@misc{Trapp2007, type = {Master Thesis}, author = {Trapp, Matthias}, title = {Analysis and exploration of virtual 3D city models using 3D information lenses}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-13930}, school = {Universit{\"a}t Potsdam}, year = {2007}, abstract = {This thesis addresses real-time rendering techniques for 3D information lenses based on the focus \& context metaphor. It analyzes, conceives, implements, and reviews its applicability to objects and structures of virtual 3D city models. In contrast to digital terrain models, the application of focus \& context visualization to virtual 3D city models is barely researched. However, the purposeful visualization of contextual data of is extreme importance for the interactive exploration and analysis of this field. Programmable hardware enables the implementation of new lens techniques, that allow the augmentation of the perceptive and cognitive quality of the visualization compared to classical perspective projections. A set of 3D information lenses is integrated into a 3D scene-graph system: • Occlusion lenses modify the appearance of virtual 3D city model objects to resolve their occlusion and consequently facilitate the navigation. • Best-view lenses display city model objects in a priority-based manner and mediate their meta information. Thus, they support exploration and navigation of virtual 3D city models. • Color and deformation lenses modify the appearance and geometry of 3D city models to facilitate their perception. The presented techniques for 3D information lenses and their application to virtual 3D city models clarify their potential for interactive visualization and form a base for further development.}, language = {en} } @article{SemmoHildebrandtTrappetal.2012, author = {Semmo, Amir and Hildebrandt, Dieter and Trapp, Matthias and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Concepts for cartography-oriented visualization of virtual 3D city models}, series = {Photogrammetrie, Fernerkundung, Geoinformation}, journal = {Photogrammetrie, Fernerkundung, Geoinformation}, number = {4}, publisher = {Schweizerbart}, address = {Stuttgart}, issn = {1432-8364}, doi = {10.1127/1432-8364/2012/0131}, pages = {455 -- 465}, year = {2012}, abstract = {Virtual 3D city models serve as an effective medium with manifold applications in geoinformation systems and services. To date, most 3D city models are visualized using photorealistic graphics. But an effective communication of geoinformation significantly depends on how important information is designed and cognitively processed in the given application context. One possibility to visually emphasize important information is based on non-photorealistic rendering, which comprehends artistic depiction styles and is characterized by its expressiveness and communication aspects. However, a direct application of non-photorealistic rendering techniques primarily results in monotonic visualization that lacks cartographic design aspects. In this work, we present concepts for cartography-oriented visualization of virtual 3D city models. These are based on coupling non-photorealistic rendering techniques and semantics-based information for a user, context, and media-dependent representation of thematic information. This work highlights challenges for cartography-oriented visualization of 3D geovirtual environments, presents stylization techniques and discusses their applications and ideas for a standardized visualization. In particular, the presented concepts enable a real-time and dynamic visualization of thematic geoinformation.}, language = {en} } @article{SemmoTrappKyprianidisetal.2012, author = {Semmo, Amir and Trapp, Matthias and Kyprianidis, Jan Eric and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Interactive visualization of generalized virtual 3D city models using level-of-abstraction transitions}, series = {Computer graphics forum : journal of the European Association for Computer Graphics}, volume = {31}, journal = {Computer graphics forum : journal of the European Association for Computer Graphics}, number = {3}, publisher = {Wiley-Blackwell}, address = {Hoboken}, issn = {0167-7055}, doi = {10.1111/j.1467-8659.2012.03081.x}, pages = {885 -- 894}, year = {2012}, abstract = {Virtual 3D city models play an important role in the communication of complex geospatial information in a growing number of applications, such as urban planning, navigation, tourist information, and disaster management. In general, homogeneous graphic styles are used for visualization. For instance, photorealism is suitable for detailed presentations, and non-photorealism or abstract stylization is used to facilitate guidance of a viewer's gaze to prioritized information. However, to adapt visualization to different contexts and contents and to support saliency-guided visualization based on user interaction or dynamically changing thematic information, a combination of different graphic styles is necessary. Design and implementation of such combined graphic styles pose a number of challenges, specifically from the perspective of real-time 3D visualization. In this paper, the authors present a concept and an implementation of a system that enables different presentation styles, their seamless integration within a single view, and parametrized transitions between them, which are defined according to tasks, camera view, and image resolution. The paper outlines potential usage scenarios and application fields together with a performance evaluation of the implementation.}, language = {en} } @phdthesis{Trapp2013, author = {Trapp, Matthias}, title = {Interactive rendering techniques for focus+context visualization of 3D geovirtual environments}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-66824}, school = {Universit{\"a}t Potsdam}, year = {2013}, abstract = {This thesis introduces a collection of new real-time rendering techniques and applications for focus+context visualization of interactive 3D geovirtual environments such as virtual 3D city and landscape models. These environments are generally characterized by a large number of objects and are of high complexity with respect to geometry and textures. For these reasons, their interactive 3D rendering represents a major challenge. Their 3D depiction implies a number of weaknesses such as occlusions, cluttered image contents, and partial screen-space usage. To overcome these limitations and, thus, to facilitate the effective communication of geo-information, principles of focus+context visualization can be used for the design of real-time 3D rendering techniques for 3D geovirtual environments (see Figure). In general, detailed views of a 3D geovirtual environment are combined seamlessly with abstracted views of the context within a single image. To perform the real-time image synthesis required for interactive visualization, dedicated parallel processors (GPUs) for rasterization of computer graphics primitives are used. For this purpose, the design and implementation of appropriate data structures and rendering pipelines are necessary. The contribution of this work comprises the following five real-time rendering methods: • The rendering technique for 3D generalization lenses enables the combination of different 3D city geometries (e.g., generalized versions of a 3D city model) in a single image in real time. The method is based on a generalized and fragment-precise clipping approach, which uses a compressible, raster-based data structure. It enables the combination of detailed views in the focus area with the representation of abstracted variants in the context area. • The rendering technique for the interactive visualization of dynamic raster data in 3D geovirtual environments facilitates the rendering of 2D surface lenses. It enables a flexible combination of different raster layers (e.g., aerial images or videos) using projective texturing for decoupling image and geometry data. Thus, various overlapping and nested 2D surface lenses of different contents can be visualized interactively. • The interactive rendering technique for image-based deformation of 3D geovirtual environments enables the real-time image synthesis of non-planar projections, such as cylindrical and spherical projections, as well as multi-focal 3D fisheye-lenses and the combination of planar and non-planar projections. • The rendering technique for view-dependent multi-perspective views of 3D geovirtual environments, based on the application of global deformations to the 3D scene geometry, can be used for synthesizing interactive panorama maps to combine detailed views close to the camera (focus) with abstract views in the background (context). This approach reduces occlusions, increases the usage the available screen space, and reduces the overload of image contents. • The object-based and image-based rendering techniques for highlighting objects and focus areas inside and outside the view frustum facilitate preattentive perception. The concepts and implementations of interactive image synthesis for focus+context visualization and their selected applications enable a more effective communication of spatial information, and provide building blocks for design and development of new applications and systems in the field of 3D geovirtual environments.}, language = {en} } @article{PasewaldtSemmoTrappetal.2014, author = {Pasewaldt, Sebastian and Semmo, Amir and Trapp, Matthias and D{\"o}llner, J{\"u}rgen}, title = {Multi-perspective 3D panoramas}, series = {International journal of geographical information science}, volume = {28}, journal = {International journal of geographical information science}, number = {10}, publisher = {Routledge, Taylor \& Francis Group}, address = {Abingdon}, issn = {1365-8816}, doi = {10.1080/13658816.2014.922686}, pages = {2030 -- 2051}, year = {2014}, abstract = {This article presents multi-perspective 3D panoramas that focus on visualizing 3D geovirtual environments (3D GeoVEs) for navigation and exploration tasks. Their key element, a multi-perspective view (MPV), seamlessly combines what is seen from multiple viewpoints into a single image. This approach facilitates the presentation of information for virtual 3D city and landscape models, particularly by reducing occlusions, increasing screen-space utilization, and providing additional context within a single image. We complement MPVs with cartographic visualization techniques to stylize features according to their semantics and highlight important or prioritized information. When combined, both techniques constitute the core implementation of interactive, multi-perspective 3D panoramas. They offer a large number of effective means for visual communication of 3D spatial information, a high degree of customization with respect to cartographic design, and manifold applications in different domains. We discuss design decisions of 3D panoramas for the exploration of and navigation in 3D GeoVEs. We also discuss a preliminary user study that indicates that 3D panoramas are a promising approach for navigation systems using 3D GeoVEs.}, language = {en} } @article{SemmoTrappJobstetal.2015, author = {Semmo, Amir and Trapp, Matthias and Jobst, Markus and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Cartography-Oriented Design of 3D Geospatial Information Visualization - Overview and Techniques}, series = {The cartographic journal}, volume = {52}, journal = {The cartographic journal}, number = {2}, publisher = {Routledge, Taylor \& Francis Group}, address = {Leeds}, issn = {0008-7041}, doi = {10.1080/00087041.2015.1119462}, pages = {95 -- 106}, year = {2015}, abstract = {In economy, society and personal life map-based interactive geospatial visualization becomes a natural element of a growing number of applications and systems. The visualization of 3D geospatial information, however, raises the question how to represent the information in an effective way. Considerable research has been done in technology-driven directions in the fields of cartography and computer graphics (e.g., design principles, visualization techniques). Here, non-photorealistic rendering (NPR) represents a promising visualization category - situated between both fields - that offers a large number of degrees for the cartography-oriented visual design of complex 2D and 3D geospatial information for a given application context. Still today, however, specifications and techniques for mapping cartographic design principles to the state-of-the-art rendering pipeline of 3D computer graphics remain to be explored. This paper revisits cartographic design principles for 3D geospatial visualization and introduces an extended 3D semiotic model that complies with the general, interactive visualization pipeline. Based on this model, we propose NPR techniques to interactively synthesize cartographic renditions of basic feature types, such as terrain, water, and buildings. In particular, it includes a novel iconification concept to seamlessly interpolate between photorealistic and cartographic representations of 3D landmarks. Our work concludes with a discussion of open challenges in this field of research, including topics, such as user interaction and evaluation.}, language = {en} } @article{BuschmannTrappDoellner2016, author = {Buschmann, Stefan and Trapp, Matthias and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Animated visualization of spatial-temporal trajectory data for air-traffic analysis}, series = {The Visual Computer}, volume = {32}, journal = {The Visual Computer}, publisher = {Springer}, address = {New York}, issn = {0178-2789}, doi = {10.1007/s00371-015-1185-9}, pages = {371 -- 381}, year = {2016}, abstract = {With increasing numbers of flights worldwide and a continuing rise in airport traffic, air-traffic management is faced with a number of challenges. These include monitoring, reporting, planning, and problem analysis of past and current air traffic, e.g., to identify hotspots, minimize delays, or to optimize sector assignments to air-traffic controllers. To cope with these challenges, cyber worlds can be used for interactive visual analysis and analytical reasoning based on aircraft trajectory data. However, with growing data size and complexity, visualization requires high computational efficiency to process that data within real-time constraints. This paper presents a technique for real-time animated visualization of massive trajectory data. It enables (1) interactive spatio-temporal filtering, (2) generic mapping of trajectory attributes to geometric representations and appearance, and (3) real-time rendering within 3D virtual environments such as virtual 3D airport or 3D city models. Different visualization metaphors can be efficiently built upon this technique such as temporal focus+context, density maps, or overview+detail methods. As a general-purpose visualization technique, it can be applied to general 3D and 3+1D trajectory data, e.g., traffic movement data, geo-referenced networks, or spatio-temporal data, and it supports related visual analytics and data mining tasks within cyber worlds.}, language = {en} } @misc{LimbergerScheibelTrappetal.2017, author = {Limberger, Daniel and Scheibel, Willy and Trapp, Matthias and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Mixed-projection treemaps}, series = {21st International Conference Information Visualisation (IV)}, journal = {21st International Conference Information Visualisation (IV)}, publisher = {Institute of Electrical and Electronics Engineers}, address = {Los Alamitos}, isbn = {978-1-5386-0831-9}, issn = {2375-0138}, doi = {10.1109/iV.2017.67}, pages = {164 -- 169}, year = {2017}, abstract = {This paper presents a novel technique for combining 2D and 2.5D treemaps using multi-perspective views to leverage the advantages of both treemap types. It enables a new form of overview+detail visualization for tree-structured data and contributes new concepts for real-time rendering of and interaction with treemaps. The technique operates by tilting the graphical elements representing inner nodes using affine transformations and animated state transitions. We explain how to mix orthogonal and perspective projections within a single treemap. Finally, we show application examples that benefit from the reduced interaction overhead.}, language = {en} } @misc{StojanovicTrappRichteretal.2018, author = {Stojanovic, Vladeta and Trapp, Matthias and Richter, Rico and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {A service-oriented approach for classifying 3D points clouds by example of office furniture classification}, series = {Web3D 2018: Proceedings of the 23rd International ACM Conference on 3D Web Technology}, journal = {Web3D 2018: Proceedings of the 23rd International ACM Conference on 3D Web Technology}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5800-2}, doi = {10.1145/3208806.3208810}, pages = {1 -- 9}, year = {2018}, abstract = {The rapid digitalization of the Facility Management (FM) sector has increased the demand for mobile, interactive analytics approaches concerning the operational state of a building. These approaches provide the key to increasing stakeholder engagement associated with Operation and Maintenance (O\&M) procedures of living and working areas, buildings, and other built environment spaces. We present a generic and fast approach to process and analyze given 3D point clouds of typical indoor office spaces to create corresponding up-to-date approximations of classified segments and object-based 3D models that can be used to analyze, record and highlight changes of spatial configurations. The approach is based on machine-learning methods used to classify the scanned 3D point cloud data using 2D images. This approach can be used to primarily track changes of objects over time for comparison, allowing for routine classification, and presentation of results used for decision making. We specifically focus on classification, segmentation, and reconstruction of multiple different object types in a 3D point-cloud scene. We present our current research and describe the implementation of these technologies as a web-based application using a services-oriented methodology.}, language = {en} } @misc{ReimannKlingbeilPasewaldtetal.2018, author = {Reimann, Max and Klingbeil, Mandy and Pasewaldt, Sebastian and Semmo, Amir and Trapp, Matthias and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {MaeSTrO: A Mobile App for Style Transfer Orchestration using Neural Networks}, series = {International Conference on Cyberworlds (CW)}, journal = {International Conference on Cyberworlds (CW)}, editor = {Sourin, A Sourina}, publisher = {IEEE}, address = {New York}, isbn = {978-1-5386-7315-7}, doi = {10.1109/CW.2018.00016}, pages = {9 -- 16}, year = {2018}, abstract = {Mobile expressive rendering gained increasing popularity among users seeking casual creativity by image stylization and supports the development of mobile artists as a new user group. In particular, neural style transfer has advanced as a core technology to emulate characteristics of manifold artistic styles. However, when it comes to creative expression, the technology still faces inherent limitations in providing low-level controls for localized image stylization. This work enhances state-of-the-art neural style transfer techniques by a generalized user interface with interactive tools to facilitate a creative and localized editing process. Thereby, we first propose a problem characterization representing trade-offs between visual quality, run-time performance, and user control. We then present MaeSTrO, a mobile app for orchestration of neural style transfer techniques using iterative, multi-style generative and adaptive neural networks that can be locally controlled by on-screen painting metaphors. At this, first user tests indicate different levels of satisfaction for the implemented techniques and interaction design.}, language = {en} }