@phdthesis{Schallau2024, author = {Schallau, Juliane}, title = {"Maybe Happen Is Never Once" - temporalities of guilt in William Faulkner}, doi = {10.25932/publishup-62885}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-628858}, school = {Universit{\"a}t Potsdam}, pages = {iv, 171}, year = {2024}, abstract = {This study focuses on William Faulkner, whose works explore the demise of the slavery-based Old South during the Civil War in a highly experimental narrative style. Central to this investigation is the analysis of the temporal dimensions of both individual and collective guilt, thus offering a new approach to the often-discussed problem of Faulkner's portrayal of social decay. The thesis examines how Faulkner re-narrates the legacy of the Old South as a guilt narrative and argues that Faulkner uses guilt in order to corroborate his concept of time and the idea of the continuity of the past. The focus of the analysis is on three of Faulkner's arguably most important novels: The Sound and the Fury, Absalom, Absalom!, and Go Down, Moses. Each of these novels features a main character deeply overwhelmed by the crimes of the past, whether private, familial, or societal. As a result, guilt is explored both from a domestic as well as a social perspective. In order to show how Faulkner blends past and present by means of guilt, this work examines several methods and motifs borrowed from different fields and genres with which Faulkner narratively negotiates guilt. These include religious notions of original sin, the motif of the ancestral curse prevalent in the Southern Gothic genre, and the psychological concept of trauma. Each of these motifs emphasizes the temporal dimensions of guilt, which are the core of this study, and makes clear that guilt in Faulkner's work is primarily to be understood as a temporal rather than a moral problem.}, language = {en} } @misc{HartmannMoellerKrause2015, author = {Hartmann, Tilo and M{\"o}ller, Ingrid and Krause, Christina}, title = {Factors underlying male and female use of violent video games}, series = {Postprints der Universit{\"a}t Potsdam : Humanwissenschaftliche Reihe}, journal = {Postprints der Universit{\"a}t Potsdam : Humanwissenschaftliche Reihe}, number = {394}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-404513}, pages = {18}, year = {2015}, abstract = {Research has consistently shown that males play violent video games more frequently than females, but factors underlying this gender gap have not been examined to date. This approach examines the assumption that males play violent video games more because they anticipate more enjoyment and less guilt from engaging in virtual violence than females. This may be because males are less empathetic, tend to morally justify physical violence more and have a greater need for sensation and aggression in video game play than females. Results of a path model based on survey data of 444 respondents and using multi-step multiple mediation analyses confirm these assumptions. Taken together, the findings of this study shed further light on the gender gap in violent video game use.}, language = {en} }