@inproceedings{Bogost2008, author = {Bogost, Ian}, title = {The phenomenology of videogames}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24547}, year = {2008}, abstract = {Jesper Juul has convincingly argued that the conflict over the proper object of study has shifted from "rules or story" to "player or game." But a key component of digital games is still missing from either of these oppositions: that of the computer itself. This paper offers a way of thinking about the phenomenology of the videogame from the perspective of the computer rather than the game or the player.}, language = {en} }