@phdthesis{Gruetze2018, author = {Gr{\"u}tze, Toni}, title = {Adding value to text with user-generated content}, school = {Universit{\"a}t Potsdam}, pages = {ii, 114}, year = {2018}, abstract = {In recent years, the ever-growing amount of documents on the Web as well as in closed systems for private or business contexts led to a considerable increase of valuable textual information about topics, events, and entities. It is a truism that the majority of information (i.e., business-relevant data) is only available in unstructured textual form. The text mining research field comprises various practice areas that have the common goal of harvesting high-quality information from textual data. These information help addressing users' information needs. In this thesis, we utilize the knowledge represented in user-generated content (UGC) originating from various social media services to improve text mining results. These social media platforms provide a plethora of information with varying focuses. In many cases, an essential feature of such platforms is to share relevant content with a peer group. Thus, the data exchanged in these communities tend to be focused on the interests of the user base. The popularity of social media services is growing continuously and the inherent knowledge is available to be utilized. We show that this knowledge can be used for three different tasks. Initially, we demonstrate that when searching persons with ambiguous names, the information from Wikipedia can be bootstrapped to group web search results according to the individuals occurring in the documents. We introduce two models and different means to handle persons missing in the UGC source. We show that the proposed approaches outperform traditional algorithms for search result clustering. Secondly, we discuss how the categorization of texts according to continuously changing community-generated folksonomies helps users to identify new information related to their interests. We specifically target temporal changes in the UGC and show how they influence the quality of different tag recommendation approaches. Finally, we introduce an algorithm to attempt the entity linking problem, a necessity for harvesting entity knowledge from large text collections. The goal is the linkage of mentions within the documents with their real-world entities. A major focus lies on the efficient derivation of coherent links. For each of the contributions, we provide a wide range of experiments on various text corpora as well as different sources of UGC. The evaluation shows the added value that the usage of these sources provides and confirms the appropriateness of leveraging user-generated content to serve different information needs.}, language = {en} } @phdthesis{Richter2018, author = {Richter, Rico}, title = {Concepts and techniques for processing and rendering of massive 3D point clouds}, doi = {10.25932/publishup-42330}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-423304}, school = {Universit{\"a}t Potsdam}, pages = {v, 131}, year = {2018}, abstract = {Remote sensing technology, such as airborne, mobile, or terrestrial laser scanning, and photogrammetric techniques, are fundamental approaches for efficient, automatic creation of digital representations of spatial environments. For example, they allow us to generate 3D point clouds of landscapes, cities, infrastructure networks, and sites. As essential and universal category of geodata, 3D point clouds are used and processed by a growing number of applications, services, and systems such as in the domains of urban planning, landscape architecture, environmental monitoring, disaster management, virtual geographic environments as well as for spatial analysis and simulation. While the acquisition processes for 3D point clouds become more and more reliable and widely-used, applications and systems are faced with more and more 3D point cloud data. In addition, 3D point clouds, by their very nature, are raw data, i.e., they do not contain any structural or semantics information. Many processing strategies common to GIS such as deriving polygon-based 3D models generally do not scale for billions of points. GIS typically reduce data density and precision of 3D point clouds to cope with the sheer amount of data, but that results in a significant loss of valuable information at the same time. This thesis proposes concepts and techniques designed to efficiently store and process massive 3D point clouds. To this end, object-class segmentation approaches are presented to attribute semantics to 3D point clouds, used, for example, to identify building, vegetation, and ground structures and, thus, to enable processing, analyzing, and visualizing 3D point clouds in a more effective and efficient way. Similarly, change detection and updating strategies for 3D point clouds are introduced that allow for reducing storage requirements and incrementally updating 3D point cloud databases. In addition, this thesis presents out-of-core, real-time rendering techniques used to interactively explore 3D point clouds and related analysis results. All techniques have been implemented based on specialized spatial data structures, out-of-core algorithms, and GPU-based processing schemas to cope with massive 3D point clouds having billions of points. All proposed techniques have been evaluated and demonstrated their applicability to the field of geospatial applications and systems, in particular for tasks such as classification, processing, and visualization. Case studies for 3D point clouds of entire cities with up to 80 billion points show that the presented approaches open up new ways to manage and apply large-scale, dense, and time-variant 3D point clouds as required by a rapidly growing number of applications and systems.}, language = {en} }