The landscape aesthetics of computer games

  • Landscape aesthetics drawing on philosophy and psychology allow us to understand computer games from a new angle. The landscapes of computer games can be understood as environments or images. This difference creates two options: 1. We experience environments or images, or 2. We experience landscape simultaneously as both. Psychologically, the first option can be backed up by a Vygotskian framework (this option highlights certain non-mainstream subject positions), the second by a Piegatian (highlighting cognitive mapping of game worlds).

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Metadaten
Author:Bjarke Liboriussen
URN:urn:nbn:de:kobv:517-opus-24586
Document Type:Conference Proceeding
Language:English
Date of Publication (online):2008/12/23
Year of Completion:2008
Publishing Institution:Universität Potsdam
Release Date:2008/12/23
Organizational units:Philosophische Fakultät / Institut für Künste und Medien
Dewey Decimal Classification:7 Künste und Unterhaltung / 70 Künste / 700 Künste; Bildende und angewandte Kunst
Collections:Universität Potsdam / Tagungen / Conference Proceedings of The Philosophy of Computer Games 2008 / Action | Space
Universität Potsdam / Schriftenreihen / DIGAREC Series, ISSN 1867-6227 / DIGAREC Series (2008) 01 / Action | Space
Licence (German):License LogoKeine Nutzungslizenz vergeben - es gilt das deutsche Urheberrecht