TY - CONF A1 - Bogost, Ian T1 - The phenomenology of videogames N2 - Jesper Juul has convincingly argued that the conflict over the proper object of study has shifted from “rules or story” to “player or game.” But a key component of digital games is still missing from either of these oppositions: that of the computer itself. This paper offers a way of thinking about the phenomenology of the videogame from the perspective of the computer rather than the game or the player. Y1 - 2008 UR - https://publishup.uni-potsdam.de/frontdoor/index/index/docId/2553 UR - https://nbn-resolving.org/urn:nbn:de:kobv:517-opus-24547 ER -