@article{RoepkeLarischSchroeder2018, author = {R{\"o}pke, Ren{\´e} and Larisch, Kathrin and Schroeder, Ulrik}, title = {F{\"o}rderung {\"u}berfachlicher Kompetenzen in praktischen Software- Engineering-Veranstaltungen der RWTH Aachen}, series = {Commentarii informaticae didacticae}, journal = {Commentarii informaticae didacticae}, number = {12}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-416334}, pages = {79 -- 89}, year = {2018}, abstract = {Im Rahmen eines Informatikstudiums wird neben theoretischen Grundlagen und Programmierf{\"a}higkeiten auch gezielt vermittelt, wie moderne Software in der Praxis entwickelt wird. Dabei wird oftmals eine Form der Projektarbeit gew{\"a}hlt, um Studierenden m{\"o}glichst realit{\"a}tsnahe Erfahrungen zu erm{\"o}glichen. Die Studierenden entwickeln einzeln oder in kleineren Teams Softwareprodukte f{\"u}r ausgew{\"a}hlte Problemstellungen. Neben fachlichen Inhalte stehen durch gruppendynamische Prozesse auch {\"u}berfachliche Kompetenzen im Fokus. Dieser Beitrag pr{\"a}sentiert eine Interviewstudie mit Dozierenden von Softwareprojektpraktika an der RWTH Aachen und konzentriert sich auf die Ausgestaltung der Veranstaltungen sowie F{\"o}rderung von {\"u}berfachlichen Kompetenzen nach einem Kompetenzprofil f{\"u}r Softwareingenieure.}, language = {de} } @article{SchmitzMoldt2018, author = {Schmitz, Dennis and Moldt, Daniel}, title = {Ein Lehr- und Lernkonzept f{\"u}r die Softwareentwicklung im Team}, series = {Commentarii informaticae didacticae}, journal = {Commentarii informaticae didacticae}, number = {12}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-416324}, pages = {63 -- 78}, year = {2018}, abstract = {Um beim Berufseinstieg erfolgreich als Informatiker wirken zu k{\"o}nnen, reicht es oft nicht aus nur separierte Kenntnisse {\"u}ber technische und theoretische Grundlagen, Programmiersprachen, Werkzeuge und Selbst- und Zeitmanagement zu besitzen. Vielmehr sollten Absolventen diese Kenntnisse praktisch miteinander verzahnt einsetzen k{\"o}nnen. An der Universit{\"a}t wird Studierenden leider selten die M{\"o}glichkeit geboten, diese verschiedenen Bereiche der Informatik miteinander integriert auszu{\"u}ben. Daf{\"u}r entwickeln wir seit {\"u}ber zwei Dekaden ein Lehr- und Lernkonzept zur Unterst{\"u}tzung praktischer Softwareentwicklungsveranstaltungen und setzen dieses um. Dadurch bieten wir angehenden SoftwareentwicklerInnen und ProjektmanagerInnen eine Umgebung, in der sie neues, praktisch relevantes Wissen erwerben k{\"o}nnen, sich selbst praktisch erproben und ihr Wissen konkret einsetzen k{\"o}nnen. Hier legen wir einen Schwerpunkt auf das Arbeiten im Team. Das hier vorgestellte Konzept kann auf {\"a}hnliche Lehrveranstaltungen {\"u}bertragen und aufgrund seiner Modularisierung ver{\"a}ndert und erweitert werden.}, language = {de} } @phdthesis{Staubitz2020, author = {Staubitz, Thomas}, title = {Gradable team assignments in large scale learning environments}, doi = {10.25932/publishup-47183}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-471830}, school = {Universit{\"a}t Potsdam}, pages = {122}, year = {2020}, abstract = {Lifelong learning plays an increasingly important role in many societies. Technology is changing faster than ever and what has been important to learn today, may be obsolete tomorrow. The role of informal programs is becoming increasingly important. Particularly, Massive Open Online Courses have become popular among learners and instructors. In 2008, a group of Canadian education enthusiasts started the first Massive Open Online Courses or MOOCs to prove their cognitive theory of Connectivism. Around 2012, a variety of American start-ups redefined the concept of MOOCs. Instead of following the connectivist doctrine they returned to a more traditional approach. They focussed on video lecturing and combined this with a course forum that allowed the participants to discuss with each other and the teaching team. While this new version of the concept was enormously successful in terms of massiveness—hundreds of thousands of participants from all over the world joined the first of these courses—many educators criticized the re-lapse to the cognitivist model. In the early days, the evolving platforms often did not have more features than a video player, simple multiple-choice quizzes, and the course forum. It soon became a major interest of research to allow the scaling of more modern approaches of learning and teaching for the massiveness of these courses. Hands-on exercises, alternative forms of assessment, collaboration, and teamwork are some of the topics on the agenda. The insights provided by cognitive and pedagogical theories, however, do not necessarily always run in sync with the needs and the preferences of the majority of participants. While the former promote action-learning, hands-on-learning, competence-based-learning, project-based-learning, team-based-learning as the holy grail, many of the latter often rather prefer a more laid-back style of learning, sometimes referred to as edutainment. Obviously, given the large numbers of participants in these courses, there is not just one type of learners. Participants are not a homogeneous mass but a potpourri of individuals with a wildly heterogeneous mix of backgrounds, previous knowledge, familial and professional circumstances, countries of origin, gender, age, and so on. For the majority of participants, a full-time job and/or a family often just does not leave enough room for more time intensive tasks, such as practical exercises or teamwork. Others, however, particularly enjoy these hands-on or collaborative aspects of MOOCs. Furthermore, many subjects particularly require these possibilities and simply cannot be taught or learned in courses that lack collaborative or hands-on features. In this context, the thesis discusses how team assignments have been implemented on the HPI MOOC platform. During the recent years, several experiments have been conducted and a great amount of experience has been gained by employing team assignments in courses in areas, such as Object-Oriented Programming, Design Thinking, and Business Innovation on various instances of this platform: openHPI, openSAP, and mooc.house}, language = {en} }