The rhetoric of persuasive games : freedom and discipline in America's Army

  • This paper suggests an approach to studying the rhetoric of persuasive computer games through comparative analysis. A comparison of the military propaganda game AMERICA’S ARMY to similar shooter games reveals an emphasis on discipline and constraints in all main aspects of the games, demonstrating a preoccupation with ethos more than pathos. Generalizing from this, a model for understanding game rhetoric through balances of freedom and constraints is proposed.

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Metadaten
Author:Anders Sundnes Løvlie
URN:urn:nbn:de:kobv:517-opus-24616
Document Type:Conference Proceeding
Language:English
Date of Publication (online):2008/12/23
Year of Completion:2008
Publishing Institution:Universität Potsdam
Release Date:2008/12/23
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collections:Universität Potsdam / Tagungen / Conference Proceedings of The Philosophy of Computer Games 2008 / Ethics and Politics
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / Ethics and Politics
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht