Pulling the strings : a theory of puppetry for the gaming experience

  • The paper aims to bring the experience of playing videogames closer to objective knowledge, where the experience can be assessed and falsified via an operational concept. The theory focuses on explaining the basic elements that form the core of the process of the experience. The name of puppetry is introduced after discussing the similarities in the importance of experience for both videogames and theatrical puppetry. Puppetry, then, operationalizes the gaming experience into a concept that can be assessed.

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Metadaten
Author:Eduardo H. Calvillo-Gámez, Paul Cairns
URN:urn:nbn:de:kobv:517-opus-27509
Document Type:Conference Proceeding
Language:English
Date of Publication (online):2009/02/13
Year of Completion:2008
Publishing Institution:Universität Potsdam
Release Date:2009/02/13
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collections:Universität Potsdam / Tagungen / Conference Proceedings of The Philosophy of Computer Games 2008 / The Magic Circle
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / The Magic Circle
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht