TY - JOUR A1 - Aarseth, Espen T1 - Define real, Moron! T2 - DIGAREC Series N2 - Academic language should not be a ghetto dialect at odds with ordinary language, but rather an extension that is compatible with lay-language. To define ‘game’ with the unrealistic ambition of satisfying both lay-people and experts should not be a major concern for a game ontology, since the field it addresses is subject to cultural evolution and diachronic change. Instead of the impossible mission of turning the common word into an analytic concept, a useful task for an ontology of games is to model game differences, to show how the things we call games can be different from each other in a number of different ways. Y1 - 2011 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/5044 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-49810 SN - 1867-6219 SN - 1867-6227 IS - 6 SP - 50 EP - 69 ER -