@misc{UllrichEnkeTeichmannetal.2019, author = {Ullrich, Andre and Enke, Judith and Teichmann, Malte and Kress, Antonio and Gronau, Norbert}, title = {Audit - and then what?}, series = {Procedia Manufacturing}, volume = {31}, journal = {Procedia Manufacturing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2351-9789}, doi = {10.1016/j.promfg.2019.03.025}, pages = {162 -- 168}, year = {2019}, abstract = {Current trends such as digital transformation, Internet of Things, or Industry 4.0 are challenging the majority of learning factories. Regardless of whether a conventional learning factory, a model factory, or a digital learning factory, traditional approaches such as the monotonous execution of specific instructions don't suffice the learner's needs, market requirements as well as especially current technological developments. Contemporary teaching environments need a clear strategy, a road to follow for being able to successfully cope with the changes and develop towards digitized learning factories. This demand driven necessity of transformation leads to another obstacle: Assessing the status quo and developing and implementing adequate action plans. Within this paper, details of a maturity-based audit of the hybrid learning factory in the Research and Application Centre Industry 4.0 and a thereof derived roadmap for the digitization of a learning factory are presented.}, language = {en} } @article{TeichmannVladovaGronau2023, author = {Teichmann, Malte and Vladova, Gergana and Gronau, Norbert}, title = {Conception of subject-oriented learning}, series = {SSRN eLibrary / Social Science Research Network}, journal = {SSRN eLibrary / Social Science Research Network}, publisher = {Social Science Electronic Publ.}, address = {[Erscheinungsort nicht ermittelbar]}, issn = {1556-5068}, doi = {10.2139/ssrn.4457995}, pages = {6}, year = {2023}, abstract = {Competence development must change at all didactic levels to meet the new requirements triggered by digitization. Unlike classic learning theories and the resulting popular approaches (e.g., sender-receiver model), future-oriented vocational training must include new learning theory impulses in the discussion about competence acquisition. On the one hand, these impulses are often very well elaborated on the theoretical side, but the transfer into innovative learning environments - such as learning factories - is often still missing. On the other hand, actual learning factory (design) approaches often concentrate primarily on the technical side. Subject-oriented learning theory enables the design of competence development-oriented vocational training projectsin learning factories in which persons can obtain relevant competencies for digitization. At the same time, such learning theory approaches assume a potentially infinite number of learning interests and reasons. Following this, competence development is always located in an institutional or organizational context. The paper conceptionally answers how this theoryimmanent challenge is synthesizable with the reality of organizationally competence development requirements.}, language = {en} } @article{VladovaHeutsTeichmann2021, author = {Vladova, Gergana and Heuts, Alexander and Teichmann, Malte}, title = {Dem Mitarbeiter zu Diensten}, series = {HMD : Praxis der Wirtschaftsinformatik}, journal = {HMD : Praxis der Wirtschaftsinformatik}, number = {57}, publisher = {Springer}, address = {Wiesbaden}, issn = {1436-3011}, doi = {doi.org/10.1365/s40702-020-00626-7}, pages = {710 -- 721}, year = {2021}, abstract = {Die Weiterbildung und Qualifizierung der Mitarbeiter sind zentrale Erfolgsfaktoren des digitalen Wandels. Die zentrale Herausforderung besteht darin, diese maßgeschnitten anzubieten sowie notwendige Akzeptanz nicht vorauszusetzen, sondern ebenso als Zielgr{\"o}ße anzusehen. Dies geschieht jedoch nur, wenn die Mitarbeiter als Partner gesehen werden, deren Bed{\"u}rfnisse und Verst{\"a}ndnis nachhaltig ber{\"u}cksichtigt werden. Dieser Beitrag schl{\"a}gt vor diesem Hintergrund einen Ansatz vor, Weiterbildung als Personennahe Dienstleistung zu realisieren. Daf{\"u}r wird zuerst ein skizzenhafter {\"U}berblick {\"u}ber grundlegende Kompetenzanforderungen des digitalen Wandels gegeben. Danach wird die aktuelle Situation betrieblicher Weiterbildung in der digitalen Transformation beleuchtet. Hierzu wurde in einem Zeitraum von sechs Monaten im Rahmen einer quantitativen Untersuchung erhoben, wie Besch{\"a}ftigte die digitale Transformation ihres Unternehmens und daraus resultierende Bedarfe betrieblicher Weiterbildung wahrnehmen. Darauf basierend werden drei aktuelle Paradoxe abgeleitet, die mit einer Durchf{\"u}hrung von Weiterbildung als Personennahe Dienstleistung verhindert werden k{\"o}nnen. Empfehlungen und L{\"o}sungsans{\"a}tze werden hierzu diskutiert und weiterer Forschungsbedarf abgeleitet.}, language = {de} } @misc{GronauUllrichTeichmann2017, author = {Gronau, Norbert and Ullrich, Andr{\´e} and Teichmann, Malte}, title = {Development of the industrial IoT competences in the areas of organization, process, and interaction based on the learning factory concept}, series = {Procedia manufacturing}, volume = {9}, journal = {Procedia manufacturing}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2351-9789}, doi = {10.1016/j.promfg.2017.04.029}, pages = {254 -- 261}, year = {2017}, abstract = {Lately, first implementation approaches of Internet of Things (IoT) technologies penetrate industrial value-adding processes. Within this, the competence requirements for employees are changing. Employees' organization, process, and interaction competences are of crucial importance in this new IoT environment, however, in students and vocational training not sufficiently considered yet. On the other hand, conventional learning factories evolve and transform to digital learning factories. Nevertheless, the integration of IoT technology and its usage for training in digital learning factories has been largely neglected thus far. Existing learning factories do not explicitly and properly consider IoT technology, which leads to deficiencies regarding an appropriate development of employees' Industrial IoT competences. The goal of this contribution is to point out a didactic concept that enables development and training of these new demanded competences by using an IoT laboratory. For this purpose, a design science approach is applied. The result of this contribution is a didactic concept for the development of Industrial IoT competences in an IoT laboratory.}, language = {en} } @article{GronauTeichmann2020, author = {Gronau, Norbert and Teichmann, Malte}, title = {ERP-Auswahl f{\"u}r ein Professional Services Unternehmen}, series = {ERP-Management : Auswahl, Einf{\"u}hrung und Betrieb von ERP-Systemen}, volume = {16}, journal = {ERP-Management : Auswahl, Einf{\"u}hrung und Betrieb von ERP-Systemen}, number = {2}, publisher = {Gito mbh Verlag f{\"u}r Industrielle Informationstechnik und Organisation}, address = {Berlin}, issn = {1860-6725}, doi = {10.30844/ERP_20-2_31-35}, pages = {31 -- 35}, year = {2020}, abstract = {Die Branche der Dienstleistungsunternehmen (Professional Services) hat einige Anforderungen, die sie von den „klassischen" ERP-Branchen Industrie und Handel unterscheidet. Dieser Beitrag beschreibt einige der aktuellen Herausforderungen dieses immer wichtiger werdenden Wirtschaftszweigs und geht dann am Beispiel eines mittelst{\"a}ndischen Ingenieurdienstleisters auf typische Anforderungen dieser Branche, infrage kommende Systeme und das Vorgehen zur Auswahl ein.}, language = {de} } @article{TeichmannUllrichKotarskietal.2021, author = {Teichmann, Malte and Ullrich, Andr{\´e} and Kotarski, David and Gronau, Norbert}, title = {Facing the demographic change}, series = {SSRN eLibrary / Social Science Research Network}, journal = {SSRN eLibrary / Social Science Research Network}, publisher = {Social Science Electronic Publ.}, address = {[Erscheinungsort nicht ermittelbar]}, issn = {1556-5068}, doi = {10.2139/ssrn.3858716}, pages = {6}, year = {2021}, abstract = {Digitization and demographic change are enormous challenges for companies. Learning factories as innovative learning places can help prepare older employees for the digital change but must be designed and configured based on their specific learning requirements. To date, however, there are no particular recommendations to ensure effective age-appropriate training of bluecollar workers in learning factories. Therefore, based on a literature review, design characteristics and attributes of learning factories and learning requirements of older employees are presented. Furthermore, didactical recommendations for realizing age-appropriate learning designs in learning factories and a conceptualized scenario are outlined by synthesizing the findings.}, language = {en} } @article{UllrichTeichmannGronau2021, author = {Ullrich, Andr{\´e} and Teichmann, Malte and Gronau, Norbert}, title = {Fast trainable capabilities in software engineering-skill development in learning factories}, series = {Ji suan ji jiao yu = Computer Education / Qing hua da xue}, journal = {Ji suan ji jiao yu = Computer Education / Qing hua da xue}, number = {12}, publisher = {[Verlag nicht ermittelbar]}, address = {Bei jing shi}, issn = {1672-5913}, doi = {10.16512/j.cnki.jsjjy.2020.12.002}, pages = {2 -- 10}, year = {2021}, abstract = {The increasing demand for software engineers cannot completely be fulfilled by university education and conventional training approaches due to limited capacities. Accordingly, an alternative approach is necessary where potential software engineers are being educated in software engineering skills using new methods. We suggest micro tasks combined with theoretical lessons to overcome existing skill deficits and acquire fast trainable capabilities. This paper addresses the gap between demand and supply of software engineers by introducing an actionoriented and scenario-based didactical approach, which enables non-computer scientists to code. Therein, the learning content is provided in small tasks and embedded in learning factory scenarios. Therefore, different requirements for software engineers from the market side and from an academic viewpoint are analyzed and synthesized into an integrated, yet condensed skills catalogue. This enables the development of training and education units that focus on the most important skills demanded on the market. To achieve this objective, individual learning scenarios are developed. Of course, proper basic skills in coding cannot be learned over night but software programming is also no sorcery.}, language = {en} } @incollection{LangemeyerGronauSchmidWalzetal.2021, author = {Langemeyer, Ines and Gronau, Norbert and Schmid-Walz, Sabrina and Kotarski, David and Reimann, Daniela and Teichmann, Malte}, title = {From employee to expert}, series = {2021 Crossing Boundaries Muttenz/Basel and Bern : 4th International VET Conference Crossing Boundaries 8 to 9 April 2021, online, Muttenz and Bern, Switzerland}, booktitle = {2021 Crossing Boundaries Muttenz/Basel and Bern : 4th International VET Conference Crossing Boundaries 8 to 9 April 2021, online, Muttenz and Bern, Switzerland}, doi = {10.5281/zenodo.4590196}, pages = {226 -- 231}, year = {2021}, abstract = {In the context of the collaborative project Ageing-appropriate, process-oriented and interactive further training in SME (API-KMU), innovative solutions for the challenges of demographic change and digitalisation are being developed for SMEs. To this end, an approach to age-appropriate training will be designed with the help of AR technology. In times of the corona pandemic, a special research design is necessary for the initial survey of the current state in the companies, which will be systematically elaborated in this paper. The results of the previous methodological considerations illustrate the necessity of a mix of methods to generate a deeper insight into the work processes. Video-based retrospective interviews seem to be a suitable instrument to adequately capture the employees' interpretative perspectives on their work activities. In conclusion, the paper identifies specific challenges, such as creating acceptance among employees, open questions, e.g., how a transfer or generalization of the results can succeed, and hypotheses that will have to be tested in the further course of the research process.}, language = {en} } @article{TeichmannUllrichWenzetal.2020, author = {Teichmann, Malte and Ullrich, Andr{\´e} and Wenz, Julian and Gronau, Norbert}, title = {Herausforderungen und Handlungsempfehlungen betrieblicher Weiterbildungspraxis in Zeiten der Digitalisierung}, series = {HMD Praxis der Wirtschaftsinformatik}, volume = {57}, journal = {HMD Praxis der Wirtschaftsinformatik}, publisher = {Springer Vieweg}, address = {Wiesbaden}, issn = {1436-3011}, doi = {10.1365/s40702-020-00614-x}, pages = {512 -- 527}, year = {2020}, abstract = {Die Digitalisierung von Produktionsprozessen schreitet mit einer hohen Intensit{\"a}t voran. Weiterbildung hat eine hohe Relevanz f{\"u}r betriebliche Transformationsprozesse. Die betriebliche Weiterbildungspraxis ist den aktuellen Herausforderungen der Digitalisierung jedoch nicht gewachsen. Herausforderungen sind Kompetenzl{\"u}cken der Mitarbeiter, ungewisse Anforderungsprofile und T{\"a}tigkeitstypen, demographischer Wandel sowie veraltete didaktische Ans{\"a}tze. Zudem wird bestehender inhaltlicher und p{\"a}dagogischer Freiraum bei der Gestaltung von Weiterbildung oftmals nur unzureichend ausgenutzt. Die skizzierte Situation f{\"u}hrt dazu, dass der Mehrwert gegenw{\"a}rtiger Qualifizierungsangebote sowohl f{\"u}r Unternehmen als auch Besch{\"a}ftigte nicht ausgesch{\"o}pft wird. Ausgehend von Ver{\"a}nderungen durch Digitalisierung in der Produktion und deren Auswirkungen auf die Kompetenzentwicklung diskutiert dieser Beitrag Herausforderungen gegenw{\"a}rtiger betrieblicher Weiterbildung. Er leitet Handlungsempfehlungen ab, die mithilfe von Beispielen gewerkschaftlich unterst{\"u}tzter Weiterbildungspraxis illustriert werden. Im Ergebnis erhalten Interessierte einen {\"U}berblick {\"u}ber gegenw{\"a}rtige Herausforderungen und Handlungsempfehlungen f{\"u}r die Gestaltung und Durchf{\"u}hrung von Weiterbildung in Zeiten der Digitalisierung.}, language = {de} } @inproceedings{GonnermannTeichmann2023, author = {Gonnermann, Jana and Teichmann, Malte}, title = {Influence of pre-experience on learning, usability and cognitive load in a virtual learning environment}, series = {Americas conference on information systems}, booktitle = {Americas conference on information systems}, number = {1871}, publisher = {AIS}, address = {Atlanta}, year = {2023}, abstract = {Virtual reality can have advantages for education and learning. However, it must be adequately designed so that the learner benefits from the technological possibilities. Understanding the underlying effects of the virtual learning environment and the learner's prior experience with virtual reality or prior knowledge of the content is necessary to design a proper virtual learning environment. This article presents a pre-study testing the design of a virtual learning environment for engineering vocational training courses. In the pre-study, 12 employees of two companies joined the training course in one of the two degrees of immersion (desktop VR and VR HMD). Quantitative results on learning success, cognitive load, usability, and motivation and qualitative learning process data were presented. The qualitative data assessment shows that overall, the employees were satisfied with the learning environment regardless of the level of immersion and that the participants asked for more guidance and structure accompanying the learning process. Further research is needed to test for solid group differences.}, language = {en} }