TY - JOUR A1 - Limanowski, Jakub A1 - Lopes, Pedro A1 - Keck, Janis A1 - Baudisch, Patrick A1 - Friston, Karl A1 - Blankenburg, Felix T1 - Action-dependent processing of touch in the human parietal operculum and posterior insula JF - Cerebral Cortex N2 - Somatosensory input generated by one's actions (i.e., self-initiated body movements) is generally attenuated. Conversely, externally caused somatosensory input is enhanced, for example, during active touch and the haptic exploration of objects. Here, we used functional magnetic resonance imaging (fMRI) to ask how the brain accomplishes this delicate weighting of self-generated versus externally caused somatosensory components. Finger movements were either self-generated by our participants or induced by functional electrical stimulation (FES) of the same muscles. During half of the trials, electrotactile impulses were administered when the (actively or passively) moving finger reached a predefined flexion threshold. fMRI revealed an interaction effect in the contralateral posterior insular cortex (pIC), which responded more strongly to touch during self-generated than during FES-induced movements. A network analysis via dynamic causal modeling revealed that connectivity from the secondary somatosensory cortex via the pIC to the supplementary motor area was generally attenuated during self-generated relative to FES-induced movements-yet specifically enhanced by touch received during self-generated, but not FES-induced movements. Together, these results suggest a crucial role of the parietal operculum and the posterior insula in differentiating self-generated from externally caused somatosensory information received from one's moving limb. KW - active touch KW - dynamic causal modeling KW - insula KW - parietal operculum KW - somatosensation Y1 - 2019 U6 - https://doi.org/10.1093/cercor/bhz111 SN - 1047-3211 SN - 1460-2199 VL - 30 IS - 2 SP - 607 EP - 617 PB - Oxford University Press CY - Oxford ER - TY - GEN A1 - Roumen, Thijs A1 - Shigeyama, Jotaro A1 - Rudolph, Julius Cosmo Romeo A1 - Grzelka, Felix A1 - Baudisch, Patrick T1 - SpringFit BT - Joints and mounts that fabricate on any laser cutter T2 - User Interface Software and Technology N2 - Joints are crucial to laser cutting as they allow making three-dimensional objects; mounts are crucial because they allow embedding technical components, such as motors. Unfortunately, mounts and joints tend to fail when trying to fabricate a model on a different laser cutter or from a different material. The reason for this lies in the way mounts and joints hold objects in place, which is by forcing them into slightly smaller openings. Such "press fit" mechanisms unfortunately are susceptible to the small changes in diameter that occur when switching to a machine that removes more or less material ("kerf"), as well as to changes in stiffness, as they occur when switching to a different material. We present a software tool called springFit that resolves this problem by replacing the problematic press fit-based mounts and joints with what we call cantilever-based mounts and joints. A cantilever spring is simply a long thin piece of material that pushes against the object to be held. Unlike press fits, cantilever springs are robust against variations in kerf and material; they can even handle very high variations, simply by using longer springs. SpringFit converts models in the form of 2D cutting plans by replacing all contained mounts, notch joints, finger joints, and t-joints. In our technical evaluation, we used springFit to convert 14 models downloaded from the web. KW - Laser cutting KW - fabrication KW - portability KW - reuse Y1 - 2019 SN - 978-1-4503-6816-2 U6 - https://doi.org/10.1145/3332165.3347930 SP - 727 EP - 738 PB - Association for Computing Machinery CY - New York ER - TY - GEN A1 - Kovacs, Robert A1 - Ion, Alexandra A1 - Lopes, Pedro A1 - Oesterreich, Tim A1 - Filter, Johannes A1 - Otto, Philip A1 - Arndt, Tobias A1 - Ring, Nico A1 - Witte, Melvin A1 - Synytsia, Anton A1 - Baudisch, Patrick T1 - TrussFormer BT - 3D Printing Large Kinetic Structures T2 - The 31st Annual ACM Symposium on User Interface Software and Technology N2 - We present TrussFormer, an integrated end-to-end system that allows users to 3D print large-scale kinetic structures, i.e., structures that involve motion and deal with dynamic forces. TrussFormer builds on TrussFab, from which it inherits the ability to create static large-scale truss structures from 3D printed connectors and PET bottles. TrussFormer adds movement to these structures by placing linear actuators into them: either manually, wrapped in reusable components called assets, or by demonstrating the intended movement. TrussFormer verifies that the resulting structure is mechanically sound and will withstand the dynamic forces resulting from the motion. To fabricate the design, TrussFormer generates the underlying hinge system that can be printed on standard desktop 3D printers. We demonstrate TrussFormer with several example objects, including a 6-legged walking robot and a 4m-tall animatronics dinosaur with 5 degrees of freedom. KW - fabrication KW - 3D printing KW - variable geometry truss KW - large-scale mechanism Y1 - 2019 SN - 978-1-4503-5971-9 U6 - https://doi.org/10.1145/3290607.3311766 PB - Association for Computing Machinery CY - New York ER - TY - GEN A1 - Schneider, Oliver A1 - Shigeyama, Jotaro A1 - Kovacs, Robert A1 - Roumen, Thijs Jan A1 - Marwecki, Sebastian A1 - Böckhoff, Nico A1 - Glöckner, Daniel Amadeus Johannes A1 - Bounama, Jonas A1 - Baudisch, Patrick T1 - DualPanto BT - a haptic device that enables blind users to continuously interact with virtual worlds T2 - UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology N2 - We present a new haptic device that enables blind users to continuously track the absolute position of moving objects in spatial virtual environments, as is the case in sports or shooter games. Users interact with DualPanto by operating the me handle with one hand and by holding on to the it handle with the other hand. Each handle is connected to a pantograph haptic input/output device. The key feature is that the two handles are spatially registered with respect to each other. When guiding their avatar through a virtual world using the me handle, spatial registration enables users to track moving objects by having the device guide the output hand. This allows blind players of a 1-on-1 soccer game to race for the ball or evade an opponent; it allows blind players of a shooter game to aim at an opponent and dodge shots. In our user study, blind participants reported very high enjoyment when using the device to play (6.5/7). KW - Haptics KW - force-feedback KW - accessibility KW - blind KW - visually impaired KW - gaming Y1 - 2018 SN - 978-1-4503-5948-1 U6 - https://doi.org/10.1145/3242587.3242604 SP - 877 EP - 887 PB - Association for Computing Machinery CY - New York ER - TY - GEN A1 - Kovacs, Robert A1 - Ion, Alexandra A1 - Lopes, Pedro A1 - Oesterreich, Tim A1 - Filter, Johannes A1 - Otto, Philip A1 - Arndt, Tobias A1 - Ring, Nico A1 - Witte, Melvin A1 - Synytsia, Anton A1 - Baudisch, Patrick T1 - TrussFormer BT - 3D Printing Large Kinetic Structures T2 - UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology N2 - We present TrussFormer, an integrated end-to-end system that allows users to 3D print large-scale kinetic structures, i.e., structures that involve motion and deal with dynamic forces. TrussFormer builds on TrussFab, from which it inherits the ability to create static large-scale truss structures from 3D printed connectors and PET bottles. TrussFormer adds movement to these structures by placing linear actuators into them: either manually, wrapped in reusable components called assets, or by demonstrating the intended movement. TrussFormer verifies that the resulting structure is mechanically sound and will withstand the dynamic forces resulting from the motion. To fabricate the design, TrussFormer generates the underlying hinge system that can be printed on standard desktop 3D printers. We demonstrate TrussFormer with several example objects, including a 6-legged walking robot and a 4m-tall animatronics dinosaur with 5 degrees of freedom. KW - Fabrication KW - 3D printing KW - variable geometry truss KW - large scale mechanism Y1 - 2018 SN - 978-1-4503-5948-1 U6 - https://doi.org/10.1145/3242587.3242607 SP - 113 EP - 125 PB - Association for Computing Machinery CY - New York ER - TY - GEN A1 - Marwecki, Sebastian A1 - Baudisch, Patrick T1 - Scenograph BT - Fitting Real-Walking VR Experiences into Various Tracking Volumes T2 - UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology N2 - When developing a real-walking virtual reality experience, designers generally create virtual locations to fit a specific tracking volume. Unfortunately, this prevents the resulting experience from running on a smaller or differently shaped tracking volume. To address this, we present a software system called Scenograph. The core of Scenograph is a tracking volume-independent representation of real-walking experiences. Scenograph instantiates the experience to a tracking volume of given size and shape by splitting the locations into smaller ones while maintaining narrative structure. In our user study, participants' ratings of realism decreased significantly when existing techniques were used to map a 25m2 experience to 9m2 and an L-shaped 8m2 tracking volume. In contrast, ratings did not differ when Scenograph was used to instantiate the experience. KW - Virtual reality KW - real-walking KW - locomotion Y1 - 2018 SN - 978-1-4503-5948-1 U6 - https://doi.org/10.1145/3242587.3242648 SP - 511 EP - 520 PB - Association for Computing Machinery CY - New York ER - TY - JOUR A1 - Bailis, Peter A1 - Dillahunt, Tawanna A1 - Müller, Stefanie A1 - Baudisch, Patrick T1 - Research for Practice: Technology for Underserved Communities; Personal Fabrication JF - Communications of the ACM / Association for Computing Machinery N2 - THIS INSTALLMENT OF Research for Practice provides curated reading guides to technology for underserved communities and to new developments in personal fabrication. First, Tawanna Dillahunt describes design considerations and technology for underserved and impoverished communities. Designing for the more than 1.6 billion impoverished individuals worldwide requires special consideration of community needs, constraints, and context. Her selections span protocols for poor-quality communication networks, community-driven content generation, and resource and public service discovery. Second, Stefanie Mueller and Patrick Baudisch provide an overview of recent advances in personal fabrication (for example, 3D printers). Y1 - 2017 U6 - https://doi.org/10.1145/3080188 SN - 0001-0782 SN - 1557-7317 VL - 60 SP - 46 EP - 49 PB - Association for Computing Machinery CY - New York ER -