@book{AarsethManovichMaeyraeetal.2011, author = {Aarseth, Espen and Manovich, Lev and M{\"a}yr{\"a}, Frans and Salen, Katie and Wolf, Mark J. P.}, title = {DIGAREC Keynote-Lectures 2009/10}, editor = {G{\"u}nzel, Stephan and Liebe, Michael and Mersch, Dieter}, publisher = {Universit{\"a}tsverlag Potsdam}, address = {Potsdam}, isbn = {978-3-86956-115-8}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-49780}, publisher = {Universit{\"a}t Potsdam}, pages = {159}, year = {2011}, abstract = {The sixth volume of the DIGAREC Series holds the contributions to the DIGAREC Keynote-Lectures given at the University of Potsdam in the winter semester 2009/10. With contributions by Mark J.P. Wolf (Concordia University Wisconsin), Espen Aarseth (Center for Computer Games Research, IT University of Copenhagen), Katie Salen (Parsons New School of Design, New York), Laura Ermi and Frans M{\"a}yr{\"a} (University of Tampere), and Lev Manovich (University of Southern California, San Diego).}, language = {de} } @article{Manovich2011, author = {Manovich, Lev}, title = {What is visualization?}, series = {DIGAREC Series}, journal = {DIGAREC Series}, number = {6}, issn = {1867-6219}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:517-opus-49849}, pages = {116 -- 156}, year = {2011}, abstract = {Over the last 20 years, information visualization became a common tool in science and also a growing presence in the arts and culture at large. However, the use of visualization in cultural research is still in its infancy. Based on the work in the analysis of video games, cinema, TV, animation, Manga and other media carried out in Software Studies Initiative at University of California, San Diego over last two years, a number of visualization techniques and methods particularly useful for cultural and media research are presented.}, language = {en} }