@phdthesis{Schumacher2022, author = {Schumacher, Jochen}, title = {Entwicklung eines Industrie 4.0 Reifegradindex f{\"u}r produzierende Unternehmen}, doi = {10.25932/publishup-55464}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-554642}, school = {Universit{\"a}t Potsdam}, pages = {VI, 275}, year = {2022}, abstract = {Das Ziel dieser Arbeit ist die Entwicklung eines Industrie 4.0 Reifegradindex f{\"u}r produzierende Unternehmen (KMU und Mittelstand) mit diskreter Produktion. Die Motivation zu dieser Arbeit entstand aus dem Z{\"o}gern vieler Unternehmen - insbesondere KMU und Mittelstand - bei der Transformation in Richtung Industrie 4.0. Im Rahmen einer Marktstudie konnte belegt werden, dass 86 Prozent der befragten produzierenden Unternehmen kein f{\"u}r ihr Unternehmen geeignetes Industrie 4.0 Reifegradmodell gefunden haben, mit dem sie ihren Status Quo bewerten und Maßnahmen f{\"u}r einen h{\"o}heren Grad der Reife ableiten k{\"o}nnten. Die Bewertung bestehender Reifegradmodelle zeigte Defizite hinsichtlich der Industrie 4.0 Abdeckung, der Betrachtung der sozio-technischen Dimensionen Mensch, Technik und Organisation sowie der Betrachtung von Management und Unternehmenskultur. Basierend auf den aktuellen Industrie 4.0 Technologien und Handlungsbereichen wurde ein neues, modular aufgebautes Industrie 4.0 Reifegradmodell entwickelt, das auf einer ganzheitlichen Betrachtung aller sozio-technischen Dimensionen Mensch, Technik und Organisation sowie deren Schnittstellen basiert. Das Modell ermittelt neben dem Overall Industry 4.0 Maturity Index (OI4MI) vier weitere Indizes zur Bewertung der Industrie 4.0 Reife des Unternehmens. Das Modell wurde bei einem Unternehmen validiert und steht nun als Template f{\"u}r darauf aufbauende Forschungsarbeiten zur Verf{\"u}gung.}, language = {de} } @phdthesis{Krentz2019, author = {Krentz, Konrad-Felix}, title = {A Denial-of-Sleep-Resilient Medium Access Control Layer for IEEE 802.15.4 Networks}, doi = {10.25932/publishup-43930}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-439301}, school = {Universit{\"a}t Potsdam}, pages = {xiv, 187}, year = {2019}, abstract = {With the emergence of the Internet of things (IoT), plenty of battery-powered and energy-harvesting devices are being deployed to fulfill sensing and actuation tasks in a variety of application areas, such as smart homes, precision agriculture, smart cities, and industrial automation. In this context, a critical issue is that of denial-of-sleep attacks. Such attacks temporarily or permanently deprive battery-powered, energy-harvesting, or otherwise energy-constrained devices of entering energy-saving sleep modes, thereby draining their charge. At the very least, a successful denial-of-sleep attack causes a long outage of the victim device. Moreover, to put battery-powered devices back into operation, their batteries have to be replaced. This is tedious and may even be infeasible, e.g., if a battery-powered device is deployed at an inaccessible location. While the research community came up with numerous defenses against denial-of-sleep attacks, most present-day IoT protocols include no denial-of-sleep defenses at all, presumably due to a lack of awareness and unsolved integration problems. After all, despite there are many denial-of-sleep defenses, effective defenses against certain kinds of denial-of-sleep attacks are yet to be found. The overall contribution of this dissertation is to propose a denial-of-sleep-resilient medium access control (MAC) layer for IoT devices that communicate over IEEE 802.15.4 links. Internally, our MAC layer comprises two main components. The first main component is a denial-of-sleep-resilient protocol for establishing session keys among neighboring IEEE 802.15.4 nodes. The established session keys serve the dual purpose of implementing (i) basic wireless security and (ii) complementary denial-of-sleep defenses that belong to the second main component. The second main component is a denial-of-sleep-resilient MAC protocol. Notably, this MAC protocol not only incorporates novel denial-of-sleep defenses, but also state-of-the-art mechanisms for achieving low energy consumption, high throughput, and high delivery ratios. Altogether, our MAC layer resists, or at least greatly mitigates, all denial-of-sleep attacks against it we are aware of. Furthermore, our MAC layer is self-contained and thus can act as a drop-in replacement for IEEE 802.15.4-compliant MAC layers. In fact, we implemented our MAC layer in the Contiki-NG operating system, where it seamlessly integrates into an existing protocol stack.}, language = {en} } @phdthesis{Klimke2018, author = {Klimke, Jan}, title = {Web-based provisioning and application of large-scale virtual 3D city models}, doi = {10.25932/publishup-42805}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-428053}, school = {Universit{\"a}t Potsdam}, pages = {xiii, 141}, year = {2018}, abstract = {Virtual 3D city models represent and integrate a variety of spatial data and georeferenced data related to urban areas. With the help of improved remote-sensing technology, official 3D cadastral data, open data or geodata crowdsourcing, the quantity and availability of such data are constantly expanding and its quality is ever improving for many major cities and metropolitan regions. There are numerous fields of applications for such data, including city planning and development, environmental analysis and simulation, disaster and risk management, navigation systems, and interactive city maps. The dissemination and the interactive use of virtual 3D city models represent key technical functionality required by nearly all corresponding systems, services, and applications. The size and complexity of virtual 3D city models, their management, their handling, and especially their visualization represent challenging tasks. For example, mobile applications can hardly handle these models due to their massive data volume and data heterogeneity. Therefore, the efficient usage of all computational resources (e.g., storage, processing power, main memory, and graphics hardware, etc.) is a key requirement for software engineering in this field. Common approaches are based on complex clients that require the 3D model data (e.g., 3D meshes and 2D textures) to be transferred to them and that then render those received 3D models. However, these applications have to implement most stages of the visualization pipeline on client side. Thus, as high-quality 3D rendering processes strongly depend on locally available computer graphics resources, software engineering faces the challenge of building robust cross-platform client implementations. Web-based provisioning aims at providing a service-oriented software architecture that consists of tailored functional components for building web-based and mobile applications that manage and visualize virtual 3D city models. This thesis presents corresponding concepts and techniques for web-based provisioning of virtual 3D city models. In particular, it introduces services that allow us to efficiently build applications for virtual 3D city models based on a fine-grained service concept. The thesis covers five main areas: 1. A Service-Based Concept for Image-Based Provisioning of Virtual 3D City Models It creates a frame for a broad range of services related to the rendering and image-based dissemination of virtual 3D city models. 2. 3D Rendering Service for Virtual 3D City Models This service provides efficient, high-quality 3D rendering functionality for virtual 3D city models. In particular, it copes with requirements such as standardized data formats, massive model texturing, detailed 3D geometry, access to associated feature data, and non-assumed frame-to-frame coherence for parallel service requests. In addition, it supports thematic and artistic styling based on an expandable graphics effects library. 3. Layered Map Service for Virtual 3D City Models It generates a map-like representation of virtual 3D city models using an oblique view. It provides high visual quality, fast initial loading times, simple map-based interaction and feature data access. Based on a configurable client framework, mobile and web-based applications for virtual 3D city models can be created easily. 4. Video Service for Virtual 3D City Models It creates and synthesizes videos from virtual 3D city models. Without requiring client-side 3D rendering capabilities, users can create camera paths by a map-based user interface, configure scene contents, styling, image overlays, text overlays, and their transitions. The service significantly reduces the manual effort typically required to produce such videos. The videos can automatically be updated when the underlying data changes. 5. Service-Based Camera Interaction It supports task-based 3D camera interactions, which can be integrated seamlessly into service-based visualization applications. It is demonstrated how to build such web-based interactive applications for virtual 3D city models using this camera service. These contributions provide a framework for design, implementation, and deployment of future web-based applications, systems, and services for virtual 3D city models. The approach shows how to decompose the complex, monolithic functionality of current 3D geovisualization systems into independently designed, implemented, and operated service- oriented units. In that sense, this thesis also contributes to microservice architectures for 3D geovisualization systems—a key challenge of today's IT systems engineering to build scalable IT solutions.}, language = {en} }