@misc{SchneiderShigeyamaKovacsetal.2018, author = {Schneider, Oliver and Shigeyama, Jotaro and Kovacs, Robert and Roumen, Thijs Jan and Marwecki, Sebastian and B{\"o}ckhoff, Nico and Gl{\"o}ckner, Daniel Amadeus Johannes and Bounama, Jonas and Baudisch, Patrick}, title = {DualPanto}, series = {UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology}, journal = {UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5948-1}, doi = {10.1145/3242587.3242604}, pages = {877 -- 887}, year = {2018}, abstract = {We present a new haptic device that enables blind users to continuously track the absolute position of moving objects in spatial virtual environments, as is the case in sports or shooter games. Users interact with DualPanto by operating the me handle with one hand and by holding on to the it handle with the other hand. Each handle is connected to a pantograph haptic input/output device. The key feature is that the two handles are spatially registered with respect to each other. When guiding their avatar through a virtual world using the me handle, spatial registration enables users to track moving objects by having the device guide the output hand. This allows blind players of a 1-on-1 soccer game to race for the ball or evade an opponent; it allows blind players of a shooter game to aim at an opponent and dodge shots. In our user study, blind participants reported very high enjoyment when using the device to play (6.5/7).}, language = {en} } @misc{RoumenShigeyamaRudolphetal.2019, author = {Roumen, Thijs and Shigeyama, Jotaro and Rudolph, Julius Cosmo Romeo and Grzelka, Felix and Baudisch, Patrick}, title = {SpringFit}, series = {User Interface Software and Technology}, journal = {User Interface Software and Technology}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-6816-2}, doi = {10.1145/3332165.3347930}, pages = {727 -- 738}, year = {2019}, abstract = {Joints are crucial to laser cutting as they allow making three-dimensional objects; mounts are crucial because they allow embedding technical components, such as motors. Unfortunately, mounts and joints tend to fail when trying to fabricate a model on a different laser cutter or from a different material. The reason for this lies in the way mounts and joints hold objects in place, which is by forcing them into slightly smaller openings. Such "press fit" mechanisms unfortunately are susceptible to the small changes in diameter that occur when switching to a machine that removes more or less material ("kerf"), as well as to changes in stiffness, as they occur when switching to a different material. We present a software tool called springFit that resolves this problem by replacing the problematic press fit-based mounts and joints with what we call cantilever-based mounts and joints. A cantilever spring is simply a long thin piece of material that pushes against the object to be held. Unlike press fits, cantilever springs are robust against variations in kerf and material; they can even handle very high variations, simply by using longer springs. SpringFit converts models in the form of 2D cutting plans by replacing all contained mounts, notch joints, finger joints, and t-joints. In our technical evaluation, we used springFit to convert 14 models downloaded from the web.}, language = {en} }