@article{LemckeHaedgeZenderetal.2015, author = {Lemcke, Stefanie and Haedge, Kora and Zender, Raphael and Lucke, Ulrike}, title = {RouteMe: a multilevel pervasive game on mobile ad hoc routing}, series = {Personal and ubiquitous computing}, volume = {19}, journal = {Personal and ubiquitous computing}, number = {3-4}, publisher = {Springer}, address = {London}, issn = {1617-4909}, doi = {10.1007/s00779-015-0843-2}, pages = {537 -- 549}, year = {2015}, abstract = {Pervasive educational games have the potential to transfer learning content to real-life experiences beyond lecture rooms, through realizing field trips in an augmented or virtual manner. This article introduces the pervasive educational game "RouteMe" that brings the rather abstract topic of routing in ad hoc networks to real-world environments. The game is designed for university-level courses and supports these courses in a motivating manner to deepen the learning experience. Students slip into the role of either routing nodes or applications with routing demands. On three consecutive levels of difficulty, they get introduced with the game concept, learn the basic routing mechanisms and become aware of the general limitations and functionality of routing nodes. This paper presents the pedagogical and technical game concept as well as findings from an evaluation in a university setting.}, language = {en} } @article{WegnerZenderLucke2015, author = {Wegner, Christian and Zender, Raphael and Lucke, Ulrike}, title = {ProtoSense}, series = {KEYCIT 2014 - Key Competencies in Informatics and ICT}, journal = {KEYCIT 2014 - Key Competencies in Informatics and ICT}, number = {7}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, issn = {1868-0844}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-82970}, pages = {405 -- 407}, year = {2015}, language = {en} } @article{HaferKiyLucke2014, author = {Hafer, J{\"o}rg and Kiy, Alexander and Lucke, Ulrike}, title = {Moodle \& Co. auf dem Weg zur Personal Learning Environment}, series = {eleed}, volume = {2014}, journal = {eleed}, number = {10}, issn = {1860-7470}, year = {2014}, abstract = {Ausgehend von der typischen IT-Infrastruktur f{\"u}r E-Learning an Hochschulen auf der einen Seite sowie vom bisherigen Stand der Forschung zu Personal Learning Environments (PLEs) auf der anderen Seite zeigt dieser Beitrag auf, wie bestehende Werkzeuge bzw. Dienste zusammengef{\"u}hrt und f{\"u}r die Anforderungen der modernen, rechnergest{\"u}tzten Pr{\"a}senzlehre aufbereitet werden k{\"o}nnen. F{\"u}r diesen interdisziplin{\"a}ren Entwicklungsprozess bieten sowohl klassische Softwareentwicklungsverfahren als auch bestehende PLE-Modelle wenig Hilfestellung an. Der Beitrag beschreibt die in einem campusweiten Projekt an der Universit{\"a}t Potsdam verfolgten Ans{\"a}tze und die damit erzielten Ergebnisse. Daf{\"u}r werden zun{\"a}chst typische Lehr-/Lern-bzw. Kommunikations-Szenarien identifiziert, aus denen Anforderungen an eine unterst{\"u}tzende Plattform abgeleitet werden. Dies f{\"u}hrt zu einer umfassenden Sammlung zu ber{\"u}cksichtigender Dienste und deren Funktionen, die gem{\"a}ß den Spezifika ihrer Nutzung in ein Gesamtsystem zu integrieren sind. Auf dieser Basis werden grunds{\"a}tzliche Integrationsans{\"a}tze und technische Details dieses Mash-Ups in einer Gesamtschau aller relevanten Dienste betrachtet und in eine integrierende Systemarchitektur {\"u}berf{\"u}hrt. Deren konkrete Realisierung mit Hilfe der Portal-Technologie Liferay wird dargestellt, wobei die eingangs definierten Szenarien aufgegriffen und exemplarisch vorgestellt werden. Erg{\"a}nzende Anpassungen im Sinne einer personalisierbaren bzw. adaptiven Lern-(und Arbeits-)Umgebung werden ebenfalls unterst{\"u}tzt und kurz aufgezeigt.}, language = {en} } @article{ZenderMetzlerLucke2014, author = {Zender, Raphael and Metzler, Richard and Lucke, Ulrike}, title = {FreshUP-A pervasive educational game for freshmen}, series = {Pervasive and mobile computing}, volume = {14}, journal = {Pervasive and mobile computing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1574-1192}, doi = {10.1016/j.pmcj.2013.09.003}, pages = {47 -- 56}, year = {2014}, abstract = {Students beginning their studies at university face manifold problems such as orientation in a new environment and organizing their courses. This article presents the implementation and successful empirical evaluation of the pervasive browser-based educational game "FreshUP", which aims at helping to overcome the initial difficulties of freshmen. In contrast to a conventional scavenger hunt, mobile pervasive games like FreshUP, bridging in-game and real world activities, have the potential to provide help in a motivating manner using new technology which is currently becoming more and more common. (C) 2013 Elsevier B.V. All rights reserved.}, language = {en} } @article{AlLabanRegerLucke2022, author = {Al Laban, Firas and Reger, Martin and Lucke, Ulrike}, title = {Closing the Policy Gap in the Academic Bridge}, series = {Education sciences}, volume = {12}, journal = {Education sciences}, number = {12}, publisher = {MDPI}, address = {Basel}, issn = {2227-7102}, doi = {10.3390/educsci12120930}, year = {2022}, abstract = {The highly structured nature of the educational sector demands effective policy mechanisms close to the needs of the field. That is why evidence-based policy making, endorsed by the European Commission under Erasmus+ Key Action 3, aims to make an alignment between the domains of policy and practice. Against this background, this article addresses two issues: First, that there is a vertical gap in the translation of higher-level policies to local strategies and regulations. Second, that there is a horizontal gap between educational domains regarding the policy awareness of individual players. This was analyzed in quantitative and qualitative studies with domain experts from the fields of virtual mobility and teacher training. From our findings, we argue that the combination of both gaps puts the academic bridge from secondary to tertiary education at risk, including the associated knowledge proficiency levels. We discuss the role of digitalization in the academic bridge by asking the question: which value does the involved stakeholders expect from educational policies? As a theoretical basis, we rely on the model of value co-creation for and by stakeholders. We describe the used instruments along with the obtained results and proposed benefits. Moreover, we reflect on the methodology applied, and we finally derive recommendations for future academic bridge policies.}, language = {en} } @article{LuckeRensing2014, author = {Lucke, Ulrike and Rensing, Christoph}, title = {A survey on pervasive education}, series = {Pervasive and mobile computing}, volume = {14}, journal = {Pervasive and mobile computing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1574-1192}, doi = {10.1016/j.pmcj.2013.12.001}, pages = {3 -- 16}, year = {2014}, abstract = {Researchers and developers worldwide have put their efforts into the design, development and use of information and communication technology to support teaching and learning. This research is driven by pedagogical as well as technological disciplines. The most challenging ideas are currently found in the application of mobile, ubiquitous, pervasive, contextualized and seamless technologies for education, which we shall refer to as pervasive education. This article provides a comprehensive overview of the existing work in this field and categorizes it with respect to educational settings. Using this approach, best practice solutions for certain educational settings and open questions for pervasive education are highlighted in order to inspire interested developers and educators. The work is assigned to different fields, identified by the main pervasive technologies used and the educational settings. Based on these assignments we identify areas within pervasive education that are currently disregarded or deemed challenging so that further research and development in these fields are stimulated in a trans-disciplinary approach. (C) 2013 Elsevier B.V. All rights reserved.}, language = {en} }