@article{ProtGentileAndersonetal.2014, author = {Prot, Sara and Gentile, Douglas A. and Anderson, Craig A. and Suzuki, Kanae and Swing, Edward and Lim, Kam Ming and Horiuchi, Yukiko and Jelic, Margareta and Krah{\´e}, Barbara and Wei Liuqing, and Liau, Albert K. and Khoo, Angeline and Petrescu, Poesis Diana and Sakamoto, Akira and Tajima, Sachi and Toma, Roxana Andreea and Warburton, Wayne and Zhang, Xuemin and Lam, Ben Chun Pan}, title = {Long-term relations among prosocial-media use, empathy, and prosocial behavior}, series = {Psychological science : research, theory, \& application in psychology and related sciences}, volume = {25}, journal = {Psychological science : research, theory, \& application in psychology and related sciences}, number = {2}, publisher = {Sage Publ.}, address = {Thousand Oaks}, issn = {0956-7976}, doi = {10.1177/0956797613503854}, pages = {358 -- 368}, year = {2014}, abstract = {Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediated by empathy and was similar across cultures. Study 2 explored longitudinal relations among prosocial-video-game use, violent-video-game use, empathy, and helping in a large sample of Singaporean children and adolescents measured three times across 2 years. Path analyses showed significant longitudinal effects of prosocial- and violent-video-game use on prosocial behavior through empathy. Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.}, language = {en} } @article{AndersonSuzukiSwingetal.2017, author = {Anderson, Craig A. and Suzuki, Kanae and Swing, Edward L. and Groves, Christopher L. and Gentile, Douglas A. and Prot, Sara and Lam, Chun Pan and Sakamoto, Akira and Horiuchi, Yukiko and Krah{\´e}, Barbara and Jelic, Margareta and Wei Liuqing, and Toma, Roxana and Warburton, Wayne A. and Zhang, Xue-Min and Tajima, Sachi and Qing, Feng and Petrescu, Poesis}, title = {Media Violence and Other Aggression Risk Factors in Seven Nations}, series = {Personality and social psychology bulletin}, volume = {43}, journal = {Personality and social psychology bulletin}, publisher = {Sage Publ.}, address = {Thousand Oaks}, issn = {0146-1672}, doi = {10.1177/0146167217703064}, pages = {986 -- 998}, year = {2017}, abstract = {Cultural generality versus specificity of media violence effects on aggression was examined in seven countries (Australia, China, Croatia, Germany, Japan, Romania, the United States). Participants reported aggressive behaviors, media use habits, and several other known risk and protective factors for aggression. Across nations, exposure to violent screen media was positively associated with aggression. This effect was partially mediated by aggressive cognitions and empathy. The media violence effect on aggression remained significant even after statistically controlling a number of relevant risk and protective factors (e.g., abusive parenting, peer delinquency), and was similar in magnitude to effects of other risk factors. In support of the cumulative risk model, joint effects of different risk factors on aggressive behavior in each culture were larger than effects of any individual risk factor.}, language = {en} } @misc{ProtGentileAndersonetal.2013, author = {Prot, Sara and Gentile, Douglas A. and Anderson, Craig A. and Suzuki, Kanae and Swing, Edward and Lim, Kam Ming and Horiuchi, Yukiko and Jelic, Margareta and Krah{\´e}, Barbara and Liuqing, Wei and Liau, Albert K. and Khoo, Angeline and Petrescu, Poesis Diana and Sakamoto, Akira and Tajima, Sachi and Toma, Roxana Andreea and Warburton, Wayne and Zhang, Xuemin and Lam, Ben Chun Pan}, title = {Long-term relations among prosocial-media use, empathy, and prosocial behavior}, series = {Postprints der Universit{\"a}t Potsdam : Humanwissenschaftliche Reihe}, journal = {Postprints der Universit{\"a}t Potsdam : Humanwissenschaftliche Reihe}, number = {389}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-404136}, pages = {11}, year = {2013}, abstract = {Despite recent growth of research on the effects of prosocial media, processes underlying these effects are not well understood. Two studies explored theoretically relevant mediators and moderators of the effects of prosocial media on helping. Study 1 examined associations among prosocial- and violent-media use, empathy, and helping in samples from seven countries. Prosocial-media use was positively associated with helping. This effect was mediated by empathy and was similar across cultures. Study 2 explored longitudinal relations among prosocial-video-game use, violent-video-game use, empathy, and helping in a large sample of Singaporean children and adolescents measured three times across 2 years. Path analyses showed significant longitudinal effects of prosocial- and violent-video-game use on prosocial behavior through empathy. Latent-growth-curve modeling for the 2-year period revealed that change in video-game use significantly affected change in helping, and that this relationship was mediated by change in empathy.}, language = {en} }