@article{MoeringLeino2016, author = {M{\"o}ring, Sebastian and Leino, Olli}, title = {Beyond games as political education - neo-liberalism in the contemporary computer game form}, series = {Journal of gaming \& virtual worlds}, volume = {8}, journal = {Journal of gaming \& virtual worlds}, publisher = {Intellect Ltd.}, address = {Bristol}, issn = {1757-191X}, doi = {10.1386/jgvw.8.2.145_1}, pages = {145 -- 161}, year = {2016}, abstract = {This article introduces the juxtaposed notions of liberal and neo-liberal gameplay in order to show that, while forms of contemporary game culture are heavily influenced by neo-liberalism, they often appear under a liberal disguise. The argument is grounded in Claus Pias' idea of games as always a product of their time in terms of economic, political and cultural history. The article shows that romantic play theories (e.g. Schiller, Huizinga and Caillois) are circling around the notion of play as 'free', which emerged in parallel with the philosophy of liberalism and respective socio-economic developments such as the industrialization and the rise of the nation state. It shows further that contemporary discourse in computer game studies addresses computer game/play as if it still was the romantic form of play rooted in the paradigm of liberalism. The article holds that an account that acknowledges the neo-liberalist underpinnings of computer games is more suited to addressing contemporary computer games, among which are phenomena such as free to play games, which repeat the structures of a neo-liberal society. In those games the players invest time and effort in developing their skills, although their future value is mainly speculative - just like this is the case for citizens of neo-liberal societies.}, language = {en} } @article{TrounsonBuschCollieretal.2020, author = {Trounson, Karl M. and Busch, Aglaja and Collier, Neil French and Robertson, Samuel}, title = {Effects of acute wearable resistance loading on overground running lower body kinematics}, series = {PLoS one}, volume = {15}, journal = {PLoS one}, number = {12}, publisher = {PLoS}, address = {San Francisco, California, US}, issn = {1932-6203}, doi = {10.1371/journal.pone.0244361}, pages = {19}, year = {2020}, abstract = {Field-based sports require athletes to run sub-maximally over significant distances, often while contending with dynamic perturbations to preferred coordination patterns. The ability to adapt movement to maintain performance under such perturbations appears to be trainable through exposure to task variability, which encourages movement variability. The aim of the present study was to investigate the extent to which various wearable resistance loading magnitudes alter coordination and induce movement variability during running. To investigate this, 14 participants (three female and 11 male) performed 10 sub-maximal velocity shuttle runs with either no weight, 1\%, 3\%, or 5\% of body weight attached to the lower limbs. Sagittal plane lower limb joint kinematics from one complete stride cycle in each run were assessed using functional data analysis techniques, both across the participant group and within-individuals. At the group-level, decreases in ankle plantarflexion following toe-off were evident in the 3\% and 5\% conditions, while increased knee flexion occurred during weight acceptance in the 5\% condition compared with unloaded running. At the individual-level, between-run joint angle profiles varied, with six participants exhibiting increased joint angle variability in one or more loading conditions compared with unloaded running. Loading of 5\% decreased between-run ankle joint variability among two individuals, likely in accordance with the need to manage increased system load or the novelty of the task. In terms of joint coordination, the most considerable alterations to coordination occurred in the 5\% loading condition at the hip-knee joint pair, however, only a minority of participants exhibited this tendency. Coaches should prescribe wearable resistance individually to perturb preferred coordination patterns and encourage movement variability without loading to the extent that movement options become limited.}, language = {en} }