@inproceedings{MoeringAarseth2020, author = {M{\"o}ring, Sebastian and Aarseth, Espen}, title = {The game itself?}, series = {International Conference on the Foundations of Digital Games (FDG '20)}, booktitle = {International Conference on the Foundations of Digital Games (FDG '20)}, publisher = {ACM}, address = {New York}, doi = {0.1145/3402942.3402978}, pages = {1 -- 8}, year = {2020}, abstract = {In this paper, we reassess the notion and current state of ludohermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology, then, determines a vital aspect of the quality of the analysis.}, language = {en} } @inproceedings{MoeringAarseth2020, author = {M{\"o}ring, Sebastian and Aarseth, Espen}, title = {The game itself?}, series = {International Conference on the Foundations of Digital Games (FDG '20)}, booktitle = {International Conference on the Foundations of Digital Games (FDG '20)}, publisher = {ACM}, address = {New York}, doi = {10.1145/3402942.3402978}, pages = {1 -- 8}, year = {2020}, abstract = {In this paper, we reassess the notion and current state of ludohermeneutics in game studies, and propose a more solid foundation for how to conduct hermeneutic game analysis. We argue that there can be no ludo-hermeneutics as such, and that every game interpretation rests in a particular game ontology, whether implicit or explicit. The quality of this ontology, then, determines a vital aspect of the quality of the analysis.}, language = {en} }