@book{ReschkeTaeumelPapeetal.2018,
author = {Reschke, Jakob and Taeumel, Marcel and Pape, Tobias and Niephaus, Fabio and Hirschfeld, Robert},
title = {Towards version control in object-based systems},
volume = {121},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-430-2},
issn = {1613-5652},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-410812},
publisher = {Universit{\"a}t Potsdam},
pages = {100},
year = {2018},
abstract = {Version control is a widely used practice among software developers. It reduces the risk of changing their software and allows them to manage different configurations and to collaborate with others more efficiently. This is amplified by code sharing platforms such as GitHub or Bitbucket. Most version control systems track files (e.g., Git, Mercurial, and Subversion do), but some programming environments do not operate on files, but on objects instead (many Smalltalk implementations do). Users of such environments want to use version control for their objects anyway. Specialized version control systems, such as the ones available for Smalltalk systems (e.g., ENVY/Developer and Monticello), focus on a small subset of objects that can be versioned. Most of these systems concentrate on the tracking of methods, classes, and configurations of these. Other user-defined and user-built objects are either not eligible for version control at all, tracking them involves complicated workarounds, or a fixed, domain-unspecific serialization format is used that does not equally suit all kinds of objects. Moreover, these version control systems that are specific to a programming environment require their own code sharing platforms; popular, well-established platforms for file-based version control systems cannot be used or adapter solutions need to be implemented and maintained. To improve the situation for version control of arbitrary objects, a framework for tracking, converting, and storing of objects is presented in this report. It allows editions of objects to be stored in an exchangeable, existing backend version control system. The platforms of the backend version control system can thus be reused. Users and objects have control over how objects are captured for the purpose of version control. Domain-specific requirements can be implemented. The storage format (i.e. the file format, when file-based backend version control systems are used) can also vary from one object to another. Different editions of objects can be compared and sets of changes can be applied to graphs of objects. A generic way for capturing and restoring that supports most kinds of objects is described. It models each object as a collection of slots. Thus, users can begin to track their objects without first having to implement version control supplements for their own kinds of objects. The proposed architecture is evaluated using a prototype implementation that can be used to track objects in Squeak/Smalltalk with Git. The prototype improves the suboptimal standing of user objects with respect to version control described above and also simplifies some version control tasks for classes and methods as well. It also raises new problems, which are discussed in this report as well.},
language = {en}
}
@book{BeckmannHildebrandJascheketal.2019,
author = {Beckmann, Tom and Hildebrand, Justus and Jaschek, Corinna and Krebs, Eva and L{\"o}ser, Alexander and Taeumel, Marcel and Pape, Tobias and Fister, Lasse and Hirschfeld, Robert},
title = {The font engineering platform},
number = {128},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-464-7},
issn = {1613-5652},
doi = {10.25932/publishup-42748},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-427487},
publisher = {Universit{\"a}t Potsdam},
pages = {viii, 115},
year = {2019},
abstract = {Creating fonts is a complex task that requires expert knowledge in a variety of domains. Often, this knowledge is not held by a single person, but spread across a number of domain experts. A central concept needed for designing fonts is the glyph, an elemental symbol representing a readable character. Required domains include designing glyph shapes, engineering rules to combine glyphs for complex scripts and checking legibility. This process is most often iterative and requires communication in all directions. This report outlines a platform that aims to enhance the means of communication, describes our prototyping process, discusses complex font rendering and editing in a live environment and an approach to generate code based on a user's live-edits.},
language = {en}
}
@book{BeinBraunDaaseetal.2020,
author = {Bein, Leon and Braun, Tom and Daase, Bj{\"o}rn and Emsbach, Elina and Matthes, Leon and Stiede, Maximilian and Taeumel, Marcel and Mattis, Toni and Ramson, Stefan and Rein, Patrick and Hirschfeld, Robert and M{\"o}nig, Jens},
title = {SandBlocks},
number = {132},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-482-1},
issn = {1613-5652},
doi = {10.25932/publishup-43926},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-439263},
publisher = {Universit{\"a}t Potsdam},
pages = {viii, 212},
year = {2020},
abstract = {Visuelle Programmiersprachen werden heutzutage zugunsten textueller Programmiersprachen nahezu nicht verwendet, obwohl visuelle Programmiersprachen einige Vorteile bieten. Diese reichen von der Vermeidung von Syntaxfehlern, {\"u}ber die Nutzung konkreter dom{\"a}nenspezifischer Notation bis hin zu besserer Lesbarkeit und Wartbarkeit des Programms. Trotzdem greifen professionelle Softwareentwickler nahezu ausschließlich auf textuelle Programmiersprachen zur{\"u}ck. Damit Entwickler diese Vorteile visueller Programmiersprachen nutzen k{\"o}nnen, aber trotzdem nicht auf die ihnen bekannten textuellen Programmiersprachen verzichten m{\"u}ssen, gibt es die Idee, textuelle und visuelle Programmelemente gemeinsam in einer Programmiersprache nutzbar zu machen. Damit ist dem Entwickler {\"u}berlassen wann und wie er visuelle Elemente in seinem Programmcode verwendet. Diese Arbeit stellt das SandBlocks-Framework vor, das diese gemeinsame Nutzung visueller und textueller Programmelemente erm{\"o}glicht. Neben einer Auswertung visueller Programmiersprachen, zeigt es die technische Integration visueller Programmelemente in das Squeak/Smalltalk-System auf, gibt Einblicke in die Umsetzung und Verwendung in Live-Programmiersystemen und diskutiert ihre Verwendung in unterschiedlichen Dom{\"a}nen.},
language = {de}
}
@book{BaltzerHradilakPfennigschmidtetal.2021,
author = {Baltzer, Wanda and Hradilak, Theresa and Pfennigschmidt, Lara and Prestin, Luc Maurice and Spranger, Moritz and Stadlinger, Simon and Wendt, Leo and Lincke, Jens and Rein, Patrick and Church, Luke and Hirschfeld, Robert},
title = {An individual-centered approach to visualize people's opinions and demographic information},
number = {136},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-504-0},
issn = {1613-5652},
doi = {10.25932/publishup-49145},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-491457},
publisher = {Universit{\"a}t Potsdam},
pages = {326},
year = {2021},
abstract = {The noble way to substantiate decisions that affect many people is to ask these people for their opinions. For governments that run whole countries, this means asking all citizens for their views to consider their situations and needs. Organizations such as Africa's Voices Foundation, who want to facilitate communication between decision-makers and citizens of a country, have difficulty mediating between these groups. To enable understanding, statements need to be summarized and visualized. Accomplishing these goals in a way that does justice to the citizens' voices and situations proves challenging. Standard charts do not help this cause as they fail to create empathy for the people behind their graphical abstractions. Furthermore, these charts do not create trust in the data they are representing as there is no way to see or navigate back to the underlying code and the original data. To fulfill these functions, visualizations would highly benefit from interactions to explore the displayed data, which standard charts often only limitedly provide. To help improve the understanding of people's voices, we developed and categorized 80 ideas for new visualizations, new interactions, and better connections between different charts, which we present in this report. From those ideas, we implemented 10 prototypes and two systems that integrate different visualizations. We show that this integration allows consistent appearance and behavior of visualizations. The visualizations all share the same main concept: representing each individual with a single dot. To realize this idea, we discuss technologies that efficiently allow the rendering of a large number of these dots. With these visualizations, direct interactions with representations of individuals are achievable by clicking on them or by dragging a selection around them. This direct interaction is only possible with a bidirectional connection from the visualization to the data it displays. We discuss different strategies for bidirectional mappings and the trade-offs involved. Having unified behavior across visualizations enhances exploration. For our prototypes, that includes grouping, filtering, highlighting, and coloring of dots. Our prototyping work was enabled by the development environment Lively4. We explain which parts of Lively4 facilitated our prototyping process. Finally, we evaluate our approach to domain problems and our developed visualization concepts. Our work provides inspiration and a starting point for visualization development in this domain. Our visualizations can improve communication between citizens and their government and motivate empathetic decisions. Our approach, combining low-level entities to create visualizations, provides value to an explorative and empathetic workflow. We show that the design space for visualizing this kind of data has a lot of potential and that it is possible to combine qualitative and quantitative approaches to data analysis.},
language = {en}
}
@book{SeitzLinckeReinetal.2021,
author = {Seitz, Klara and Lincke, Jens and Rein, Patrick and Hirschfeld, Robert},
title = {Language and tool support for 3D crochet patterns},
number = {137},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-505-7},
issn = {1613-5652},
doi = {10.25932/publishup-49253},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-492530},
publisher = {Universit{\"a}t Potsdam},
pages = {vii, 94},
year = {2021},
abstract = {Crochet is a popular handcraft all over the world. While other techniques such as knitting or weaving have received technical support over the years through machines, crochet is still a purely manual craft. Not just the act of crochet itself is manual but also the process of creating instructions for new crochet patterns, which is barely supported by domain specific digital solutions. This leads to unstructured and often also ambiguous and erroneous pattern instructions. In this report, we propose a concept to digitally represent crochet patterns. This format incorporates crochet techniques which allows domain specific support for crochet pattern designers during the pattern creation and instruction writing process. As contributions, we present a thorough domain analysis, the concept of a graph structure used as domain specific language to specify crochet patterns and a prototype of a projectional editor using the graph as representation format of patterns and a diagramming system to visualize them in 2D and 3D. By analyzing the domain, we learned about crochet techniques and pain points of designers in their pattern creation workflow. These insights are the basis on which we defined the pattern representation. In order to evaluate our concept, we built a prototype by which the feasibility of the concept is shown and we tested the software with professional crochet designers who approved of the concept.},
language = {en}
}
@book{MeinelDoellnerWeskeetal.2021,
author = {Meinel, Christoph and D{\"o}llner, J{\"u}rgen Roland Friedrich and Weske, Mathias and Polze, Andreas and Hirschfeld, Robert and Naumann, Felix and Giese, Holger and Baudisch, Patrick and Friedrich, Tobias and B{\"o}ttinger, Erwin and Lippert, Christoph and D{\"o}rr, Christian and Lehmann, Anja and Renard, Bernhard and Rabl, Tilmann and Uebernickel, Falk and Arnrich, Bert and H{\"o}lzle, Katharina},
title = {Proceedings of the HPI Research School on Service-oriented Systems Engineering 2020 Fall Retreat},
number = {138},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-513-2},
issn = {1613-5652},
doi = {10.25932/publishup-50413},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-504132},
publisher = {Universit{\"a}t Potsdam},
pages = {vi, 144},
year = {2021},
abstract = {Design and Implementation of service-oriented architectures imposes a huge number of research questions from the fields of software engineering, system analysis and modeling, adaptability, and application integration. Component orientation and web services are two approaches for design and realization of complex web-based system. Both approaches allow for dynamic application adaptation as well as integration of enterprise application. Service-Oriented Systems Engineering represents a symbiosis of best practices in object-orientation, component-based development, distributed computing, and business process management. It provides integration of business and IT concerns. The annual Ph.D. Retreat of the Research School provides each member the opportunity to present his/her current state of their research and to give an outline of a prospective Ph.D. thesis. Due to the interdisciplinary structure of the research school, this technical report covers a wide range of topics. These include but are not limited to: Human Computer Interaction and Computer Vision as Service; Service-oriented Geovisualization Systems; Algorithm Engineering for Service-oriented Systems; Modeling and Verification of Self-adaptive Service-oriented Systems; Tools and Methods for Software Engineering in Service-oriented Systems; Security Engineering of Service-based IT Systems; Service-oriented Information Systems; Evolutionary Transition of Enterprise Applications to Service Orientation; Operating System Abstractions for Service-oriented Computing; and Services Specification, Composition, and Enactment.},
language = {en}
}
@article{MattisBeckmannReinetal.2022,
author = {Mattis, Toni and Beckmann, Tom and Rein, Patrick and Hirschfeld, Robert},
title = {First-class concepts},
series = {Journal of object technology : JOT / ETH Z{\"u}rich, Department of Computer Science},
volume = {21},
journal = {Journal of object technology : JOT / ETH Z{\"u}rich, Department of Computer Science},
number = {2},
publisher = {ETH Z{\"u}rich, Department of Computer Science},
address = {Z{\"u}rich},
issn = {1660-1769},
doi = {10.5381/jot.2022.21.2.a6},
pages = {1 -- 15},
year = {2022},
abstract = {Ideally, programs are partitioned into independently maintainable and understandable modules. As a system grows, its architecture gradually loses the capability to accommodate new concepts in a modular way. While refactoring is expensive and not always possible, and the programming language might lack dedicated primary language constructs to express certain cross-cutting concerns, programmers are still able to explain and delineate convoluted concepts through secondary means: code comments, use of whitespace and arrangement of code, documentation, or communicating tacit knowledge.
Secondary constructs are easy to change and provide high flexibility in communicating cross-cutting concerns and other concepts among programmers. However, such secondary constructs usually have no reified representation that can be explored and manipulated as first-class entities through the programming environment.
In this exploratory work, we discuss novel ways to express a wide range of concepts, including cross-cutting concerns, patterns, and lifecycle artifacts independently of the dominant decomposition imposed by an existing architecture. We propose the representation of concepts as first-class objects inside the programming environment that retain the capability to change as easily as code comments. We explore new tools that allow programmers to view, navigate, and change programs based on conceptual perspectives. In a small case study, we demonstrate how such views can be created and how the programming experience changes from draining programmers' attention by stretching it across multiple modules toward focusing it on cohesively presented concepts. Our designs are geared toward facilitating multiple secondary perspectives on a system to co-exist in symbiosis with the original architecture, hence making it easier to explore, understand, and explain complex contexts and narratives that are hard or impossible to express using primary modularity constructs.},
language = {en}
}
@book{EichenrothReinHirschfeld2022,
author = {Eichenroth, Friedrich and Rein, Patrick and Hirschfeld, Robert},
title = {Fast packrat parsing in a live programming environment},
series = {Technische Berichte des Hasso-Plattner-Instituts f{\"u}r Digital Engineering an der Universit{\"a}t Potsdam},
journal = {Technische Berichte des Hasso-Plattner-Instituts f{\"u}r Digital Engineering an der Universit{\"a}t Potsdam},
number = {135},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-503-3},
issn = {1613-5652},
doi = {10.25932/publishup-49124},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-491242},
publisher = {Universit{\"a}t Potsdam},
pages = {79},
year = {2022},
abstract = {Language developers who design domain-specific languages or new language features need a way to make fast changes to language definitions. Those fast changes require immediate feedback. Also, it should be possible to parse the developed languages quickly to handle extensive sets of code. Parsing expression grammars provides an easy to understand method for language definitions. Packrat parsing is a method to parse grammars of this kind, but this method is unable to handle left-recursion properly. Existing solutions either partially rewrite left-recursive rules and partly forbid them, or use complex extensions to packrat parsing that are hard to understand and cost-intensive. We investigated methods to make parsing as fast as possible, using easy to follow algorithms while not losing the ability to make fast changes to grammars. We focused our efforts on two approaches. One is to start from an existing technique for limited left-recursion rewriting and enhance it to work for general left-recursive grammars. The second approach is to design a grammar compilation process to find left-recursion before parsing, and in this way, reduce computational costs wherever possible and generate ready to use parser classes. Rewriting parsing expression grammars is a task that, if done in a general way, unveils a large number of cases such that any rewriting algorithm surpasses the complexity of other left-recursive parsing algorithms. Lookahead operators introduce this complexity. However, most languages have only little portions that are left-recursive and in virtually all cases, have no indirect or hidden left-recursion. This means that the distinction of left-recursive parts of grammars from components that are non-left-recursive holds great improvement potential for existing parsers. In this report, we list all the required steps for grammar rewriting to handle left-recursion, including grammar analysis, grammar rewriting itself, and syntax tree restructuring. Also, we describe the implementation of a parsing expression grammar framework in Squeak/Smalltalk and the possible interactions with the already existing parser Ohm/S. We quantitatively benchmarked this framework directing our focus on parsing time and the ability to use it in a live programming context. Compared with Ohm, we achieved massive parsing time improvements while preserving the ability to use our parser it as a live programming tool. The work is essential because, for one, we outlined the difficulties and complexity that come with grammar rewriting. Also, we removed the existing limitations that came with left-recursion by eliminating them before parsing.},
language = {en}
}
@book{FreundRaetschHradilaketal.2022,
author = {Freund, Rieke and R{\"a}tsch, Jan Philip and Hradilak, Franziska and Vidic, Benedikt and Heß, Oliver and Lißner, Nils and W{\"o}lert, Hendrik and Lincke, Jens and Beckmann, Tom and Hirschfeld, Robert},
title = {Implementing a crowd-sourced picture archive for Bad Harzburg},
number = {149},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-545-3},
issn = {1613-5652},
doi = {10.25932/publishup-56029},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-560291},
publisher = {Universit{\"a}t Potsdam},
pages = {x, 191},
year = {2022},
abstract = {Pictures are a medium that helps make the past tangible and preserve memories. Without context, they are not able to do so. Pictures are brought to life by their associated stories. However, the older pictures become, the fewer contemporary witnesses can tell these stories. Especially for large, analog picture archives, knowledge and memories are spread over many people. This creates several challenges: First, the pictures must be digitized to save them from decaying and make them available to the public. Since a simple listing of all the pictures is confusing, the pictures should be structured accessibly. Second, known information that makes the stories vivid needs to be added to the pictures. Users should get the opportunity to contribute their knowledge and memories. To make this usable for all interested parties, even for older, less technophile generations, the interface should be intuitive and error-tolerant. The resulting requirements are not covered in their entirety by any existing software solution without losing the intuitive interface or the scalability of the system. Therefore, we have developed our digital picture archive within the scope of a bachelor project in cooperation with the Bad Harzburg-Stiftung. For the implementation of this web application, we use the UI framework React in the frontend, which communicates via a GraphQL interface with the Content Management System Strapi in the backend. The use of this system enables our project partner to create an efficient process from scanning analog pictures to presenting them to visitors in an organized and annotated way. To customize the solution for both picture delivery and information contribution for our target group, we designed prototypes and evaluated them with people from Bad Harzburg. This helped us gain valuable insights into our system's usability and future challenges as well as requirements. Our web application is already being used daily by our project partner. During the project, we still came up with numerous ideas for additional features to further support the exchange of knowledge.},
language = {en}
}
@book{KlinkeVerhoevenRothetal.2022,
author = {Klinke, Paula and Verhoeven, Silvan and Roth, Felix and Hagemann, Linus and Alnawa, Tarik and Lincke, Jens and Rein, Patrick and Hirschfeld, Robert},
title = {Tool support for collaborative creation of interactive storytelling media},
number = {141},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-521-7},
issn = {1613-5652},
doi = {10.25932/publishup-51857},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-518570},
publisher = {Universit{\"a}t Potsdam},
pages = {x, 167},
year = {2022},
abstract = {Scrollytellings are an innovative form of web content. Combining the benefits of books, images, movies, and video games, they are a tool to tell compelling stories and provide excellent learning opportunities. Due to their multi-modality, creating high-quality scrollytellings is not an easy task. Different professions, such as content designers, graphics designers, and developers, need to collaborate to get the best out of the possibilities the scrollytelling format provides. Collaboration unlocks great potential. However, content designers cannot create scrollytellings directly and always need to consult with developers to implement their vision. This can result in misunderstandings. Often, the resulting scrollytelling will not match the designer's vision sufficiently, causing unnecessary iterations. Our project partner Typeshift specializes in the creation of individualized scrollytellings for their clients. Examined existing solutions for authoring interactive content are not optimally suited for creating highly customized scrollytellings while still being able to manipulate all their elements programmatically. Based on their experience and expertise, we developed an editor to author scrollytellings in the lively.next live-programming environment. In this environment, a graphical user interface for content design is combined with powerful possibilities for programming behavior with the morphic system. The editor allows content designers to take on large parts of the creation process of scrollytellings on their own, such as creating the visible elements, animating content, and fine-tuning the scrollytelling. Hence, developers can focus on interactive elements such as simulations and games. Together with Typeshift, we evaluated the tool by recreating an existing scrollytelling and identified possible future enhancements. Our editor streamlines the creation process of scrollytellings. Content designers and developers can now both work on the same scrollytelling. Due to the editor inside of the lively.next environment, they can both work with a set of tools familiar to them and their traits. Thus, we mitigate unnecessary iterations and misunderstandings by enabling content designers to realize large parts of their vision of a scrollytelling on their own. Developers can add advanced and individual behavior. Thus, developers and content designers benefit from a clearer distribution of tasks while keeping the benefits of collaboration.},
language = {en}
}
@book{DuerschReinMattisetal.2022,
author = {D{\"u}rsch, Falco and Rein, Patrick and Mattis, Toni and Hirschfeld, Robert},
title = {Learning from failure},
number = {145},
publisher = {Universit{\"a}tsverlag Potsdam},
address = {Potsdam},
isbn = {978-3-86956-528-6},
issn = {1613-5652},
doi = {10.25932/publishup-53755},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-537554},
publisher = {Universit{\"a}t Potsdam},
pages = {87},
year = {2022},
abstract = {Regression testing is a widespread practice in today's software industry to ensure software product quality. Developers derive a set of test cases, and execute them frequently to ensure that their change did not adversely affect existing functionality. As the software product and its test suite grow, the time to feedback during regression test sessions increases, and impedes programmer productivity: developers wait longer for tests to complete, and delays in fault detection render fault removal increasingly difficult. Test case prioritization addresses the problem of long feedback loops by reordering test cases, such that test cases of high failure probability run first, and test case failures become actionable early in the testing process. We ask, given test execution schedules reconstructed from publicly available data, to which extent can their fault detection efficiency improved, and which technique yields the most efficient test schedules with respect to APFD? To this end, we recover regression 6200 test sessions from the build log files of Travis CI, a popular continuous integration service, and gather 62000 accompanying changelists. We evaluate the efficiency of current test schedules, and examine the prioritization results of state-of-the-art lightweight, history-based heuristics. We propose and evaluate a novel set of prioritization algorithms, which connect software changes and test failures in a matrix-like data structure. Our studies indicate that the optimization potential is substantial, because the existing test plans score only 30\% APFD. The predictive power of past test failures proves to be outstanding: simple heuristics, such as repeating tests with failures in recent sessions, result in efficiency scores of 95\% APFD. The best-performing matrix-based heuristic achieves a similar score of 92.5\% APFD. In contrast to prior approaches, we argue that matrix-based techniques are useful beyond the scope of effective prioritization, and enable a number of use cases involving software maintenance. We validate our findings from continuous integration processes by extending a continuous testing tool within development environments with means of test prioritization, and pose further research questions. We think that our findings are suited to propel adoption of (continuous) testing practices, and that programmers' toolboxes should contain test prioritization as an existential productivity tool.},
language = {en}
}
@techreport{DoellnerFriedrichArnrichetal.2022,
author = {D{\"o}llner, J{\"u}rgen Roland Friedrich and Friedrich, Tobias and Arnrich, Bert and Hirschfeld, Robert and Lippert, Christoph and Meinel, Christoph},
title = {Abschlussbericht KI-Labor ITSE},
doi = {10.25932/publishup-57860},
url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-578604},
pages = {60},
year = {2022},
abstract = {Der Abschlussbericht beschreibt Aufgaben und Ergebnisse des KI-Labors "ITSE". Gegenstand des KI-Labors bildeten Methodik, Technik und Ausbildung in der IT-Systemtechnik zur Analyse, Planung und Konstruktion KI-basierter, komplexer IT-Systeme.},
language = {de}
}