@misc{SchaepersNiemuellerLakemeyeretal.2018, author = {Sch{\"a}pers, Bj{\"o}rn and Niemueller, Tim and Lakemeyer, Gerhard and Gebser, Martin and Schaub, Torsten H.}, title = {ASP-Based Time-Bounded Planning for Logistics Robots}, series = {Twenty-Eighth International Conference on Automated Planning and Scheduling (ICAPS 2018)}, journal = {Twenty-Eighth International Conference on Automated Planning and Scheduling (ICAPS 2018)}, publisher = {ASSOC Association for the Advancement of Artificial Intelligence}, address = {Palo Alto}, issn = {2334-0835}, pages = {509 -- 517}, year = {2018}, abstract = {Manufacturing industries are undergoing a major paradigm shift towards more autonomy. Automated planning and scheduling then becomes a necessity. The Planning and Execution Competition for Logistics Robots in Simulation held at ICAPS is based on this scenario and provides an interesting testbed. However, the posed problem is challenging as also demonstrated by the somewhat weak results in 2017. The domain requires temporal reasoning and dealing with uncertainty. We propose a novel planning system based on Answer Set Programming and the Clingo solver to tackle these problems and incentivize robot cooperation. Our results show a significant performance improvement, both, in terms of lowering computational requirements and better game metrics.}, language = {en} } @article{SchaubWoltran2018, author = {Schaub, Torsten H. and Woltran, Stefan}, title = {Answer set programming unleashed!}, series = {K{\"u}nstliche Intelligenz}, volume = {32}, journal = {K{\"u}nstliche Intelligenz}, number = {2-3}, publisher = {Springer}, address = {Heidelberg}, issn = {0933-1875}, doi = {10.1007/s13218-018-0550-z}, pages = {105 -- 108}, year = {2018}, abstract = {Answer Set Programming faces an increasing popularity for problem solving in various domains. While its modeling language allows us to express many complex problems in an easy way, its solving technology enables their effective resolution. In what follows, we detail some of the key factors of its success. Answer Set Programming [ASP; Brewka et al. Commun ACM 54(12):92-103, (2011)] is seeing a rapid proliferation in academia and industry due to its easy and flexible way to model and solve knowledge-intense combinatorial (optimization) problems. To this end, ASP offers a high-level modeling language paired with high-performance solving technology. As a result, ASP systems provide out-off-the-box, general-purpose search engines that allow for enumerating (optimal) solutions. They are represented as answer sets, each being a set of atoms representing a solution. The declarative approach of ASP allows a user to concentrate on a problem's specification rather than the computational means to solve it. This makes ASP a prime candidate for rapid prototyping and an attractive tool for teaching key AI techniques since complex problems can be expressed in a succinct and elaboration tolerant way. This is eased by the tuning of ASP's modeling language to knowledge representation and reasoning (KRR). The resulting impact is nicely reflected by a growing range of successful applications of ASP [Erdem et al. AI Mag 37(3):53-68, 2016; Falkner et al. Industrial applications of answer set programming. K++nstliche Intelligenz (2018)]}, language = {en} } @misc{SchaubWoltran2018, author = {Schaub, Torsten H. and Woltran, Stefan}, title = {Special issue on answer set programming}, series = {K{\"u}nstliche Intelligenz}, volume = {32}, journal = {K{\"u}nstliche Intelligenz}, number = {2-3}, publisher = {Springer}, address = {Heidelberg}, issn = {0933-1875}, doi = {10.1007/s13218-018-0554-8}, pages = {101 -- 103}, year = {2018}, language = {en} } @misc{SahlmannSchwotzer2018, author = {Sahlmann, Kristina and Schwotzer, Thomas}, title = {Ontology-based virtual IoT devices for edge computing}, series = {Proceedings of the 8th International Conference on the Internet of Things}, journal = {Proceedings of the 8th International Conference on the Internet of Things}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-6564-2}, doi = {10.1145/3277593.3277597}, pages = {1 -- 7}, year = {2018}, abstract = {An IoT network may consist of hundreds heterogeneous devices. Some of them may be constrained in terms of memory, power, processing and network capacity. Manual network and service management of IoT devices are challenging. We propose a usage of an ontology for the IoT device descriptions enabling automatic network management as well as service discovery and aggregation. Our IoT architecture approach ensures interoperability using existing standards, i.e. MQTT protocol and SemanticWeb technologies. We herein introduce virtual IoT devices and their semantic framework deployed at the edge of network. As a result, virtual devices are enabled to aggregate capabilities of IoT devices, derive new services by inference, delegate requests/responses and generate events. Furthermore, they can collect and pre-process sensor data. These tasks on the edge computing overcome the shortcomings of the cloud usage regarding siloization, network bandwidth, latency and speed. We validate our proposition by implementing a virtual device on a Raspberry Pi.}, language = {en} } @article{PrzybyllaRomeike2018, author = {Przybylla, Mareen and Romeike, Ralf}, title = {Empowering learners with tools in CS education}, series = {it - Information Technology}, volume = {60}, journal = {it - Information Technology}, number = {2}, publisher = {De Gruyter}, address = {Berlin}, issn = {1611-2776}, doi = {10.1515/itit-2017-0032}, pages = {91 -- 101}, year = {2018}, abstract = {In computer science, computer systems are both, objects of investigation and tools that enable creative learning and design. Tools for learning have a long tradition in computer science education. Already in the late 1960s, Papert developed a concept which had an immense impact on the development of informal education in the following years: his theory of constructionism understands learning as a creative process of knowledge construction that is most effective when learners create something purposeful that they can try out, show around, discuss, analyse and receive praise for. By now, there are numerous learning and programming environments that are based on the constructionist ideas. Modern tools offer opportunities for students to learn in motivating ways and gain impressive results in programming games, animations, implementing 3D models or developing interactive objects. This article gives an overview of computer science education research related to tools and media to be used in educational settings. We analyse different types of tools with a special focus on the categorization and development of tools for student adequate physical computing activities in the classroom. Research around the development and evaluation of tools and learning resources in the domain of physical computing is illustrated with the example of "My Interactive Garden", a constructionist learning and programming environment. It is explained how the results from empirical studies are integrated in the continuous development of the learning material.}, language = {en} } @article{PrescherBornscheinKoehlmannetal.2018, author = {Prescher, Denise and Bornschein, Jens and K{\"o}hlmann, Wiebke and Weber, Gerhard}, title = {Touching graphical applications}, series = {Universal Access in the Information Society}, volume = {17}, journal = {Universal Access in the Information Society}, number = {2}, publisher = {Springer}, address = {Heidelberg}, issn = {1615-5289}, doi = {10.1007/s10209-017-0538-8}, pages = {391 -- 409}, year = {2018}, abstract = {Novel two-dimensional tactile displays enable blind users to not only get access to the textual but also to the graphical content of a graphical user interface. Due to the higher amount of information that can be presented in parallel, orientation and exploration can be more complex. In this paper we present the HyperBraille system, which consists of a pin-matrix device as well as a graphical screen reader providing the user with appropriate presentation and interaction possibilities. To allow for a detailed analysis of bimanual interaction strategies on a pin-matrix device, we conducted two user studies with a total of 12 blind people. The task was to fill in .pdf forms on the pin-matrix device by using different input methods, namely gestures, built-in hardware buttons as well as a conventional PC keyboard. The forms were presented in a semigraphic view type that not only contains Braille but also tactile widgets in a spatial arrangement. While completion time and error rate partly depended on the chosen input method, the usage of special reading strategies seemed to be independent of it. A direct comparison of the system and a conventional assistive technology (screen reader with single-line Braille device) showed that interaction on the pin-matrix device can be very efficient if the user is trained. The two-dimensional output can improve access to .pdf forms with insufficient accessibility as the mapping of input controls and the corresponding labels can be supported by a spatial presentation.}, language = {en} } @misc{NeubauerHaubeltWankoetal.2018, author = {Neubauer, Kai and Haubelt, Christian and Wanko, Philipp and Schaub, Torsten H.}, title = {Utilizing quad-trees for efficient design space exploration with partial assignment evaluation}, series = {2018 23rd Asia and South Pacific Design Automation Conference (ASP-DAC)}, journal = {2018 23rd Asia and South Pacific Design Automation Conference (ASP-DAC)}, publisher = {IEEE}, address = {New York}, isbn = {978-1-5090-0602-1}, issn = {2153-6961}, doi = {10.1109/ASPDAC.2018.8297362}, pages = {434 -- 439}, year = {2018}, abstract = {Recently, it has been shown that constraint-based symbolic solving techniques offer an efficient way for deciding binding and routing options in order to obtain a feasible system level implementation. In combination with various background theories, a feasibility analysis of the resulting system may already be performed on partial solutions. That is, infeasible subsets of mapping and routing options can be pruned early in the decision process, which fastens the solving accordingly. However, allowing a proper design space exploration including multi-objective optimization also requires an efficient structure for storing and managing non-dominated solutions. In this work, we propose and study the usage of the Quad-Tree data structure in the context of partial assignment evaluation during system synthesis. Out experiments show that unnecessary dominance checks can be avoided, which indicates a preference of Quad-Trees over a commonly used list-based implementation for large combinatorial optimization problems.}, language = {en} } @misc{MarweckiBaudisch2018, author = {Marwecki, Sebastian and Baudisch, Patrick}, title = {Scenograph}, series = {UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology}, journal = {UIST '18: Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology}, publisher = {Association for Computing Machinery}, address = {New York}, isbn = {978-1-4503-5948-1}, doi = {10.1145/3242587.3242648}, pages = {511 -- 520}, year = {2018}, abstract = {When developing a real-walking virtual reality experience, designers generally create virtual locations to fit a specific tracking volume. Unfortunately, this prevents the resulting experience from running on a smaller or differently shaped tracking volume. To address this, we present a software system called Scenograph. The core of Scenograph is a tracking volume-independent representation of real-walking experiences. Scenograph instantiates the experience to a tracking volume of given size and shape by splitting the locations into smaller ones while maintaining narrative structure. In our user study, participants' ratings of realism decreased significantly when existing techniques were used to map a 25m2 experience to 9m2 and an L-shaped 8m2 tracking volume. In contrast, ratings did not differ when Scenograph was used to instantiate the experience.}, language = {en} } @misc{LifschitzSchaubWoltran2018, author = {Lifschitz, Vladimir and Schaub, Torsten H. and Woltran, Stefan}, title = {Interview with Vladimir Lifschitz}, series = {K{\"u}nstliche Intelligenz}, volume = {32}, journal = {K{\"u}nstliche Intelligenz}, number = {2-3}, publisher = {Springer}, address = {Heidelberg}, issn = {0933-1875}, doi = {10.1007/s13218-018-0552-x}, pages = {213 -- 218}, year = {2018}, abstract = {This interview with Vladimir Lifschitz was conducted by Torsten Schaub at the University of Texas at Austin in August 2017. The question set was compiled by Torsten Schaub and Stefan Woltran.}, language = {en} } @article{LiChenNofaletal.2018, author = {Li, Yuanqing and Chen, Li and Nofal, Issam and Chen, Mo and Wang, Haibin and Liu, Rui and Chen, Qingyu and Krstić, Miloš and Shi, Shuting and Guo, Gang and Baeg, Sang H. and Wen, Shi-Jie and Wong, Richard}, title = {Modeling and analysis of single-event transient sensitivity of a 65 nm clock tree}, series = {Microelectronics reliability}, volume = {87}, journal = {Microelectronics reliability}, publisher = {Elsevier}, address = {Oxford}, issn = {0026-2714}, doi = {10.1016/j.microrel.2018.05.016}, pages = {24 -- 32}, year = {2018}, abstract = {The soft error rate (SER) due to heavy-ion irradiation of a clock tree is investigated in this paper. A method for clock tree SER prediction is developed, which employs a dedicated soft error analysis tool to characterize the single-event transient (SET) sensitivities of clock inverters and other commercial tools to calculate the SER through fault-injection simulations. A test circuit including a flip-flop chain and clock tree in a 65 nm CMOS technology is developed through the automatic ASIC design flow. This circuit is analyzed with the developed method to calculate its clock tree SER. In addition, this circuit is implemented in a 65 nm test chip and irradiated by heavy ions to measure its SER resulting from the SETs in the clock tree. The experimental and calculation results of this case study present good correlation, which verifies the effectiveness of the developed method.}, language = {en} }