@article{WahlHoelscher2018, author = {Wahl, Marina and H{\"o}lscher, Michael}, title = {Und am Wochenende Blended Learning}, series = {E-Learning Symposium 2018}, journal = {E-Learning Symposium 2018}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, doi = {10.25932/publishup-42191}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-421910}, pages = {17 -- 27}, year = {2018}, abstract = {Berufsbegleitende Studieng{\"a}nge stehen vor besonderen Schwierigkeiten, f{\"u}r die der Einsatz von Blended Learning-Szenarien sinnvoll sein kann. Welche speziellen Herausforderungen sich dabei ergeben und welche L{\"o}sungsans{\"a}tze dagegen steuern, betrachtet der folgende Artikel anhand eines Praxisberichts aus dem Studiengang M. P. A. Wissenschaftsmanagement an der Universit{\"a}t Speyer.}, language = {de} } @article{TscherejkinaMorgielMoebert2018, author = {Tscherejkina, Anna and Morgiel, Anna and Moebert, Tobias}, title = {Computergest{\"u}tztes Training von sozio-emotionalen Kompetenzen durch Minispiele}, series = {E-Learning Symposium 2018}, journal = {E-Learning Symposium 2018}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, doi = {10.25932/publishup-42193}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-421937}, pages = {41 -- 52}, year = {2018}, abstract = {Das Training sozioemotionaler Kompetenzen ist gerade f{\"u}r Menschen mit Autismus n{\"u}tzlich. Ein solches Training kann mithilfe einer spielbasierten Anwendung effektiv gestaltet werden. Zwei Minispiele, Mimikry und Emo-Mahjong, wurden realisiert und hinsichtlich User Experience evaluiert. Die jeweiligen Konzepte und die Evaluationsergebnisse sollen hier vorgestellt werden.}, language = {de} } @article{Stumpf2018, author = {Stumpf, Sarah}, title = {Digitale Kompetenzen im Lehramtsstudium}, series = {E-Learning Symposium 2018}, journal = {E-Learning Symposium 2018}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, doi = {10.25932/publishup-42196}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-421968}, pages = {69 -- 71}, year = {2018}, abstract = {Der Beitrag skizziert ein Modell, das die Entwicklung digitaler Kompetenzen im Lehramtsstudium f{\"o}rdern soll. Zwar wird das Kompetenzmodell aus der Deutschdidaktik heraus entwickelt, nimmt aber auch fach{\"u}bergreifende Anforderungen in den Bereichen Informationskompetenz, medientechnischer Kompetenzen, F{\"a}higkeiten der Medienanalyse und -reflexion sowie Sprachhandlungskompetenz in den Blick. Damit wird das Ziel verfolgt, die besonderen Anforderungen angehender Lehrkr{\"a}fte als Mediator*innen digitaler Kompetenzen darzustellen. Das beschriebene Modell dieser Vermittlungskompetenz dient der Verankerung digitaler Lehr-Lernkonzepte als wesentlicher Bestandteil der modernen Lehrer*innenbildung.}, language = {de} } @article{SchaubWoltran2018, author = {Schaub, Torsten H. and Woltran, Stefan}, title = {Answer set programming unleashed!}, series = {K{\"u}nstliche Intelligenz}, volume = {32}, journal = {K{\"u}nstliche Intelligenz}, number = {2-3}, publisher = {Springer}, address = {Heidelberg}, issn = {0933-1875}, doi = {10.1007/s13218-018-0550-z}, pages = {105 -- 108}, year = {2018}, abstract = {Answer Set Programming faces an increasing popularity for problem solving in various domains. While its modeling language allows us to express many complex problems in an easy way, its solving technology enables their effective resolution. In what follows, we detail some of the key factors of its success. Answer Set Programming [ASP; Brewka et al. Commun ACM 54(12):92-103, (2011)] is seeing a rapid proliferation in academia and industry due to its easy and flexible way to model and solve knowledge-intense combinatorial (optimization) problems. To this end, ASP offers a high-level modeling language paired with high-performance solving technology. As a result, ASP systems provide out-off-the-box, general-purpose search engines that allow for enumerating (optimal) solutions. They are represented as answer sets, each being a set of atoms representing a solution. The declarative approach of ASP allows a user to concentrate on a problem's specification rather than the computational means to solve it. This makes ASP a prime candidate for rapid prototyping and an attractive tool for teaching key AI techniques since complex problems can be expressed in a succinct and elaboration tolerant way. This is eased by the tuning of ASP's modeling language to knowledge representation and reasoning (KRR). The resulting impact is nicely reflected by a growing range of successful applications of ASP [Erdem et al. AI Mag 37(3):53-68, 2016; Falkner et al. Industrial applications of answer set programming. K++nstliche Intelligenz (2018)]}, language = {en} } @article{PrzybyllaRomeike2018, author = {Przybylla, Mareen and Romeike, Ralf}, title = {Empowering learners with tools in CS education}, series = {it - Information Technology}, volume = {60}, journal = {it - Information Technology}, number = {2}, publisher = {De Gruyter}, address = {Berlin}, issn = {1611-2776}, doi = {10.1515/itit-2017-0032}, pages = {91 -- 101}, year = {2018}, abstract = {In computer science, computer systems are both, objects of investigation and tools that enable creative learning and design. Tools for learning have a long tradition in computer science education. Already in the late 1960s, Papert developed a concept which had an immense impact on the development of informal education in the following years: his theory of constructionism understands learning as a creative process of knowledge construction that is most effective when learners create something purposeful that they can try out, show around, discuss, analyse and receive praise for. By now, there are numerous learning and programming environments that are based on the constructionist ideas. Modern tools offer opportunities for students to learn in motivating ways and gain impressive results in programming games, animations, implementing 3D models or developing interactive objects. This article gives an overview of computer science education research related to tools and media to be used in educational settings. We analyse different types of tools with a special focus on the categorization and development of tools for student adequate physical computing activities in the classroom. Research around the development and evaluation of tools and learning resources in the domain of physical computing is illustrated with the example of "My Interactive Garden", a constructionist learning and programming environment. It is explained how the results from empirical studies are integrated in the continuous development of the learning material.}, language = {en} } @article{PrescherBornscheinKoehlmannetal.2018, author = {Prescher, Denise and Bornschein, Jens and K{\"o}hlmann, Wiebke and Weber, Gerhard}, title = {Touching graphical applications}, series = {Universal Access in the Information Society}, volume = {17}, journal = {Universal Access in the Information Society}, number = {2}, publisher = {Springer}, address = {Heidelberg}, issn = {1615-5289}, doi = {10.1007/s10209-017-0538-8}, pages = {391 -- 409}, year = {2018}, abstract = {Novel two-dimensional tactile displays enable blind users to not only get access to the textual but also to the graphical content of a graphical user interface. Due to the higher amount of information that can be presented in parallel, orientation and exploration can be more complex. In this paper we present the HyperBraille system, which consists of a pin-matrix device as well as a graphical screen reader providing the user with appropriate presentation and interaction possibilities. To allow for a detailed analysis of bimanual interaction strategies on a pin-matrix device, we conducted two user studies with a total of 12 blind people. The task was to fill in .pdf forms on the pin-matrix device by using different input methods, namely gestures, built-in hardware buttons as well as a conventional PC keyboard. The forms were presented in a semigraphic view type that not only contains Braille but also tactile widgets in a spatial arrangement. While completion time and error rate partly depended on the chosen input method, the usage of special reading strategies seemed to be independent of it. A direct comparison of the system and a conventional assistive technology (screen reader with single-line Braille device) showed that interaction on the pin-matrix device can be very efficient if the user is trained. The two-dimensional output can improve access to .pdf forms with insufficient accessibility as the mapping of input controls and the corresponding labels can be supported by a spatial presentation.}, language = {en} } @article{MarianiJaisli2018, author = {Mariani, Ennio and Jaisli, Isabel}, title = {Didaktische Herausforderungen bei der Erstellung eines frei verf{\"u}gbaren Onlinekurses}, series = {E-Learning Symposium 2018}, journal = {E-Learning Symposium 2018}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, doi = {10.25932/publishup-42192}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-421924}, pages = {29 -- 40}, year = {2018}, abstract = {Die Ver{\"o}ffentlichung eines global frei verf{\"u}gbaren Onlinekurses abseits der großen MOOC Plattformen bringt spezielle Herausforderungen mit sich. Neben technischen Herausforderungen sind eine effiziente Wissensvermittlung und die Erhaltung der Lernmotivation zentral. Der folgende Beitrag stellt Techniken zur Steigerung der Lerneffizienz und -motivation anhand des ARCS Modells vor. Er zeigt auf, wie die verschiedenen Techniken in der Entwicklung des Onlinekurses „Designing Sustainable Food Systems" umgesetzt wurden und inwieweit sie erfolgreich waren.}, language = {de} } @article{LiChenNofaletal.2018, author = {Li, Yuanqing and Chen, Li and Nofal, Issam and Chen, Mo and Wang, Haibin and Liu, Rui and Chen, Qingyu and Krstić, Miloš and Shi, Shuting and Guo, Gang and Baeg, Sang H. and Wen, Shi-Jie and Wong, Richard}, title = {Modeling and analysis of single-event transient sensitivity of a 65 nm clock tree}, series = {Microelectronics reliability}, volume = {87}, journal = {Microelectronics reliability}, publisher = {Elsevier}, address = {Oxford}, issn = {0026-2714}, doi = {10.1016/j.microrel.2018.05.016}, pages = {24 -- 32}, year = {2018}, abstract = {The soft error rate (SER) due to heavy-ion irradiation of a clock tree is investigated in this paper. A method for clock tree SER prediction is developed, which employs a dedicated soft error analysis tool to characterize the single-event transient (SET) sensitivities of clock inverters and other commercial tools to calculate the SER through fault-injection simulations. A test circuit including a flip-flop chain and clock tree in a 65 nm CMOS technology is developed through the automatic ASIC design flow. This circuit is analyzed with the developed method to calculate its clock tree SER. In addition, this circuit is implemented in a 65 nm test chip and irradiated by heavy ions to measure its SER resulting from the SETs in the clock tree. The experimental and calculation results of this case study present good correlation, which verifies the effectiveness of the developed method.}, language = {en} } @article{Kiy2018, author = {Kiy, Alexander}, title = {Digitale Medien \& Hochschul-Cloud: Eine vielversprechende Verbindung}, series = {eleed}, journal = {eleed}, number = {12}, year = {2018}, abstract = {Ob Online-Kurse, videobasierte Lehrangebote, mobile Applikationen, eigenentwickelte oder kommerzielle Web 2.0-Anwendungen, die F{\"u}lle digitaler Unterst{\"u}tzungsangebote ist kaum zu {\"u}berblicken. Dabei bieten mobile Endger{\"a}te, Web-Anwendungen und Apps Chancen Lehre, Studium und Forschung maßgeblich neu zu gestalten. Im Beitrag wird ein Beschreibungsrahmen f{\"u}r die mediendidaktische Ausgestaltung von Lehr-, Lern- und Forschungsarrangements vorgestellt, der die technischen Gesichtspunkte hervorhebt. Anschließend werden unterschiedliche Nutzungsszenarien unter Einbeziehung digitaler Medien skizziert. Diese werden als Ausgangspunkt genommen um das Konzept einer Systemarchitektur vorzustellen, die es zum einen erm{\"o}glicht beliebige Applikationen automatisiert bereit zu stellen und zum anderen die anfallenden Nutzendendaten plattform{\"u}bergreifend zu aggregieren und f{\"u}r eine Ausgestaltung virtueller Lehr- und Lernr{\"a}umen zu nutzen.}, language = {de} } @article{HerbstreitMaekerSzalai2018, author = {Herbstreit, Stephanie and M{\"a}ker, Daniela and Szalai, Cynthia}, title = {Einsatz einer mobilen Lern-App - Ein Werkzeug zur Verbesserung von klinisch-praktischem Unterricht}, series = {E-Learning Symposium 2018}, journal = {E-Learning Symposium 2018}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, doi = {10.25932/publishup-42194}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-421942}, pages = {53 -- 63}, year = {2018}, abstract = {Der Unterricht am Krankenbett ist im Medizinstudium eine wertvolle M{\"o}glichkeit klinisch-praktische Fertigkeiten zu erlernen. Eine optimale Vorbereitung der Studierenden ist dabei Voraussetzung. Eine mobile Lern-App wurde entwickelt, die den Studierenden, neben Lernzielen, Kursinhalte und Anleitungen zu Untersuchungstechniken bietet, um die Vorbereitung auf einen klinisch-praktischen Kurs zu f{\"o}rdern und Kurzinformationen auch w{\"a}hrend des Kurses zur Verf{\"u}gung zu stellen. 175 Studierende hatten die M{\"o}glichkeit die App parallel zu einem klinischen Untersuchungs-Kurs im Semester zu nutzen. Im Anschluss beantworteten die Studierenden einen Fragebogen zur N{\"u}tzlichkeit und Vielseitigkeit der App und zur Zufriedenheit mit der App unter Verwendung eine 5-Punkt-Likert-Skala und zwei offenen Fragen. In diesem Beitrag wird das Kurskonzept zusammen mit der Lern-App, die Ergebnisse aus dem Fragebogen und unsere Schlussfolgerungen daraus vorgestellt. Studierende bewerteten die App grunds{\"a}tzlich als hilfreich. Sie sollte dabei gr{\"u}ndlich eingef{\"u}hrt werden. Patienten sollten {\"u}ber die Nutzung von Smartphones im Studentenunterricht zu Lernzwecken informiert werden.}, language = {de} }