TY - JOUR A1 - Nohr, Rolf F. T1 - The naturalization of knowledge T2 - DIGAREC series N2 - Reflecting on how and with what kind of consequences something artificial, something manufactured becomes naturalized in video games will be the central issue of this text. It deals with the question of how the video game hides its artificiality in terms of technique. In a certain sense this retrieves one of the fundamental questions of modernity and industrialization: How does the manufacturing of our environment become a naturalized, self-evident and indubitable process? Y1 - 2010 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/4647 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-42746 SN - 1867-6227 SN - 1867-6219 IS - 4 SP - 130 EP - 145 ER -