@book{Aarseth2009, author = {Aarseth, Espen}, title = {Locating the Game in Computer Games : from game structure to game semantics : Ringvorlesung 2009-12-03}, publisher = {Univ. Potsdam}, address = {Potsdam}, year = {2009}, abstract = {The talk will focus on a few central problems in Game Studies: The question of where to locate game meaning, game defintions and how to avoid them, and the conundrum of games vs stories. In all these problems, the choice of ludic perspective (e.g. are games artifacts, systems or activities?) limits our ability to discuss games across disciplinary boundaries. What is needed is a metaperspective that will offer the field a chance to move on.}, language = {en} } @article{Aarseth2011, author = {Aarseth, Espen}, title = {Define real, Moron!}, series = {DIGAREC Series}, journal = {DIGAREC Series}, number = {6}, issn = {1867-6219}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-49810}, pages = {50 -- 69}, year = {2011}, abstract = {Academic language should not be a ghetto dialect at odds with ordinary language, but rather an extension that is compatible with lay-language. To define 'game' with the unrealistic ambition of satisfying both lay-people and experts should not be a major concern for a game ontology, since the field it addresses is subject to cultural evolution and diachronic change. Instead of the impossible mission of turning the common word into an analytic concept, a useful task for an ontology of games is to model game differences, to show how the things we call games can be different from each other in a number of different ways.}, language = {en} } @book{AarsethManovichMaeyraeetal.2011, author = {Aarseth, Espen and Manovich, Lev and M{\"a}yr{\"a}, Frans and Salen, Katie and Wolf, Mark J. P.}, title = {DIGAREC Keynote-Lectures 2009/10}, editor = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-115-8}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-49780}, publisher = {Universit{\"a}t Potsdam}, pages = {159}, year = {2011}, abstract = {The sixth volume of the DIGAREC Series holds the contributions to the DIGAREC Keynote-Lectures given at the University of Potsdam in the winter semester 2009/10. With contributions by Mark J.P. Wolf (Concordia University Wisconsin), Espen Aarseth (Center for Computer Games Research, IT University of Copenhagen), Katie Salen (Parsons New School of Design, New York), Laura Ermi and Frans M{\"a}yr{\"a} (University of Tampere), and Lev Manovich (University of Southern California, San Diego).}, language = {de} } @phdthesis{Akbal2023, author = {Akbal, Zeynep}, title = {Lived-Body Experiences in Virtual Reality}, series = {Digitale Gesellschaft}, volume = {61}, journal = {Digitale Gesellschaft}, publisher = {transcript}, address = {Bielefeld}, isbn = {978-3-8376-6676-2}, school = {Universit{\"a}t Potsdam}, pages = {210}, year = {2023}, language = {en} } @phdthesis{Albrecht2023, author = {Albrecht, Kim Frederic}, title = {Insight by de—sign}, doi = {10.25932/publishup-57509}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-575092}, school = {Universit{\"a}t Potsdam}, pages = {412}, year = {2023}, abstract = {The calculus of design is a diagrammatic approach towards the relationship between design and insight. The thesis I am evolving is that insights are not discovered, gained, explored, revealed, or mined, but are operatively de—signed. The de in design neglects the contingency of the space towards the sign. The — is the drawing of a distinction within the operation. Space collapses through the negativity of the sign; the command draws a distinction that neglects the space for the form's sake. The operation to de—sign is counterintuitively not the creation of signs, but their removal, the exclusion of possible sign propositions of space. De—sign is thus an act of exclusion; the possibilities of space are crossed into form.}, language = {en} } @phdthesis{Anda2020, author = {Anda, Carolin}, title = {Reisen mit/durch/auf Facebook}, doi = {10.25932/publishup-62489}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus4-624896}, school = {Universit{\"a}t Potsdam}, pages = {237}, year = {2020}, abstract = {Die vorliegende Arbeit untersucht Urlaubsfotografien bei Facebook und beschreibt, welche sozio-technischen Medienpraktiken sich innerhalb der Social-Media Plattform {\"u}ber die Fotografien vollziehen. Fotografische Praktiken sind durch aktive Handlungen und soziale Gebrauchsweisen bestimmt. Urlaubsfotografien tragen zum Beispiel zur Strukturierung von Reiserouten und Vorstellungen bei, indem genrespezifische Motive und Rahmungen mit Hilfe von Medien reproduziert und wiederholt werden. Praktiken des Zeigens, Teilens und Kommunizierens werden durch Social Plug-Ins (Like/Share Buttons) und Tagging-Funktionen auch in die Benutzeroberfl{\"a}chen von Facebook integriert. Dadurch werden Nutzer*innen Aktivit{\"a}ten und technische Prozesse miteinander verbunden. Am Beispiel der automatischen Generierung von Urlaubsfotografien auf Geotagseiten wird gezeigt, dass Social-Tagging zur Entstehung und Aushandlung geographischer R{\"a}ume und Ortsvorstellungen beitr{\"a}gt. Mithilfe technischer Strukturierungen von Fotografien auf Taggingseiten werden genrespezifische Motive, fotografische Trends und {\"A}sthetiken besonders sichtbar. Allerdings wird ihre Visualisierung auch durch algorithmische Priorisierung einzelner Inhalte mitbestimmt. Dadurch werden Urlaubsfotografien f{\"u}r ein fotografisches Profiling genutzt, da sie das algorithmische Erfassen und Auswerten von Nutzer*innen-Informationen erm{\"o}glichen. Die Arbeit zeigt, dass der Einsatz von Bilderkennungsverfahren und fotografischen Datenanalysen zu einer optimierten Informationsgewinnung und zu einer Standardisierung von Fotografien beitr{\"a}gt.}, language = {de} } @article{Angerer2020, author = {Angerer, Marie-Luise}, title = {No Stopping Points Anymore}, series = {Feministisches Spekulieren : Genealogien, Narrationen, Zeitlichkeiten}, journal = {Feministisches Spekulieren : Genealogien, Narrationen, Zeitlichkeiten}, publisher = {Kulturverlag Kadmos}, address = {Berlin}, isbn = {978-3-86599-446-2}, pages = {96 -- 108}, year = {2020}, language = {de} } @book{Angerer2020, author = {Angerer, Marie-Luise}, title = {Affective milieus, intensive couplings}, series = {Affective Transformations}, journal = {Affective Transformations}, editor = {Angerer, Marie-Luise}, publisher = {meson press}, address = {L{\"u}neburg}, isbn = {978-3-95796-165-5}, pages = {87 -- 100}, year = {2020}, language = {de} } @book{Angerer2020, author = {Angerer, Marie-Luise}, title = {Zu den Bedingungen affektiver Milieus}, series = {Milieu Fragmente : Technologische und {\"a}sthetische Perspektiven}, journal = {Milieu Fragmente : Technologische und {\"a}sthetische Perspektiven}, editor = {Ladewig, Rebekka and Seppi, Angelika}, publisher = {Spector Books}, address = {Leipzig}, isbn = {978-3-95905-272-6}, pages = {13}, year = {2020}, language = {de} } @article{Angerer2021, author = {Angerer, Marie-Luise}, title = {Theoretische und poitische Elemente eines affektiven Gef{\"u}ges}, series = {Politik der Emotionen/Macht der Affekte}, journal = {Politik der Emotionen/Macht der Affekte}, publisher = {Diaphanes}, address = {Z{\"u}rich}, isbn = {978-3-0358-0419-5}, pages = {99 -- 110}, year = {2021}, language = {de} }