@article{SchroedersSchipolowskiBoehme2015, author = {Schroeders, Ulrich and Schipolowski, Stefan and B{\"o}hme, Katrin}, title = {Typical intellectual engagement and achievement in math and the sciences in secondary education}, series = {Learning and individual differences}, volume = {43}, journal = {Learning and individual differences}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1041-6080}, doi = {10.1016/j.lindif.2015.08.030}, pages = {31 -- 38}, year = {2015}, abstract = {Typical Intellectual Engagement (TIE) is considered a key trait in explaining individual differences in educational achievement in advanced academic or professional settings. Research in secondary education, however, has focused on cognitive and conative factors rather than personality. In the present large-scale study, we investigated the relation between TIE and achievement tests in math and science in Grade 9. A three-dimensional model (reading, contemplation, intellectual curiosity) provided high theoretical plausibility and satisfactory model fit. We quantified the predictive power of TIE with hierarchical regression models. After controlling for gender, migration background, and socioeconomic status, TIE contributed substantially to the explanation of math and science achievement. However, this effect almost disappeared after fluid intelligence and interest were added into the model. Thus, we found only limited support for the significance of TIE on educational achievement at least for subjects more strongly relying on fluid abilities such as math and science. (C) 2015 Elsevier Inc. All rights reserved.}, language = {en} } @article{Boehme2009, author = {B{\"o}hme, Stefan}, title = {Normality in videogames and the 'Avalanche of Numbers'}, series = {DIGAREC Lectures 2008/09 : Vortr{\"a}ge am Zentrum f{\"u}r Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009}, journal = {DIGAREC Lectures 2008/09 : Vortr{\"a}ge am Zentrum f{\"u}r Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009}, number = {2}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-004-5}, issn = {1867-6219}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-33238}, pages = {116 -- 127}, year = {2009}, abstract = {Normality is one of the defining categories of our society. Statistics of all kinds play a crucial part in establishing the normal. Computers, on the other hand, have a very close connection to statistics as the digital world is a statistical one in itself. In a multitude of games statistics are used as an element of gameplay. In this perspective, games can be regarded as a training in self-normalization. However, it is still questionable whether this leads to a genuine production of normality.}, language = {en} } @book{GuenzelLiebeMerschetal.2009, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter and Castendyk, Oliver and Lange, Andreas and M{\"o}ller, Ingrid and Krah{\´e}, Barbara and Tobias, James and Spieler, Klaus and B{\"o}hme, Stefan and Glash{\"u}ttner, Robert and J{\"o}ckel, Sven and Dogruel, Leyla and Mosel, Michael and Quack, Sebastian and Rumbke, Leif and Walz, Steffen P.}, title = {DIGAREC Lectures 2008/09 : Vortr{\"a}ge am Zentrum f{\"u}r Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009}, editor = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-004-5}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-33324}, publisher = {Universit{\"a}t Potsdam}, pages = {256}, year = {2009}, abstract = {Der zweite Band der DIGAREC Series beinhaltet Beitr{\"a}ge der DIGAREC Lectures 2008/09 sowie des Wissenschaftsforums der Deutschen Gamestage 2008 und 2009. Mit Beitr{\"a}gen von Oliver Castendyk (Erich Pommer Institut), Stephan G{\"u}nzel mit Michael Liebe und Dieter Mersch (Universit{\"a}t Potsdam), Andreas Lange (Computerspielemuseum Berlin), Ingrid M{\"o}ller mit Barbara Krah{\´e} (Universit{\"a}t Potsdam), Klaus Spieler (Institut f{\"u}r digitale interaktive Kultur Berlin), James Tobias (University of California, Riverside), Stefan B{\"o}hme (HBK Braunschweig), Robert Glash{\"u}ttner (Wien), Sven J{\"o}ckel (Universit{\"a}t Erfurt) mit Leyla Dogruel (FU Berlin), Michael Mosel (Universit{\"a}t Marburg), Sebastian Quack (HTW Berlin), Leif Rumbke (Hamburg) und Steffen P. Walz (ETH Z{\"u}rich).}, language = {mul} }