@misc{MarweckiBaudisch2018, author = {Marwecki, Sebastian and Baudisch, Patrick}, title = {Scenograph}, series = {UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology}, journal = {UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5948-1}, doi = {10.1145/3242587.3242648}, pages = {511 -- 520}, year = {2018}, abstract = {When developing a real-walking virtual reality experience, designers generally create virtual locations to fit a specific tracking volume. Unfortunately, this prevents the resulting experience from running on a smaller or differently shaped tracking volume. To address this, we present a software system called Scenograph. The core of Scenograph is a tracking volume-independent representation of real-walking experiences. Scenograph instantiates the experience to a tracking volume of given size and shape by splitting the locations into smaller ones while maintaining narrative structure. In our user study, participants' ratings of realism decreased significantly when existing techniques were used to map a 25m2 experience to 9m2 and an L-shaped 8m2 tracking volume. In contrast, ratings did not differ when Scenograph was used to instantiate the experience.}, language = {en} } @article{BailisDillahuntMuelleretal.2017, author = {Bailis, Peter and Dillahunt, Tawanna and M{\"u}ller, Stefanie and Baudisch, Patrick}, title = {Research for Practice: Technology for Underserved Communities; Personal Fabrication}, series = {Communications of the ACM / Association for Computing Machinery}, volume = {60}, journal = {Communications of the ACM / Association for Computing Machinery}, publisher = {Association for Computing Machinery}, address = {New York}, issn = {0001-0782}, doi = {10.1145/3080188}, pages = {46 -- 49}, year = {2017}, abstract = {THIS INSTALLMENT OF Research for Practice provides curated reading guides to technology for underserved communities and to new developments in personal fabrication. First, Tawanna Dillahunt describes design considerations and technology for underserved and impoverished communities. Designing for the more than 1.6 billion impoverished individuals worldwide requires special consideration of community needs, constraints, and context. Her selections span protocols for poor-quality communication networks, community-driven content generation, and resource and public service discovery. Second, Stefanie Mueller and Patrick Baudisch provide an overview of recent advances in personal fabrication (for example, 3D printers).}, language = {en} }