@article{ThienenNoweskiMeineletal.2011, author = {Thienen, Julia von and Noweski, Christine and Meinel, Christoph and Rauth, Ingo}, title = {The co-evolution of theory and practice in design thinking - or - "Mind the oddness trap!"}, isbn = {978-3-642-13756-3}, year = {2011}, language = {en} } @article{ThienenNoweskiMeineletal.2012, author = {Thienen, Julia von and Noweski, Christine and Meinel, Christoph and Lang, Sabine and Nicolai, Claudia and Bartz, Andreas}, title = {What can design thinking learn from behavior group theraphy?}, isbn = {978-3-642-31990-7}, year = {2012}, language = {en} } @article{NoweskiScheerBuettneretal.2012, author = {Noweski, Christine and Scheer, Andrea and B{\"u}ttner, Nadja and Thienen, Julia von and Erdmann, Johannes and Meinel, Christoph}, title = {Towards a paradigm shift in education practice : developing twenty-first century skills with design thinking}, isbn = {978-3-642-31990-7}, year = {2012}, language = {en} } @article{ThienenNoweskiRauthetal.2012, author = {Thienen, Julia von and Noweski, Christine and Rauth, Ingo and Meinel, Christoph and Lange, Sabine}, title = {If you want to know who are, tell me where you are : the importance of places}, year = {2012}, language = {en} } @article{ThienenClanceyCorazzaetal.2018, author = {Thienen, Julia von and Clancey, William J. and Corazza, Giovanni Emanuele and Meinel, Christoph}, title = {Theoretical foundations of design thinking creative thinking theories}, series = {Design Thinking Research: Making Distinctions: Collaboration versus Cooperation}, journal = {Design Thinking Research: Making Distinctions: Collaboration versus Cooperation}, publisher = {Springer}, address = {New York}, isbn = {978-3-319-60967-6}, doi = {10.1007/978-3-319-60967-6_2}, pages = {13 -- 40}, year = {2018}, abstract = {Design thinking is acknowledged as a thriving innovation practice plus something more, something in the line of a deep understanding of innovation processes. At the same time, quite how and why design thinking works-in scientific terms-appeared an open question at first. Over recent years, empirical research has achieved great progress in illuminating the principles that make design thinking successful. Lately, the community began to explore an additional approach. Rather than setting up novel studies, investigations into the history of design thinking hold the promise of adding systematically to our comprehension of basic principles. This chapter makes a start in revisiting design thinking history with the aim of explicating scientific understandings that inform design thinking practices today. It offers a summary of creative thinking theories that were brought to Stanford Engineering in the 1950s by John E. Arnold.}, language = {en} } @article{ThienenWeinsteinMeinel2023, author = {Thienen, Julia von and Weinstein, Theresa Julia and Meinel, Christoph}, title = {Creative metacognition in design thinking}, series = {Frontiers in psychology}, volume = {14}, journal = {Frontiers in psychology}, publisher = {Frontiers Research Foundation}, address = {Lausanne}, issn = {1664-1078}, doi = {10.3389/fpsyg.2023.1157001}, pages = {20}, year = {2023}, abstract = {Design thinking is a well-established practical and educational approach to fostering high-level creativity and innovation, which has been refined since the 1950s with the participation of experts like Joy Paul Guilford and Abraham Maslow. Through real-world projects, trainees learn to optimize their creative outcomes by developing and practicing creative cognition and metacognition. This paper provides a holistic perspective on creativity, enabling the formulation of a comprehensive theoretical framework of creative metacognition. It focuses on the design thinking approach to creativity and explores the role of metacognition in four areas of creativity expertise: Products, Processes, People, and Places. The analysis includes task-outcome relationships (product metacognition), the monitoring of strategy effectiveness (process metacognition), an understanding of individual or group strengths and weaknesses (people metacognition), and an examination of the mutual impact between environments and creativity (place metacognition). It also reviews measures taken in design thinking education, including a distribution of cognition and metacognition, to support students in their development of creative mastery. On these grounds, we propose extended methods for measuring creative metacognition with the goal of enhancing comprehensive assessments of the phenomenon. Proposed methodological advancements include accuracy sub-scales, experimental tasks where examinees explore problem and solution spaces, combinations of naturalistic observations with capability testing, as well as physiological assessments as indirect measures of creative metacognition.}, language = {en} } @incollection{CorazzaThienen2023, author = {Corazza, Giovanni Emanuele and Thienen, Julia von}, title = {Invention}, series = {The Palgrave encyclopedia of the possible}, booktitle = {The Palgrave encyclopedia of the possible}, editor = {Glăveanu, Vlad Petre}, publisher = {Springer International Publishing}, address = {Cham}, isbn = {978-3-030-90912-3}, doi = {10.1007/978-3-030-90913-0_14}, pages = {806 -- 814}, year = {2023}, abstract = {This entry addresses invention from five different perspectives: (i) definition of the term, (ii) mechanisms underlying invention processes, (iii) (pre-)history of human inventions, (iv) intellectual property protection vs open innovation, and (v) case studies of great inventors. Regarding the definition, an invention is the outcome of a creative process taking place within a technological milieu, which is recognized as successful in terms of its effectiveness as an original technology. In the process of invention, a technological possibility becomes realized. Inventions are distinct from either discovery or innovation. In human creative processes, seven mechanisms of invention can be observed, yielding characteristic outcomes: (1) basic inventions, (2) invention branches, (3) invention combinations, (4) invention toolkits, (5) invention exaptations, (6) invention values, and (7) game-changing inventions. The development of humanity has been strongly shaped by inventions ever since early stone tools and the conception of agriculture. An "explosion of creativity" has been associated with Homo sapiens, and inventions in all fields of human endeavor have followed suit, engendering an exponential growth of cumulative culture. This culture development emerges essentially through a reuse of previous inventions, their revision, amendment and rededication. In sociocultural terms, humans have increasingly regulated processes of invention and invention-reuse through concepts such as intellectual property, patents, open innovation and licensing methods. Finally, three case studies of great inventors are considered: Edison, Marconi, and Montessori, next to a discussion of human invention processes as collaborative endeavors.}, language = {en} }