@phdthesis{Zuo2017, author = {Zuo, Zhe}, title = {From unstructured to structured: Context-based named entity mining from text}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-412576}, school = {Universit{\"a}t Potsdam}, pages = {vii, 112}, year = {2017}, abstract = {With recent advances in the area of information extraction, automatically extracting structured information from a vast amount of unstructured textual data becomes an important task, which is infeasible for humans to capture all information manually. Named entities (e.g., persons, organizations, and locations), which are crucial components in texts, are usually the subjects of structured information from textual documents. Therefore, the task of named entity mining receives much attention. It consists of three major subtasks, which are named entity recognition, named entity linking, and relation extraction. These three tasks build up an entire pipeline of a named entity mining system, where each of them has its challenges and can be employed for further applications. As a fundamental task in the natural language processing domain, studies on named entity recognition have a long history, and many existing approaches produce reliable results. The task is aiming to extract mentions of named entities in text and identify their types. Named entity linking recently received much attention with the development of knowledge bases that contain rich information about entities. The goal is to disambiguate mentions of named entities and to link them to the corresponding entries in a knowledge base. Relation extraction, as the final step of named entity mining, is a highly challenging task, which is to extract semantic relations between named entities, e.g., the ownership relation between two companies. In this thesis, we review the state-of-the-art of named entity mining domain in detail, including valuable features, techniques, evaluation methodologies, and so on. Furthermore, we present two of our approaches that focus on the named entity linking and relation extraction tasks separately. To solve the named entity linking task, we propose the entity linking technique, BEL, which operates on a textual range of relevant terms and aggregates decisions from an ensemble of simple classifiers. Each of the classifiers operates on a randomly sampled subset of the above range. In extensive experiments on hand-labeled and benchmark datasets, our approach outperformed state-of-the-art entity linking techniques, both in terms of quality and efficiency. For the task of relation extraction, we focus on extracting a specific group of difficult relation types, business relations between companies. These relations can be used to gain valuable insight into the interactions between companies and perform complex analytics, such as predicting risk or valuating companies. Our semi-supervised strategy can extract business relations between companies based on only a few user-provided seed company pairs. By doing so, we also provide a solution for the problem of determining the direction of asymmetric relations, such as the ownership_of relation. We improve the reliability of the extraction process by using a holistic pattern identification method, which classifies the generated extraction patterns. Our experiments show that we can accurately and reliably extract new entity pairs occurring in the target relation by using as few as five labeled seed pairs.}, language = {en} } @phdthesis{Zieger2017, author = {Zieger, Tobias}, title = {Self-adaptive data quality}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-410573}, school = {Universit{\"a}t Potsdam}, pages = {vii, 125}, year = {2017}, abstract = {Carrying out business processes successfully is closely linked to the quality of the data inventory in an organization. Lacks in data quality lead to problems: Incorrect address data prevents (timely) shipments to customers. Erroneous orders lead to returns and thus to unnecessary effort. Wrong pricing forces companies to miss out on revenues or to impair customer satisfaction. If orders or customer records cannot be retrieved, complaint management takes longer. Due to erroneous inventories, too few or too much supplies might be reordered. A special problem with data quality and the reason for many of the issues mentioned above are duplicates in databases. Duplicates are different representations of same real-world objects in a dataset. However, these representations differ from each other and are for that reason hard to match by a computer. Moreover, the number of required comparisons to find those duplicates grows with the square of the dataset size. To cleanse the data, these duplicates must be detected and removed. Duplicate detection is a very laborious process. To achieve satisfactory results, appropriate software must be created and configured (similarity measures, partitioning keys, thresholds, etc.). Both requires much manual effort and experience. This thesis addresses automation of parameter selection for duplicate detection and presents several novel approaches that eliminate the need for human experience in parts of the duplicate detection process. A pre-processing step is introduced that analyzes the datasets in question and classifies their attributes semantically. Not only do these annotations help understanding the respective datasets, but they also facilitate subsequent steps, for example, by selecting appropriate similarity measures or normalizing the data upfront. This approach works without schema information. Following that, we show a partitioning technique that strongly reduces the number of pair comparisons for the duplicate detection process. The approach automatically finds particularly suitable partitioning keys that simultaneously allow for effective and efficient duplicate retrieval. By means of a user study, we demonstrate that this technique finds partitioning keys that outperform expert suggestions and additionally does not need manual configuration. Furthermore, this approach can be applied independently of the attribute types. To measure the success of a duplicate detection process and to execute the described partitioning approach, a gold standard is required that provides information about the actual duplicates in a training dataset. This thesis presents a technique that uses existing duplicate detection results and crowdsourcing to create a near gold standard that can be used for the purposes above. Another part of the thesis describes and evaluates strategies how to reduce these crowdsourcing costs and to achieve a consensus with less effort.}, language = {en} } @phdthesis{Wolf2021, author = {Wolf, Johannes}, title = {Analysis and visualization of transport infrastructure based on large-scale geospatial mobile mapping data}, doi = {10.25932/publishup-53612}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-536129}, school = {Universit{\"a}t Potsdam}, pages = {vi, 121}, year = {2021}, abstract = {3D point clouds are a universal and discrete digital representation of three-dimensional objects and environments. For geospatial applications, 3D point clouds have become a fundamental type of raw data acquired and generated using various methods and techniques. In particular, 3D point clouds serve as raw data for creating digital twins of the built environment. This thesis concentrates on the research and development of concepts, methods, and techniques for preprocessing, semantically enriching, analyzing, and visualizing 3D point clouds for applications around transport infrastructure. It introduces a collection of preprocessing techniques that aim to harmonize raw 3D point cloud data, such as point density reduction and scan profile detection. Metrics such as, e.g., local density, verticality, and planarity are calculated for later use. One of the key contributions tackles the problem of analyzing and deriving semantic information in 3D point clouds. Three different approaches are investigated: a geometric analysis, a machine learning approach operating on synthetically generated 2D images, and a machine learning approach operating on 3D point clouds without intermediate representation. In the first application case, 2D image classification is applied and evaluated for mobile mapping data focusing on road networks to derive road marking vector data. The second application case investigates how 3D point clouds can be merged with ground-penetrating radar data for a combined visualization and to automatically identify atypical areas in the data. For example, the approach detects pavement regions with developing potholes. The third application case explores the combination of a 3D environment based on 3D point clouds with panoramic imagery to improve visual representation and the detection of 3D objects such as traffic signs. The presented methods were implemented and tested based on software frameworks for 3D point clouds and 3D visualization. In particular, modules for metric computation, classification procedures, and visualization techniques were integrated into a modular pipeline-based C++ research framework for geospatial data processing, extended by Python machine learning scripts. All visualization and analysis techniques scale to large real-world datasets such as road networks of entire cities or railroad networks. The thesis shows that some use cases allow taking advantage of established image vision methods to analyze images rendered from mobile mapping data efficiently. The two presented semantic classification methods working directly on 3D point clouds are use case independent and show similar overall accuracy when compared to each other. While the geometry-based method requires less computation time, the machine learning-based method supports arbitrary semantic classes but requires training the network with ground truth data. Both methods can be used in combination to gradually build this ground truth with manual corrections via a respective annotation tool. This thesis contributes results for IT system engineering of applications, systems, and services that require spatial digital twins of transport infrastructure such as road networks and railroad networks based on 3D point clouds as raw data. It demonstrates the feasibility of fully automated data flows that map captured 3D point clouds to semantically classified models. This provides a key component for seamlessly integrated spatial digital twins in IT solutions that require up-to-date, object-based, and semantically enriched information about the built environment.}, language = {en} } @phdthesis{Vogel2018, author = {Vogel, Thomas}, title = {Model-driven engineering of self-adaptive software}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-409755}, school = {Universit{\"a}t Potsdam}, pages = {xvi, 357}, year = {2018}, abstract = {The development of self-adaptive software requires the engineering of an adaptation engine that controls the underlying adaptable software by a feedback loop. State-of-the-art approaches prescribe the feedback loop in terms of numbers, how the activities (e.g., monitor, analyze, plan, and execute (MAPE)) and the knowledge are structured to a feedback loop, and the type of knowledge. Moreover, the feedback loop is usually hidden in the implementation or framework and therefore not visible in the architectural design. Additionally, an adaptation engine often employs runtime models that either represent the adaptable software or capture strategic knowledge such as reconfiguration strategies. State-of-the-art approaches do not systematically address the interplay of such runtime models, which would otherwise allow developers to freely design the entire feedback loop. This thesis presents ExecUtable RuntimE MegAmodels (EUREMA), an integrated model-driven engineering (MDE) solution that rigorously uses models for engineering feedback loops. EUREMA provides a domain-specific modeling language to specify and an interpreter to execute feedback loops. The language allows developers to freely design a feedback loop concerning the activities and runtime models (knowledge) as well as the number of feedback loops. It further supports structuring the feedback loops in the adaptation engine that follows a layered architectural style. Thus, EUREMA makes the feedback loops explicit in the design and enables developers to reason about design decisions. To address the interplay of runtime models, we propose the concept of a runtime megamodel, which is a runtime model that contains other runtime models as well as activities (e.g., MAPE) working on the contained models. This concept is the underlying principle of EUREMA. The resulting EUREMA (mega)models are kept alive at runtime and they are directly executed by the EUREMA interpreter to run the feedback loops. Interpretation provides the flexibility to dynamically adapt a feedback loop. In this context, EUREMA supports engineering self-adaptive software in which feedback loops run independently or in a coordinated fashion within the same layer as well as on top of each other in different layers of the adaptation engine. Moreover, we consider preliminary means to evolve self-adaptive software by providing a maintenance interface to the adaptation engine. This thesis discusses in detail EUREMA by applying it to different scenarios such as single, multiple, and stacked feedback loops for self-repairing and self-optimizing the mRUBiS application. Moreover, it investigates the design and expressiveness of EUREMA, reports on experiments with a running system (mRUBiS) and with alternative solutions, and assesses EUREMA with respect to quality attributes such as performance and scalability. The conducted evaluation provides evidence that EUREMA as an integrated and open MDE approach for engineering self-adaptive software seamlessly integrates the development and runtime environments using the same formalism to specify and execute feedback loops, supports the dynamic adaptation of feedback loops in layered architectures, and achieves an efficient execution of feedback loops by leveraging incrementality.}, language = {en} } @phdthesis{Vitagliano2024, author = {Vitagliano, Gerardo}, title = {Modeling the structure of tabular files for data preparation}, doi = {10.25932/publishup-62435}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-624351}, school = {Universit{\"a}t Potsdam}, pages = {ii, 114}, year = {2024}, abstract = {To manage tabular data files and leverage their content in a given downstream task, practitioners often design and execute complex transformation pipelines to prepare them. The complexity of such pipelines stems from different factors, including the nature of the preparation tasks, often exploratory or ad-hoc to specific datasets; the large repertory of tools, algorithms, and frameworks that practitioners need to master; and the volume, variety, and velocity of the files to be prepared. Metadata plays a fundamental role in reducing this complexity: characterizing a file assists end users in the design of data preprocessing pipelines, and furthermore paves the way for suggestion, automation, and optimization of data preparation tasks. Previous research in the areas of data profiling, data integration, and data cleaning, has focused on extracting and characterizing metadata regarding the content of tabular data files, i.e., about the records and attributes of tables. Content metadata are useful for the latter stages of a preprocessing pipeline, e.g., error correction, duplicate detection, or value normalization, but they require a properly formed tabular input. Therefore, these metadata are not relevant for the early stages of a preparation pipeline, i.e., to correctly parse tables out of files. In this dissertation, we turn our focus to what we call the structure of a tabular data file, i.e., the set of characters within a file that do not represent data values but are required to parse and understand the content of the file. We provide three different approaches to represent file structure, an explicit representation based on context-free grammars; an implicit representation based on file-wise similarity; and a learned representation based on machine learning. In our first contribution, we use the grammar-based representation to characterize a set of over 3000 real-world csv files and identify multiple structural issues that let files deviate from the csv standard, e.g., by having inconsistent delimiters or containing multiple tables. We leverage our learnings about real-world files and propose Pollock, a benchmark to test how well systems parse csv files that have a non-standard structure, without any previous preparation. We report on our experiments on using Pollock to evaluate the performance of 16 real-world data management systems. Following, we characterize the structure of files implicitly, by defining a measure of structural similarity for file pairs. We design a novel algorithm to compute this measure, which is based on a graph representation of the files' content. We leverage this algorithm and propose Mondrian, a graphical system to assist users in identifying layout templates in a dataset, classes of files that have the same structure, and therefore can be prepared by applying the same preparation pipeline. Finally, we introduce MaGRiTTE, a novel architecture that uses self-supervised learning to automatically learn structural representations of files in the form of vectorial embeddings at three different levels: cell level, row level, and file level. We experiment with the application of structural embeddings for several tasks, namely dialect detection, row classification, and data preparation efforts estimation. Our experimental results show that structural metadata, either identified explicitly on parsing grammars, derived implicitly as file-wise similarity, or learned with the help of machine learning architectures, is fundamental to automate several tasks, to scale up preparation to large quantities of files, and to provide repeatable preparation pipelines.}, language = {en} } @phdthesis{Traifeh2023, author = {Traifeh, Hanadi}, title = {Design Thinking in the Arab world}, doi = {10.25932/publishup-59891}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-598911}, school = {Universit{\"a}t Potsdam}, pages = {ix, 196}, year = {2023}, abstract = {Design Thinking is a human-centered approach to innovation that has become increasingly popular globally over the last decade. While the spread of Design Thinking is well understood and documented in the Western cultural contexts, particularly in Europe and the US due to the popularity of the Stanford-Potsdam Design Thinking education model, this is not the case when it comes to non-Western cultural contexts. This thesis fills a gap identified in the literature regarding how Design Thinking emerged, was perceived, adopted, and practiced in the Arab world. The culture in that part of the world differs from that of the Western context, which impacts the mindset of people and how they interact with Design Thinking tools and methods. A mixed-methods research approach was followed in which both quantitative and qualitative methods were employed. First, two methods were used in the quantitative phase: a social media analysis using Twitter as a source of data, and an online questionnaire. The results and analysis of the quantitative data informed the design of the qualitative phase in which two methods were employed: ten semi-structured interviews, and participant observation of seven Design Thinking training events. According to the analyzed data, the Arab world appears to have had an early, though relatively weak, and slow, adoption of Design Thinking since 2006. Increasing adoption, however, has been witnessed over the last decade, especially in Saudi Arabia, the United Arab Emirates and Egypt. The results also show that despite its limited spread, Design Thinking has been practiced the most in education, information technology and communication, administrative services, and the non-profit sectors. The way it is being practiced, though, is not fully aligned with how it is being practiced and taught in the US and Europe, as most people in the region do not necessarily believe in all mindset attributes introduced by the Stanford-Potsdam tradition. Practitioners in the Arab world also seem to shy away from the 'wild side' of Design Thinking in particular, and do not fully appreciate the connection between art-design, and science-engineering. This questions the role of the educational institutions in the region since -according to the findings- they appear to be leading the movement in promoting and developing Design Thinking in the Arab world. Nonetheless, it is notable that people seem to be aware of the positive impact of applying Design Thinking in the region, and its potential to bring meaningful transformation. However, they also seem to be concerned about the current cultural, social, political, and economic challenges that may challenge this transformation. Therefore, they call for more awareness and demand to create Arabic, culturally appropriate programs to respond to the local needs. On another note, the lack of Arabic content and local case studies on Design Thinking were identified by several interviewees and were also confirmed by the participant observation as major challenges that are slowing down the spread of Design Thinking or sometimes hampering capacity building in the region. Other challenges that were revealed by the study are: changing the mindset of people, the lack of dedicated Design Thinking spaces, and the need for clear instructions on how to apply Design Thinking methods and activities. The concept of time and how Arabs deal with it, gender management during trainings, and hierarchy and power dynamics among training participants are also among the identified challenges. Another key finding revealed by the study is the confirmation of التفكير التصميمي as the Arabic term to be most widely adopted in the region to refer to Design Thinking, since four other Arabic terms were found to be associated with Design Thinking. Based on the findings of the study, the thesis concludes by presenting a list of recommendations on how to overcome the mentioned challenges and what factors should be considered when designing and implementing culturally-customized Design Thinking training in the Arab region.}, language = {en} } @phdthesis{TorcatoMordido2021, author = {Torcato Mordido, Gon{\c{c}}alo Filipe}, title = {Diversification, compression, and evaluation methods for generative adversarial networks}, doi = {10.25932/publishup-53546}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-535460}, school = {Universit{\"a}t Potsdam}, pages = {xiii, 148}, year = {2021}, abstract = {Generative adversarial networks (GANs) have been broadly applied to a wide range of application domains since their proposal. In this thesis, we propose several methods that aim to tackle different existing problems in GANs. Particularly, even though GANs are generally able to generate high-quality samples, the diversity of the generated set is often sub-optimal. Moreover, the common increase of the number of models in the original GANs framework, as well as their architectural sizes, introduces additional costs. Additionally, even though challenging, the proper evaluation of a generated set is an important direction to ultimately improve the generation process in GANs. We start by introducing two diversification methods that extend the original GANs framework to multiple adversaries to stimulate sample diversity in a generated set. Then, we introduce a new post-training compression method based on Monte Carlo methods and importance sampling to quantize and prune the weights and activations of pre-trained neural networks without any additional training. The previous method may be used to reduce the memory and computational costs introduced by increasing the number of models in the original GANs framework. Moreover, we use a similar procedure to quantize and prune gradients during training, which also reduces the communication costs between different workers in a distributed training setting. We introduce several topology-based evaluation methods to assess data generation in different settings, namely image generation and language generation. Our methods retrieve both single-valued and double-valued metrics, which, given a real set, may be used to broadly assess a generated set or separately evaluate sample quality and sample diversity, respectively. Moreover, two of our metrics use locality-sensitive hashing to accurately assess the generated sets of highly compressed GANs. The analysis of the compression effects in GANs paves the way for their efficient employment in real-world applications. Given their general applicability, the methods proposed in this thesis may be extended beyond the context of GANs. Hence, they may be generally applied to enhance existing neural networks and, in particular, generative frameworks.}, language = {en} } @phdthesis{Teusner2021, author = {Teusner, Ralf}, title = {Situational interventions and peer feedback in massive open online courses}, doi = {10.25932/publishup-50758}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-507587}, school = {Universit{\"a}t Potsdam}, pages = {178}, year = {2021}, abstract = {Massive Open Online Courses (MOOCs) open up new opportunities to learn a wide variety of skills online and are thus well suited for individual education, especially where proffcient teachers are not available locally. At the same time, modern society is undergoing a digital transformation, requiring the training of large numbers of current and future employees. Abstract thinking, logical reasoning, and the need to formulate instructions for computers are becoming increasingly relevant. A holistic way to train these skills is to learn how to program. Programming, in addition to being a mental discipline, is also considered a craft, and practical training is required to achieve mastery. In order to effectively convey programming skills in MOOCs, practical exercises are incorporated into the course curriculum to offer students the necessary hands-on experience to reach an in-depth understanding of the programming concepts presented. Our preliminary analysis showed that while being an integral and rewarding part of courses, practical exercises bear the risk of overburdening students who are struggling with conceptual misunderstandings and unknown syntax. In this thesis, we develop, implement, and evaluate different interventions with the aim to improve the learning experience, sustainability, and success of online programming courses. Data from four programming MOOCs, with a total of over 60,000 participants, are employed to determine criteria for practical programming exercises best suited for a given audience. Based on over five million executions and scoring runs from students' task submissions, we deduce exercise difficulties, students' patterns in approaching the exercises, and potential flaws in exercise descriptions as well as preparatory videos. The primary issue in online learning is that students face a social gap caused by their isolated physical situation. Each individual student usually learns alone in front of a computer and suffers from the absence of a pre-determined time structure as provided in traditional school classes. Furthermore, online learning usually presses students into a one-size-fits-all curriculum, which presents the same content to all students, regardless of their individual needs and learning styles. Any means of a personalization of content or individual feedback regarding problems they encounter are mostly ruled out by the discrepancy between the number of learners and the number of instructors. This results in a high demand for self-motivation and determination of MOOC participants. Social distance exists between individual students as well as between students and course instructors. It decreases engagement and poses a threat to learning success. Within this research, we approach the identified issues within MOOCs and suggest scalable technical solutions, improving social interaction and balancing content difficulty. Our contributions include situational interventions, approaches for personalizing educational content as well as concepts for fostering collaborative problem-solving. With these approaches, we reduce counterproductive struggles and create a universal improvement for future programming MOOCs. We evaluate our approaches and methods in detail to improve programming courses for students as well as instructors and to advance the state of knowledge in online education. Data gathered from our experiments show that receiving peer feedback on one's programming problems improves overall course scores by up to 17\%. Merely the act of phrasing a question about one's problem improved overall scores by about 14\%. The rate of students reaching out for help was significantly improved by situational just-in-time interventions. Request for Comment interventions increased the share of students asking for help by up to 158\%. Data from our four MOOCs further provide detailed insight into the learning behavior of students. We outline additional significant findings with regard to student behavior and demographic factors. Our approaches, the technical infrastructure, the numerous educational resources developed, and the data collected provide a solid foundation for future research.}, language = {en} } @phdthesis{Tan2023, author = {Tan, Jing}, title = {Multi-Agent Reinforcement Learning for Interactive Decision-Making}, doi = {10.25932/publishup-60700}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-607000}, school = {Universit{\"a}t Potsdam}, pages = {xii, 135}, year = {2023}, abstract = {Distributed decision-making studies the choices made among a group of interactive and self-interested agents. Specifically, this thesis is concerned with the optimal sequence of choices an agent makes as it tries to maximize its achievement on one or multiple objectives in the dynamic environment. The optimization of distributed decision-making is important in many real-life applications, e.g., resource allocation (of products, energy, bandwidth, computing power, etc.) and robotics (heterogeneous agent cooperation on games or tasks), in various fields such as vehicular network, Internet of Things, smart grid, etc. This thesis proposes three multi-agent reinforcement learning algorithms combined with game-theoretic tools to study strategic interaction between decision makers, using resource allocation in vehicular network as an example. Specifically, the thesis designs an interaction mechanism based on second-price auction, incentivizes the agents to maximize multiple short-term and long-term, individual and system objectives, and simulates a dynamic environment with realistic mobility data to evaluate algorithm performance and study agent behavior. Theoretical results show that the mechanism has Nash equilibria, is a maximization of social welfare and Pareto optimal allocation of resources in a stationary environment. Empirical results show that in the dynamic environment, our proposed learning algorithms outperform state-of-the-art algorithms in single and multi-objective optimization, and demonstrate very good generalization property in significantly different environments. Specifically, with the long-term multi-objective learning algorithm, we demonstrate that by considering the long-term impact of decisions, as well as by incentivizing the agents with a system fairness reward, the agents achieve better results in both individual and system objectives, even when their objectives are private, randomized, and changing over time. Moreover, the agents show competitive behavior to maximize individual payoff when resource is scarce, and cooperative behavior in achieving a system objective when resource is abundant; they also learn the rules of the game, without prior knowledge, to overcome disadvantages in initial parameters (e.g., a lower budget). To address practicality concerns, the thesis also provides several computational performance improvement methods, and tests the algorithm in a single-board computer. Results show the feasibility of online training and inference in milliseconds. There are many potential future topics following this work. 1) The interaction mechanism can be modified into a double-auction, eliminating the auctioneer, resembling a completely distributed, ad hoc network; 2) the objectives are assumed to be independent in this thesis, there may be a more realistic assumption regarding correlation between objectives, such as a hierarchy of objectives; 3) current work limits information-sharing between agents, the setup befits applications with privacy requirements or sparse signaling; by allowing more information-sharing between the agents, the algorithms can be modified for more cooperative scenarios such as robotics.}, language = {en} } @phdthesis{Taeumel2020, author = {Taeumel, Marcel}, title = {Data-driven tool construction in exploratory programming environments}, doi = {10.25932/publishup-44428}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-444289}, school = {Universit{\"a}t Potsdam}, pages = {xiv, 299}, year = {2020}, abstract = {This work presents a new design for programming environments that promote the exploration of domain-specific software artifacts and the construction of graphical tools for such program comprehension tasks. In complex software projects, tool building is essential because domain- or task-specific tools can support decision making by representing concerns concisely with low cognitive effort. In contrast, generic tools can only support anticipated scenarios, which usually align with programming language concepts or well-known project domains. However, the creation and modification of interactive tools is expensive because the glue that connects data to graphics is hard to find, change, and test. Even if valuable data is available in a common format and even if promising visualizations could be populated, programmers have to invest many resources to make changes in the programming environment. Consequently, only ideas of predictably high value will be implemented. In the non-graphical, command-line world, the situation looks different and inspiring: programmers can easily build their own tools as shell scripts by configuring and combining filter programs to process data. We propose a new perspective on graphical tools and provide a concept to build and modify such tools with a focus on high quality, low effort, and continuous adaptability. That is, (1) we propose an object-oriented, data-driven, declarative scripting language that reduces the amount of and governs the effects of glue code for view-model specifications, and (2) we propose a scalable UI-design language that promotes short feedback loops in an interactive, graphical environment such as Morphic known from Self or Squeak/Smalltalk systems. We implemented our concept as a tool building environment, which we call VIVIDE, on top of Squeak/Smalltalk and Morphic. We replaced existing code browsing and debugging tools to iterate within our solution more quickly. In several case studies with undergraduate and graduate students, we observed that VIVIDE can be applied to many domains such as live language development, source-code versioning, modular code browsing, and multi-language debugging. Then, we designed a controlled experiment to measure the effect on the time to build tools. Several pilot runs showed that training is crucial and, presumably, takes days or weeks, which implies a need for further research. As a result, programmers as users can directly work with tangible representations of their software artifacts in the VIVIDE environment. Tool builders can write domain-specific scripts to populate views to approach comprehension tasks from different angles. Our novel perspective on graphical tools can inspire the creation of new trade-offs in modularity for both data providers and view designers.}, language = {en} }