@article{Kuecklich2010, author = {K{\"u}cklich, Julian}, title = {Seki}, series = {DIGAREC series}, journal = {DIGAREC series}, number = {4}, issn = {1867-6227}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42700}, pages = {36 -- 62}, year = {2010}, abstract = {Game space can be conceived of as being structured by varying levels of ruledness, i.e. it oscillates between openness and closure, between playability and gameness. The movement through game space can then be described as a vector defined by possibility spaces, which are generated organically out of the interplay between ruled and unruled space. But we can only define rules ex negativo, therefore the possibility of breaking the rules is always already inscribed in this vector of movement. This can be conceptualized as a boundary operation that takes the difference between 'ordinary life' and 'play' as its argument, and which thus generates the difference between 'play' and 'game'.}, language = {en} } @book{GuenzelLiebeMerschetal.2010, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter and K{\"u}cklich, Julian and Warnke, Martin and Cermak-Sassenrath, Daniel and Michael, Nitsche and Nohr, Rolf F. and Wenz, Karin and Wiemer, Serjoscha and Venus, Jochen and Butler, Mark}, title = {Logic and structure of the computer game}, editor = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, isbn = {978-3-86956-064-9}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-42695}, publisher = {Universit{\"a}t Potsdam}, year = {2010}, abstract = {The fourth volume of the DIGAREC Series holds the proceedings to the conference "Logic and Structure of the Computer Game", held at the House of Brandenburg- Prussian History in Potsdam on November 6 and 7, 2009. The conference was the first to explicitly address the medial logic and structure of the computer game. The contributions focus on the specific potential for mediation and on the unique form of mediation inherent in digital games. This includes existent, yet scattered approaches to develop a unique curriculum of game studies. In line with the concept of 'mediality', the notions of aesthetics, interactivity, software architecture, interface design, iconicity, spatiality, and rules are of special interest. Presentations were given by invited German scholars and were commented on by international respondents in a dialogical structure.}, language = {en} }