@article{Mersch2010, author = {Mersch, Dieter}, title = {Posthermeneutik : {\"U}berlegungen zu einem vorl{\"a}ufigen Programm}, isbn = {978-3-8376-1182-3}, year = {2010}, language = {de} } @article{Mersch2010, author = {Mersch, Dieter}, title = {Politik des Erinnerns und die Geste des Zeigens}, isbn = {978-3-7705-5056-2}, year = {2010}, language = {de} } @article{Mersch2010, author = {Mersch, Dieter}, title = {"Meta / Dia" : zwei unterschiedliche Zug{\"a}nge zum Medialen}, year = {2010}, language = {de} } @article{Mersch2010, author = {Mersch, Dieter}, title = {Irrfahrten : Labyrinthe, Netze und die Unentscheidbarkeit der Welt}, isbn = {978-3-7705-4898-9}, year = {2010}, language = {de} } @article{Mersch2010, author = {Mersch, Dieter}, title = {Das Dritte : Medium als paradoxe Kategorie}, isbn = {978-3-7705-4888-0}, year = {2010}, language = {de} } @article{Mersch2010, author = {Mersch, Dieter}, title = {Medium}, isbn = {978-3-7873-1916-9}, year = {2010}, language = {de} } @article{Mersch2010, author = {Mersch, Dieter}, title = {Das Medium der Zeichnung : {\"u}ber Denken in Bildern}, isbn = {978-3-8376-1486-2}, year = {2010}, language = {de} } @article{GuenzelLiebeMersch2010, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, title = {Introduction}, isbn = {978-3-86956-064-9}, year = {2010}, language = {de} } @article{GuenzelLiebeMersch2010, author = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, title = {Logic and structure of the computer game}, series = {DIGAREC series}, journal = {DIGAREC series}, number = {4}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, issn = {1867-6227}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-43020}, pages = {16 -- 35}, year = {2010}, abstract = {This paper comprises four parts. Firstly, an overview of the mathematics of decision logic in relation to games and of the construction of narration and characters is given. This includes specific limits of the use of decision logic pertaining to games in general and to storytelling in particular. Secondly, the rule system as the medial unconsciousness is focused on. Thirdly, remarks are made on the debate between ludology and narratology, which had to fail as it missed the crucial point: the computer game as a medium. Finally, gaming in general, as well as its relationship to chance, coincidence, emergence, and event is discussed.}, language = {en} }