@article{CromwellHaaseVladova2023, author = {Cromwell, Johnathan R. and Haase, Jennifer and Vladova, Gergana}, title = {The creative thinking profile}, series = {Personality and individual differences}, volume = {208}, journal = {Personality and individual differences}, publisher = {Elsevier Science}, address = {Amsterdam}, issn = {0191-8869}, doi = {10.1016/j.paid.2023.112205}, year = {2023}, abstract = {Intrinsic motivation is widely considered essential to creativity because it facilitates more divergent thinking during problem solving. However, we argue that intrinsic motivation has been theorized too heavily as a unitary construct, overlooking various internal factors of a task that can shape the baseline level of intrinsic motivation people have for working on the task. Drawing on theories of cognitive styles, we develop a new scale that measures individual preferences for three different creative thinking styles that we call divergent thinking, bricoleurgent thinking, and emergent thinking. Through a multi-study approach consisting of exploratory factor analysis, confirmatory factor analysis, and convergent validity, we provide psychometric evidence showing that people can have distinct preferences for each cognitive process when generating ideas. Furthermore, when validating this scale through an experiment, we find that each style becomes more dominant in predicting overall enjoyment, engagement, and creativity based on different underlying structures of a task. Therefore, this paper makes both theoretical and empirical contributions to literature by unpacking intrinsic motivation, showing how the alignment between different creative thinking styles and task can be essential to predicting intrinsic motivation, thus reversing the direction of causality between the motivational and cognitive components of creativity typically assumed in literature.}, language = {en} } @article{Cromwell2022, author = {Cromwell, Jennifer}, title = {From Pyramids to Obscure Gods}, series = {thersites 14}, volume = {2022}, journal = {thersites 14}, number = {14}, editor = {Amb{\"u}hl, Annemarie and Carl{\`a}-Uhink, Filippo and Rollinger, Christian and Walde, Christine}, issn = {2364-7612}, doi = {10.34679/thersites.vol14.199}, pages = {1 -- 40}, year = {2022}, abstract = {Within Persona 5's modern Tokyo setting, imagined worlds are created that represent the cognitive processes of various characters. These 'palaces' allow the player to explore locations far removed from the game's real-world, contemporary backdrop. One episode creates an ancient Egyptian world. This article examines how this world has been produced and the different transmedial tropes and other influences that its developers have drawn upon. Many references are recognisable to a broad audience (pyramids, gods, hieroglyphs), while others reflect Japanese pop-cultural trends (in various manga and anime), including the mention of an obscure Egyptian god, Medjed. The intentionally fictitious nature of these 'palaces' means that the Egypt that appears in this game is not bound by the need to replicate an 'accurate' landscape. Instead, the developers were free to design a gamescape that combines multiple and diverse receptions of ancient Egypt.}, language = {en} } @misc{CromwellBrueckUncetaGomezetal.2022, author = {Cromwell, Jennifer and Br{\"u}ck, Alexander and Unceta G{\´o}mez, Luis and Carl{\`a}-Uhink, Filippo and Freitag, Florian and Hanisch, Xenia and Dix, Sophie and Klohr, Silvia and Brilke, Clara and Klooster, Jacqueline and Fischer, Jens and Loconte, Riccardo and Weiß, Adrian and Vitello, Eugenia}, title = {Spring Issue}, series = {thersites}, volume = {2022}, journal = {thersites}, number = {14}, editor = {Amb{\"u}hl, Annemarie and Carl{\`a}-Uhink, Filippo and Rollinger, Christian and Walde, Christine}, issn = {2364-7612}, doi = {10.34679/thersites.vol14}, year = {2022}, language = {en} }