@inproceedings{GrumRappGronauetal.2019, author = {Grum, Marcus and Rapp, Simon and Gronau, Norbert and Albers, Albert}, title = {Accelerating knowledge}, series = {Business modeling and software design}, volume = {356}, booktitle = {Business modeling and software design}, editor = {Shishkov, Boris}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-24853-6}, doi = {10.1007/978-3-030-24854-3_7}, pages = {95 -- 113}, year = {2019}, abstract = {As knowledge-intensive processes are often carried out in teams and demand for knowledge transfers among various knowledge carriers, any optimization in regard to the acceleration of knowledge transfers obtains a great economic potential. Exemplified with product development projects, knowledge transfers focus on knowledge acquired in former situations and product generations. An adjustment in the manifestation of knowledge transfers in its concrete situation, here called intervention, therefore can directly be connected to the adequate speed optimization of knowledge-intensive process steps. This contribution presents the specification of seven concrete interventions following an intervention template. Further, it describes the design and results of a workshop with experts as a descriptive study. The workshop was used to assess the practical relevance of interventions designed as well as the identification of practical success factors and barriers of their implementation.}, language = {en} } @inproceedings{GrumThimRolingetal.2023, author = {Grum, Marcus and Thim, Christof and Roling, Wiebke and Sch{\"u}ffler, Arnulf and Kluge, Annette and Gronau, Norbert}, title = {AI case-based reasoning for artificial neural networks}, series = {Artificial intelligence and industrial applications}, volume = {771}, booktitle = {Artificial intelligence and industrial applications}, editor = {Masrour, Tawfik and El Hassani, Ibtissam and Barka, Noureddine}, publisher = {Springer}, address = {Cham}, isbn = {978-3-031-43523-2}, doi = {10.1007/978-3-031-43524-9_2}, pages = {17 -- 35}, year = {2023}, abstract = {Faced with the triad of time-cost-quality, the realization of production tasks under economic conditions is not trivial. Since the number of Artificial-Intelligence-(AI)-based applications in business processes is increasing more and more nowadays, the efficient design of AI cases for production processes as well as their target-oriented improvement is essential, so that production outcomes satisfy high quality criteria and economic requirements. Both challenge production management and data scientists, aiming to assign ideal manifestations of artificial neural networks (ANNs) to a certain task. Faced with new attempts of ANN-based production process improvements [8], this paper continues research about the optimal creation, provision and utilization of ANNs. Moreover, it presents a mechanism for AI case-based reasoning for ANNs. Experiments clarify continuously improving ANN knowledge bases by this mechanism empirically. Its proof-of-concept is demonstrated by the example of four production simulation scenarios, which cover the most relevant use cases and will be the basis for examining AI cases on a quantitative level.}, language = {en} } @inproceedings{Graefener2007, author = {Gr{\"a}fener, G.}, title = {Clumping in hydrodynamic atmosphere models}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-17925}, year = {2007}, abstract = {We investigate the effect of wind clumping on the dynamics of Wolf-Rayet winds, by means of the Potsdam Wolf-Rayet (PoWR) hydrodynamic atmosphere models. In the limit of microclumping the radiative acceleration is generally enhanced. We examine the reasons for this effect and show that the resulting wind structure depends critically on the assumed radial dependence of the clumping factor D(r). The observed terminal wind velocities for WR stars imply that D(r) increases to very large values in the outer part of the wind, in agreement with the assumption of detached expanding shells.}, language = {en} } @inproceedings{GruenerMuehleGayvoronskayaetal.2019, author = {Gr{\"u}ner, Andreas and M{\"u}hle, Alexander and Gayvoronskaya, Tatiana and Meinel, Christoph}, title = {A quantifiable trustmModel for Blockchain-based identity management}, series = {IEEE 2018 International Congress on Cybermatics / 2018 IEEE Conferences on Internet of Things, Green Computing and Communications, cyber, physical and Social Computing, Smart Data, Blockchain, Computer and Information Technology}, booktitle = {IEEE 2018 International Congress on Cybermatics / 2018 IEEE Conferences on Internet of Things, Green Computing and Communications, cyber, physical and Social Computing, Smart Data, Blockchain, Computer and Information Technology}, publisher = {IEEE}, address = {New York}, isbn = {978-1-5386-7975-3}, doi = {10.1109/Cybermatics_2018.2018.00250}, pages = {1475 -- 1482}, year = {2019}, language = {en} } @inproceedings{Gull2007, author = {Gull, T. R.}, title = {Eta Carinae viewed from different vantages}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-18200}, year = {2007}, abstract = {The spatially-resolved winds of the massive binary, Eta Carinae, extend an arcsecond on the sky, well beyond the 10 to 20 milliarcsecond binary orbital dimension. Stellar wind line profiles, observed at very different angular resolutions of VLTI/AMBER, HST/STIS and VLT/UVES, provide spatial information on the extended wind interaction structure as it changes with orbital phase. These same wind lines, observable in the starlight scattered off the foreground lobe of the dusty Homunculus, provide time-variant line profiles viewed from significantly different angles. Comparisons of direct and scattered wind profiles observed in the same epoch and at different orbital phases provide insight on the extended wind structure and promise the potential for three-dimensional imaging of the outer wind structures. Massive, long-lasting clumps, including the nebularWeigelt blobs, originated during the two historical ejection events. Wind interactions with these clumps are quite noticeable in spatially-resolved spectroscopy. As the 2009.0 minimum approaches, analysis of existing spectra and 3-D modeling are providing bases for key observations to gain further understanding of this complex massive binary.}, language = {en} } @inproceedings{GundlachKoesterKrasnovaetal.2020, author = {Gundlach, Jana and K{\"o}ster, Antonia and Krasnova, Hanna and Tarafdar, Monideepa}, title = {How messy is your news feed}, series = {Proceedings of the 28th European Conference on Information Systems (ECIS) : ECIS 2020 Research Papers}, booktitle = {Proceedings of the 28th European Conference on Information Systems (ECIS) : ECIS 2020 Research Papers}, publisher = {AIS Electronic Library (AISeL)}, address = {[Erscheinungsort nicht ermittelbar]}, year = {2020}, abstract = {Social Networking Sites (SNSs) are pervasive in our daily lives. However, emerging reports suggest that people are increasingly dissatisfied with their experience of SNSs News Feeds. Motivated by the cognitive load theory, the paper postulates that arrangement and presentation of information are important constituents of one's Facebook News Feed experience. Integrating these factors into the novel concept of 'perceived disorder', this paper hypothesizes that the perception of disorder elicited by the Facebook News Feed plays an important role in causing discontinuance intentions. Drawing on the Stressor-Strain-Outcome Model, we suggest that perceived disorder leads to SNS discontinuance intention and is partially mediated by SNS fatigue. The paper uses the responses of 268 Facebook users to investigate these relationships and introduces perceived disorder as a novel stressor. Besides adding to the existing body of literature, these insights are of relevance to internet service providers, policy makers and SNS users.}, language = {en} } @inproceedings{GuentherWinkler2012, author = {G{\"u}nther, Oliver and Winkler, Till J.}, title = {Explaining the governance of software as a service applications}, series = {Multikonferenz Wirtschaftsinformatik 2012 - Tagungsband der MKWI 2012}, booktitle = {Multikonferenz Wirtschaftsinformatik 2012 - Tagungsband der MKWI 2012}, publisher = {Gito}, address = {Berlin}, isbn = {978-3-942183-63-5}, pages = {599 -- 612}, year = {2012}, abstract = {Defining the allocation of decision rights for enterprise applications is a crucial issue in IT governance and organization design. Today, emerging delivery models such as Software as a Service (SaaS) defy the notion of the internal IT department as the focal point of centralized governance. Recognizing the importance of this issue, we find that the phenomenon of 'SaaS governance' itself is not yet well understood. Based on two cases of SaaS adoption, we take a process-theoretic approach to investigate the complex interaction between factors that influence in the allocation of SaaS authority. The results suggest that some factors, such as the locus of initiative and the decision for SaaS, interact with absorptive capacities and determine the later mode of application governance at a very early stage. Thus, the initiative for introducing SaaS emerges as an important intermediate variable between the overall IT governance mode and the resulting SaaS governance outcome.}, language = {en} } @inproceedings{Guenzel2008, author = {G{\"u}nzel, Stephan}, title = {The space-image}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-24561}, year = {2008}, abstract = {In recent computer game research a paradigmatic shift is observable: Games today are first and foremost conceived as a new medium characterized by their status as an interactive image. The shift in attention towards this aspect becomes apparent in a new approach that is, first and foremost, aware of the spatiality of games or their spatial structures. This rejects traditional approaches on the basis that the medial specificity of games can no longer be reduced to textual or ludic properties, but has to be seen in medial constituted spatiality. For this purpose, seminal studies on the spatiality of computer games are resumed and their advantages and disadvantages are discussed. In connection with this, and against the background of the philosophical method of phenomenology, we propose three steps in describing computer games as space images: With this method it is possible to describe games with respect to the possible appearance of spatiality in a pictorial medium.}, language = {en} } @inproceedings{Haase2020, author = {Haase, Jennifer}, title = {How games spoil creativity}, series = {International conference of ISPIM / International Society for Professional Innovation Management : papers / Graduate School of Industrial Engineering and Management Science, Eindhoven University of Technology}, booktitle = {International conference of ISPIM / International Society for Professional Innovation Management : papers / Graduate School of Industrial Engineering and Management Science, Eindhoven University of Technology}, publisher = {International Society for Professional Innovation Management}, address = {Manchester}, pages = {1 -- 12}, year = {2020}, abstract = {The demand for a creative workforce is every growing and effective measures to improve individual creativity are searched for. This study analyzes the possibility to use games as a prime for a creative mindset. Two short entertainment games, plus a no-game-comparison condition were set up in three versions of an online-study, along with two creativity tasks and scales to assess the individual creative mindset (fixed-vs-growth, creative self-efficacy and affect). Results indicate priming effects of the games, but in the opposite intended direction: gaming diminished the creative test performances. Those playing the games reported more ideas in the open-ended creative problem task, but those answers were of less quality and they solved less closed-problem items compared to those not playing. An impact of further mindset differences could be ruled out.}, language = {en} } @inproceedings{HaaseMatthiesenSchueffleretal.2020, author = {Haase, Jennifer and Matthiesen, Julia and Sch{\"u}ffler, Arnulf and Kluge, Annette}, title = {Retentivity beats prior knowledge as predictor for the acquisition and adaptation of new production processes}, series = {Proceedings of the 53rd Hawaii International Conference on System Sciences}, volume = {53}, booktitle = {Proceedings of the 53rd Hawaii International Conference on System Sciences}, doi = {10125/64331}, pages = {4797 -- 4805}, year = {2020}, abstract = {In the time of digitalization the demand for organizational change is rising and demands ways to cope with fundamental changes on the organizational as well as individual level. As a basis, learning and forgetting mechanisms need to be understood in order to guide a change process efficiently and successfully. Our research aims to get a better understanding of individual differences and mechanisms in the change context by performing an experiment where individuals learn and later re-learn a complex production process using a simulation setting. The individual's performance, as well as retentivity and prior knowledge is assessed. Our results show that higher retentivity goes along with better learning and forgetting performances. Prior knowledge did not reveal such relation to the learning and forgetting performances. The influence of age and gender is discussed in detail.}, language = {en} }