@inproceedings{FreudenbergMauersbergerSpringeretal.2013, author = {Freudenberg, Maxi and Mauersberger, Heidi and Springer, Anne and Fotopoulou, Aikaterini and Blaison, Christophe and Hess, Ursula}, title = {A woman's best friend how the presence of dogs reduces Experimentally induced pain}, series = {Psychophysiology : journal of the Society for Psychophysiological Research}, volume = {50}, booktitle = {Psychophysiology : journal of the Society for Psychophysiological Research}, publisher = {Wiley-Blackwell}, address = {Hoboken}, issn = {0048-5772}, pages = {S103 -- S103}, year = {2013}, language = {en} } @misc{KraheSpringerWeinmanetal.2013, author = {Krahe, Charlotte and Springer, Anne and Weinman, John A. and Fotopoulou, Aikaterini}, title = {The social modulation of pain - others as predictive signals of salience ; a systematic review}, series = {Frontiers in human neuroscienc}, volume = {7}, journal = {Frontiers in human neuroscienc}, number = {29}, publisher = {Frontiers Research Foundation}, address = {Lausanne}, issn = {1662-5161}, doi = {10.3389/fnhum.2013.00386}, pages = {21}, year = {2013}, abstract = {Several studies in cognitive neuroscience have investigated the cognitive and affective modulation of pain. By contrast, fewer studies have focused on the social modulation of pain, despite a plethora of relevant clinical findings. Here we present the first review of experimental studies addressing how interpersonal factors, such as the presence, behavior, and spatial proximity of an observer, modulate pain. Based on a systematic literature search, we identified 26 studies on experimentally induced pain that manipulated different interpersonal variables and measured behavioral, physiological, and neural pain-related responses. We observed that the modulation of pain by interpersonal factors depended on (1) the degree to which the social partners were active or were perceived by the participants to possess possibility for action; (2) the degree to which participants could perceive the specific intentions of the social partners; (3) the type of pre-existing relationship between the social partner and the person in pain, and lastly, (4) individual differences in relating to others and coping styles. Based on these findings, we propose that the modulation of pain by social factors can be fruitfully understood in relation to a recent predictive coding model, the free energy framework, particularly as applied to interoception and social cognition. Specifically, we argue that interpersonal interactions during pain may function as social, predictive signals of contextual threat or safety and as such influence the salience of noxious stimuli. The perception of such interpersonal interactions may in turn depend on (a) prior beliefs about interpersonal relating and (b) the certainty or precision by which an interpersonal interaction may predict environmental threat or safety.}, language = {en} } @article{ParkinsonSpringerPrinz2011, author = {Parkinson, Jim and Springer, Anne and Prinz, Wolfgang}, title = {Can you see me in the snow? - action simulation aids the detection of visually degraded human motion}, series = {The quarterly journal of experimental psychology}, volume = {64}, journal = {The quarterly journal of experimental psychology}, number = {8}, publisher = {Wiley}, address = {Hove}, issn = {1747-0218}, doi = {10.1080/17470218.2011.594895}, pages = {1463 -- 1472}, year = {2011}, abstract = {Using a novel paradigm, we demonstrate that action simulation can directly facilitate ongoing perception of people's movements. Point-light actors (PLAs) representing common human motions were shown embedded in a visual noise reminiscent of "TV snow". At first, the PLAs were perceived clearly, then occluded from view for a short duration, during which it was hypothesized that a real-time action simulation was generated tracking the motion's course. The PLA then reappeared in motion at variable visibility against the noise, whilst detection thresholds for the reappearance were measured. In the crucial manipulation, the test motion was either temporally congruent with the motion as it would have continued during occlusion, and thus temporally matching the simulation, or temporally incongruent. Detection thresholds were lower for congruent than for incongruent reappearing motions, suggesting that reappearing motion that temporally matched the internal action simulation was more likely to be detected.}, language = {en} } @article{ParkinsonSpringerPrinz2012, author = {Parkinson, Jim and Springer, Anne and Prinz, Wolfgang}, title = {Before, during and after you disappear: aspects of timing and dynamic updating of the real-time action simulation of human motions}, series = {Psychological research : an international journal of perception, attention, memory, and action}, volume = {76}, journal = {Psychological research : an international journal of perception, attention, memory, and action}, number = {4}, publisher = {Springer}, address = {Heidelberg}, issn = {0340-0727}, doi = {10.1007/s00426-012-0422-3}, pages = {421 -- 433}, year = {2012}, abstract = {The detailed dynamics of action simulation was investigated using the occluder paradigm: a point light actor (PLA) was shown, then briefly occluded from view, during which period action simulation was generated. Following occlusion, the PLA reappeared, either a progression of the motion as it should be post-occlusion or temporally shifted earlier/later. Participants made judgements on whether the reappearing PLA was too early or too late to be a correct continuation (Experiments 1 and 3) or whether it was a veridical continuation or not (Experiment 2). Over three experiments we asked how action simulation is affected by motion information before, during and after occlusion. Reducing motion presented before occlusion retained the accuracy of action simulation judgements. Presenting 4 frames (67 ms) of PLA motion during the occluder duration dynamically updates or altogether regenerates the action simulation. Reducing the duration of the test motion after the occluder decreases judgement precision, which we interpret as a limitation in the process of postdictive motion judgments. Overall, this is further evidence that the action simulation process is remarkably adapted to making human motion predictions.}, language = {en} } @article{SparenbergTopolinskiSpringeretal.2012, author = {Sparenberg, Peggy and Topolinski, Sascha and Springer, Anne and Prinz, Wolfgang}, title = {Minimal mimicry: Mere effector matching induces preference}, series = {Brain and cognition : a journal of experimental and clinical research}, volume = {80}, journal = {Brain and cognition : a journal of experimental and clinical research}, number = {3}, publisher = {Elsevier}, address = {San Diego}, issn = {0278-2626}, doi = {10.1016/j.bandc.2012.08.004}, pages = {291 -- 300}, year = {2012}, abstract = {Both mimicking and being mimicked induces preference for a target. The present experiments investigate the minimal sufficient conditions for this mimicry-preference link to occur. We argue that mere effector matching between one's own and the other person's movement is sufficient to induce preference, independent of which movement is actually performed. In Experiments 1 and 2, participants moved either their arms or legs, and watched avatars that moved either their arms or legs, respectively, without any instructions to mimic. The executed movements themselves and their pace were completely different between participants (fast circular movements) and targets (slow linear movements). Participants preferred avatars that moved the same body part as they did over avatars that moved a different body part. In Experiment 3, using human targets and differently paced movements, movement similarity was manipulated in addition to effector overlap (moving forward-backward or sideways with arms or legs, respectively). Only effector matching, but not movement matching, influenced preference ratings. These findings suggest that mere effector overlap is sufficient to trigger preference by mimicry. (C) 2012 Elsevier Inc. All rights reserved.}, language = {en} } @article{Springer2011, author = {Springer, Anne}, title = {Selbst, Kultur und soziale Kognition}, series = {Das Bild zwischen Kognition und Kreativit{\"a}t}, journal = {Das Bild zwischen Kognition und Kreativit{\"a}t}, publisher = {Transcript}, address = {Bielefeld}, isbn = {978-3-8376-1365-0}, pages = {171 -- 195}, year = {2011}, language = {de} } @article{SpringerBeyerDerrfussetal.2012, author = {Springer, Anne and Beyer, Juliane and Derrfuss, Jan and Volz, Kirsten G. and Hannover, Bettina}, title = {SEEING YOU OR THE SCENE? SELF-CONSTRUALS MODULATE INHIBITORY MECHANISMS OF ATTENTION}, series = {Social cognition : the journal of the International Social Cognition Network}, volume = {30}, journal = {Social cognition : the journal of the International Social Cognition Network}, number = {2}, publisher = {Guilford Press}, address = {New York}, issn = {0278-016X}, pages = {133 -- 152}, year = {2012}, abstract = {It has often been shown that independent self-construals (emphasizing personal uniqueness) coincide with an analytic, context-independent style of information processing whereas interdependent self-construals (emphasizing relatedness with others) promote holistic, context-dependent processing. The present study suggests that these cognitive variations between different self-construals can be accounted for by higher order cognitive functions for the control of ongoing mental operations (i.e., executive functions). Using an experimental paradigm, we showed naturalistic pictures displaying a face and a place superimposed on each other. On each trial, one of these dimensions served as a target (depicted in magenta), while the other served as a distractor (depicted in gray). The results showed that independency primed participants were less affected by distractors appearing in the presence of a target (i.e., smaller interference effect) than interdependency primed participants. Importantly, the independency primed participants revealed evidence of mental inhibition of distractors, showing longer reaction times when previously ignored distractors subsequently became targets (i.e., a negatively signed priming effect). Thus, our study is the first to suggest that differences in fundamental processes of cognitive control, namely, the inhibition of automatically triggered (but inappropriate) response tendencies, are the driving force behind the many previously reported differences between individuals primed for independency versus interdependency.}, language = {en} } @article{SpringerBrandstaedterLiepeltetal.2011, author = {Springer, Anne and Brandst{\"a}dter, Simone and Liepelt, Roman and Birngruber, Teresa and Giese, Martin and Mechsner, Franz and Prinz, Wolfgang}, title = {Motor execution affects action prediction}, series = {Brain and cognition : a journal of experimental and clinical research}, volume = {76}, journal = {Brain and cognition : a journal of experimental and clinical research}, number = {1}, publisher = {Elsevier}, address = {San Diego}, issn = {0278-2626}, doi = {10.1016/j.bandc.2011.03.007}, pages = {26 -- 36}, year = {2011}, abstract = {Previous studies provided evidence of the claim that the prediction of occluded action involves real-time simulation. We report two experiments that aimed to study how real-time simulation is affected by simultaneous action execution under conditions of full, partial or no overlap between observed and executed actions. This overlap was analysed by comparing the body sides and the movement kinematics involved in the observed and the executed action. While performing actions, participants observed point-light (PL) actions that were interrupted by an occluder, followed by a test pose. The task was to judge whether the test pose depicted a continuation of the occluded action in the same depth angle. Using a paradigm proposed by Graf et al., we independently manipulated the duration of the occluder and the temporal advance of the test pose relative to occlusion onset (occluder time and pose time, respectively). This paradigm allows the assessment of real-time simulation, based on prediction performance across different occluder time/pose time combinations (i.e., improved task performance with decreasing time distance between occluder time and pose time is taken to reflect real-time simulation). The PL actor could be perceived as from the front or back, as indicated by task instructions. In Experiment 1 (front view instructions), evidence of action simulation was obtained for partial overlap (i.e., observed and performed action corresponded either in body side or movement kinematics), but not for full or no overlap conditions. The same pattern was obtained in Experiment 2 (back view instructions), ruling out a spatial compatibility explanation for the real-time pattern observed. Our results suggest that motor processes affect action prediction and real-time simulation. The strength of their impact varies as a function of the overlap between observed and executed actions.}, language = {en} } @article{SpringerBrandstaedterPrinz2013, author = {Springer, Anne and Brandst{\"a}dter, Simone and Prinz, Wolfgang}, title = {Dynamic Simulation and Static Matching for Action Prediction : evidence from Body Part Priming}, series = {Cognitive science : a multidisciplinary journal of anthropology, artificial intelligence, education, linguistics, neuroscience, philosophy, psychology ; journal of the Cognitive Science Society}, volume = {37}, journal = {Cognitive science : a multidisciplinary journal of anthropology, artificial intelligence, education, linguistics, neuroscience, philosophy, psychology ; journal of the Cognitive Science Society}, number = {5}, publisher = {Wiley-Blackwell}, address = {Hoboken}, issn = {0364-0213}, doi = {10.1111/cogs.12044}, pages = {936 -- 952}, year = {2013}, abstract = {Accurately predicting other people's actions may involve two processes: internal real-time simulation (dynamic updating) and matching recently perceived action images (static matching). Using a priming of body parts, this study aimed to differentiate the two processes. Specifically, participants played a motion-controlled video game with either their arms or legs. They then observed arm movements of a point-light actor, which were briefly occluded from view, followed by a static test pose. Participants judged whether this test pose depicted a coherent continuation of the previously seen action (i.e., action prediction task). Evidence of dynamic updating was obtained after compatible effector priming (i.e., arms), whereas incompatible effector priming (i.e., legs) indicated static matching. Together, the results support action prediction as engaging two distinct processes, dynamic simulation and static matching, and indicate that their relative contributions depend on contextual factors like compatibility of body parts involved in performed and observed action.}, language = {en} } @unpublished{SpringerHamiltonCross2012, author = {Springer, Anne and Hamilton, Antonia F. de C. and Cross, Emily S.}, title = {Simulating and predicting others' actions}, series = {Psychological research : an international journal of perception, attention, memory, and action}, volume = {76}, journal = {Psychological research : an international journal of perception, attention, memory, and action}, number = {4}, publisher = {Springer}, address = {Heidelberg}, issn = {0340-0727}, doi = {10.1007/s00426-012-0443-y}, pages = {383 -- 387}, year = {2012}, language = {en} }