasoning for artificial neural networks T2 - Artificial intelligence and industrial applications N2 - Faced with the triad of time-cost-quality, the realization of production tasks under economic conditions is not trivial. Since the number of Artificial-Intelligence-(AI)-based applications in business processes is increasing more and more nowadays, the efficient design of AI cases for production processes as well as their target-oriented improvement is essential, so that production outcomes satisfy high quality criteria and economic requirements. Both challenge production management and data scientists, aiming to assign ideal manifestations of artificial neural networks (ANNs) to a certain task. Faced with new attempts of ANN-based production process improvements [8], this paper continues research about the optimal creation, provision and utilization of ANNs. Moreover, it presents a mechanism for AI case-based reasoning for ANNs. Experiments clarify continuously improving ANN knowledge bases by this mechanism empirically. Its proof-of-concept is demonstrated by the example of four production simulation scenarios, which cover the most relevant use cases and will be the basis for examining AI cases on a quantitative level. KW - case-based reasoning KW - neural networks KW - industry 4.0 Y1 - 2023 SN - 978-3-031-43523-2 SN - 978-3-031-43524-9 U6 - https://doi.org/10.1007/978-3-031-43524-9_2 VL - 771 SP - 17 EP - 35 PB - Springer CY - Cham ER - TY - JOUR A1 - Haase, Jennifer A1 - Thim, Christof T1 - An approach to model forgetting JF - AIS Transactions on Enterprise Systems N2 - This paper aims to investigate the possibility to include aspects of forgetting into business process modeling. To date, there is no possibility to model forgotten or to-be- forgotten elements beyond the mere deletion. On a first attempt, we focus on the individual level and model knowledge transformation within a single person. Using the Knowledge Model Description Language, we propose ways to include different forms of forgetting into the realm of modeling tools. Using data from an experimental setting within an assembly line production environment, the usability of those new modeling tools is tested. So far, the applicability of modeling features for forgetting on the individual level is mostly restricted to a research context. However, clear requirements to transfer the tools onto the team- and organizational level are set out. Y1 - 2020 U6 - https://doi.org/10.30844/aistes.v4i1.17 VL - 4 IS - 1 PB - Gito mbH Verlag für Industrielle Informationstechnik und Organisation CY - Berlin ER - TY - CHAP A1 - Haase, Jennifer A1 - Thim, Christof A1 - Bender, Benedict T1 - Expanding modeling notations BT - requirements for creative process modeling T2 - Business Process Management Workshops. BPM 2021 / Lecture Notes in Business Information Processing N2 - Creativity is a common aspect of business processes and thus needs a proper representation through process modeling notations. However, creative processes constitute highly flexible process elements, as new and unforeseeable outcome is developed. This presents a challenge for modeling languages. Current methods representing creative-intensive work are rather less able to capture creative specifics which are relevant to successfully run and manage these processes. We outline the concept of creative-intensive processes and present an example from a game design process in order to derive critical process aspects relevant for its modeling. Six aspects are detected, with first and foremost: process flexibility, as well as temporal uncertainty, experience, types of creative problems, phases of the creative process and individual criteria. By first analyzing what aspects of creative work modeling notations already cover, we further discuss which modeling extensions need to be developed to better represent creativity within business processes. We argue that a proper representation of creative work would not just improve the management of those processes, but can further enable process actors to more efficiently run these creative processes and adjust them to better fit to the creative needs. KW - Modeling KW - Requirements KW - Pockets of creativity KW - Creative process Y1 - 2022 SN - 978-3-030-94342-4 SN - 978-3-030-94343-1 U6 - https://doi.org/10.1007/978-3-030-94343-1_15 IS - 436 SP - 193 EP - 196 PB - Springer CY - Cham ER - TY - CHAP A1 - Haase, Jennifer A1 - Thim, Christof A1 - Bender, Benedict ED - Marrella, Andrea ED - Weber, Barbara T1 - Expanding modeling notations BT - requirements for creative process modeling T2 - Business process management workshops N2 - Creativity is a common aspect of business processes and thus needs a proper representation through process modeling notations. However, creative processes constitute highly flexible process elements, as new and unforeseeable outcome is developed. This presents a challenge for modeling languages. Current methods representing creative-intensive work are rather less able to capture creative specifics which are relevant to successfully run and manage these processes. We outline the concept of creative-intensive processes and present an example from a game design process in order to derive critical process aspects relevant for its modeling. Six aspects are detected, with first and foremost: process flexibility, as well as temporal uncertainty, experience, types of creative problems, phases of the creative process and individual criteria. By first analyzing what aspects of creative work modeling notations already cover, we further discuss which modeling extensions need to be developed to better represent creativity within business processes. We argue that a proper representation of creative work would not just improve the management of those processes, but can further enable process actors to more efficiently run these creative processes and adjust them to better fit to the creative needs. KW - modeling KW - requirements KW - pockets of creativity KW - creative process Y1 - 2022 SN - 978-3-030-94342-4 SN - 978-3-030-94344-8 SN - 978-3-030-94343-1 U6 - https://doi.org/10.1007/978-3-030-94343-1_15 VL - 436 SP - 197 EP - 208 PB - Springer CY - Cham ER -