@phdthesis{Semmo2016, author = {Semmo, Amir}, title = {Design and implementation of non-photorealistic rendering techniques for 3D geospatial data}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-99525}, school = {Universit{\"a}t Potsdam}, pages = {XVI, 155}, year = {2016}, abstract = {Geospatial data has become a natural part of a growing number of information systems and services in the economy, society, and people's personal lives. In particular, virtual 3D city and landscape models constitute valuable information sources within a wide variety of applications such as urban planning, navigation, tourist information, and disaster management. Today, these models are often visualized in detail to provide realistic imagery. However, a photorealistic rendering does not automatically lead to high image quality, with respect to an effective information transfer, which requires important or prioritized information to be interactively highlighted in a context-dependent manner. Approaches in non-photorealistic renderings particularly consider a user's task and camera perspective when attempting optimal expression, recognition, and communication of important or prioritized information. However, the design and implementation of non-photorealistic rendering techniques for 3D geospatial data pose a number of challenges, especially when inherently complex geometry, appearance, and thematic data must be processed interactively. Hence, a promising technical foundation is established by the programmable and parallel computing architecture of graphics processing units. This thesis proposes non-photorealistic rendering techniques that enable both the computation and selection of the abstraction level of 3D geospatial model contents according to user interaction and dynamically changing thematic information. To achieve this goal, the techniques integrate with hardware-accelerated rendering pipelines using shader technologies of graphics processing units for real-time image synthesis. The techniques employ principles of artistic rendering, cartographic generalization, and 3D semiotics—unlike photorealistic rendering—to synthesize illustrative renditions of geospatial feature type entities such as water surfaces, buildings, and infrastructure networks. In addition, this thesis contributes a generic system that enables to integrate different graphic styles—photorealistic and non-photorealistic—and provide their seamless transition according to user tasks, camera view, and image resolution. Evaluations of the proposed techniques have demonstrated their significance to the field of geospatial information visualization including topics such as spatial perception, cognition, and mapping. In addition, the applications in illustrative and focus+context visualization have reflected their potential impact on optimizing the information transfer regarding factors such as cognitive load, integration of non-realistic information, visualization of uncertainty, and visualization on small displays.}, language = {en} } @article{SemmoLimbergerKyprianidisetal.2016, author = {Semmo, Amir and Limberger, Daniel and Kyprianidis, Jan Eric and D{\"o}llner, J{\"u}rgen Roland Friedrich}, title = {Image stylization by interactive oil paint filtering}, series = {Ricerche di Storia Politica}, volume = {55}, journal = {Ricerche di Storia Politica}, publisher = {Elsevier}, address = {Oxford}, issn = {0097-8493}, doi = {10.1016/j.cag.2015.12.001}, pages = {157 -- 171}, year = {2016}, abstract = {This paper presents an interactive system for transforming images into an oil paint look. The system comprises two major stages. First, it derives dominant colors from an input image for feature-aware recolorization and quantization to conform with a global color palette. Afterwards, it employs non-linear filtering based on the smoothed structure adapted to the main feature contours of the quantized image to synthesize a paint texture in real-time. Our filtering approach leads to homogeneous outputs in the color domain and enables creative control over the visual output, such as color adjustments and per-pixel parametrizations by means of interactive painting. To this end, our system introduces a generalized brush-based painting interface that operates within parameter spaces to locally adjust the level of abstraction of the filtering effects. Several results demonstrate the various applications of our filtering approach to different genres of photography. (C) 2015 Elsevier Ltd. All rights reserved.}, language = {en} }