@article{BiloLenzner2019, author = {Bil{\`o}, Davide and Lenzner, Pascal}, title = {On the tree conjecture for the network creation game}, series = {Theory of computing systems}, volume = {64}, journal = {Theory of computing systems}, number = {3}, publisher = {Springer}, address = {New York}, issn = {1432-4350}, doi = {10.1007/s00224-019-09945-9}, pages = {422 -- 443}, year = {2019}, abstract = {Selfish Network Creation focuses on modeling real world networks from a game-theoretic point of view. One of the classic models by Fabrikant et al. (2003) is the network creation game, where agents correspond to nodes in a network which buy incident edges for the price of alpha per edge to minimize their total distance to all other nodes. The model is well-studied but still has intriguing open problems. The most famous conjectures state that the price of anarchy is constant for all alpha and that for alpha >= n all equilibrium networks are trees. We introduce a novel technique for analyzing stable networks for high edge-price alpha and employ it to improve on the best known bound for the latter conjecture. In particular we show that for alpha > 4n - 13 all equilibrium networks must be trees, which implies a constant price of anarchy for this range of alpha. Moreover, we also improve the constant upper bound on the price of anarchy for equilibrium trees.}, language = {en} }