@phdthesis{Wolf2021, author = {Wolf, Johannes}, title = {Analysis and visualization of transport infrastructure based on large-scale geospatial mobile mapping data}, doi = {10.25932/publishup-53612}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-536129}, school = {Universit{\"a}t Potsdam}, pages = {vi, 121}, year = {2021}, abstract = {3D point clouds are a universal and discrete digital representation of three-dimensional objects and environments. For geospatial applications, 3D point clouds have become a fundamental type of raw data acquired and generated using various methods and techniques. In particular, 3D point clouds serve as raw data for creating digital twins of the built environment. This thesis concentrates on the research and development of concepts, methods, and techniques for preprocessing, semantically enriching, analyzing, and visualizing 3D point clouds for applications around transport infrastructure. It introduces a collection of preprocessing techniques that aim to harmonize raw 3D point cloud data, such as point density reduction and scan profile detection. Metrics such as, e.g., local density, verticality, and planarity are calculated for later use. One of the key contributions tackles the problem of analyzing and deriving semantic information in 3D point clouds. Three different approaches are investigated: a geometric analysis, a machine learning approach operating on synthetically generated 2D images, and a machine learning approach operating on 3D point clouds without intermediate representation. In the first application case, 2D image classification is applied and evaluated for mobile mapping data focusing on road networks to derive road marking vector data. The second application case investigates how 3D point clouds can be merged with ground-penetrating radar data for a combined visualization and to automatically identify atypical areas in the data. For example, the approach detects pavement regions with developing potholes. The third application case explores the combination of a 3D environment based on 3D point clouds with panoramic imagery to improve visual representation and the detection of 3D objects such as traffic signs. The presented methods were implemented and tested based on software frameworks for 3D point clouds and 3D visualization. In particular, modules for metric computation, classification procedures, and visualization techniques were integrated into a modular pipeline-based C++ research framework for geospatial data processing, extended by Python machine learning scripts. All visualization and analysis techniques scale to large real-world datasets such as road networks of entire cities or railroad networks. The thesis shows that some use cases allow taking advantage of established image vision methods to analyze images rendered from mobile mapping data efficiently. The two presented semantic classification methods working directly on 3D point clouds are use case independent and show similar overall accuracy when compared to each other. While the geometry-based method requires less computation time, the machine learning-based method supports arbitrary semantic classes but requires training the network with ground truth data. Both methods can be used in combination to gradually build this ground truth with manual corrections via a respective annotation tool. This thesis contributes results for IT system engineering of applications, systems, and services that require spatial digital twins of transport infrastructure such as road networks and railroad networks based on 3D point clouds as raw data. It demonstrates the feasibility of fully automated data flows that map captured 3D point clouds to semantically classified models. This provides a key component for seamlessly integrated spatial digital twins in IT solutions that require up-to-date, object-based, and semantically enriched information about the built environment.}, language = {en} } @article{BuschmannTrappDoellner2016, author = {Buschmann, Stefan and Trapp, Matthias and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Animated visualization of spatial-temporal trajectory data for air-traffic analysis}, series = {The Visual Computer}, volume = {32}, journal = {The Visual Computer}, publisher = {Springer}, address = {New York}, issn = {0178-2789}, doi = {10.1007/s00371-015-1185-9}, pages = {371 -- 381}, year = {2016}, abstract = {With increasing numbers of flights worldwide and a continuing rise in airport traffic, air-traffic management is faced with a number of challenges. These include monitoring, reporting, planning, and problem analysis of past and current air traffic, e.g., to identify hotspots, minimize delays, or to optimize sector assignments to air-traffic controllers. To cope with these challenges, cyber worlds can be used for interactive visual analysis and analytical reasoning based on aircraft trajectory data. However, with growing data size and complexity, visualization requires high computational efficiency to process that data within real-time constraints. This paper presents a technique for real-time animated visualization of massive trajectory data. It enables (1) interactive spatio-temporal filtering, (2) generic mapping of trajectory attributes to geometric representations and appearance, and (3) real-time rendering within 3D virtual environments such as virtual 3D airport or 3D city models. Different visualization metaphors can be efficiently built upon this technique such as temporal focus+context, density maps, or overview+detail methods. As a general-purpose visualization technique, it can be applied to general 3D and 3+1D trajectory data, e.g., traffic movement data, geo-referenced networks, or spatio-temporal data, and it supports related visual analytics and data mining tasks within cyber worlds.}, language = {en} } @phdthesis{Richter2018, author = {Richter, Rico}, title = {Concepts and techniques for processing and rendering of massive 3D point clouds}, doi = {10.25932/publishup-42330}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-423304}, school = {Universit{\"a}t Potsdam}, pages = {v, 131}, year = {2018}, abstract = {Remote sensing technology, such as airborne, mobile, or terrestrial laser scanning, and photogrammetric techniques, are fundamental approaches for efficient, automatic creation of digital representations of spatial environments. For example, they allow us to generate 3D point clouds of landscapes, cities, infrastructure networks, and sites. As essential and universal category of geodata, 3D point clouds are used and processed by a growing number of applications, services, and systems such as in the domains of urban planning, landscape architecture, environmental monitoring, disaster management, virtual geographic environments as well as for spatial analysis and simulation. While the acquisition processes for 3D point clouds become more and more reliable and widely-used, applications and systems are faced with more and more 3D point cloud data. In addition, 3D point clouds, by their very nature, are raw data, i.e., they do not contain any structural or semantics information. Many processing strategies common to GIS such as deriving polygon-based 3D models generally do not scale for billions of points. GIS typically reduce data density and precision of 3D point clouds to cope with the sheer amount of data, but that results in a significant loss of valuable information at the same time. This thesis proposes concepts and techniques designed to efficiently store and process massive 3D point clouds. To this end, object-class segmentation approaches are presented to attribute semantics to 3D point clouds, used, for example, to identify building, vegetation, and ground structures and, thus, to enable processing, analyzing, and visualizing 3D point clouds in a more effective and efficient way. Similarly, change detection and updating strategies for 3D point clouds are introduced that allow for reducing storage requirements and incrementally updating 3D point cloud databases. In addition, this thesis presents out-of-core, real-time rendering techniques used to interactively explore 3D point clouds and related analysis results. All techniques have been implemented based on specialized spatial data structures, out-of-core algorithms, and GPU-based processing schemas to cope with massive 3D point clouds having billions of points. All proposed techniques have been evaluated and demonstrated their applicability to the field of geospatial applications and systems, in particular for tasks such as classification, processing, and visualization. Case studies for 3D point clouds of entire cities with up to 80 billion points show that the presented approaches open up new ways to manage and apply large-scale, dense, and time-variant 3D point clouds as required by a rapidly growing number of applications and systems.}, language = {en} }