TY - JOUR A1 - Günzel, Stephan A1 - Liebe, Michael A1 - Mersch, Dieter T1 - The medial form of computer games T2 - DIGAREC Lectures 2008/09 : Vorträge am Zentrum für Computerspielforschung mit Wissenschaftsforum der Deutschen Gamestage ; Quo Vadis 2008 und 2009 N2 - The claim is made, that in order to analyze them sufficiently, computer games first of all have to be described according to their mediality, understood as the very form in which possible contents are presented to be interacted with. This calls for a categorical approach that defines the condition of possible actions that are determined by the program, but that can only be perceived as aesthetic features. Y1 - 2009 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/3588 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-33247 SN - 978-3-86956-004-5 SN - 1867-6219 IS - 2 SP - 32 EP - 44 PB - Universitätsverlag Potsdam CY - Potsdam ER -